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Python Open Source » Development » Leo 
Leo » Leo 4.7.1 final » leo » extensions » Gato » Embedder.py
################################################################################
#
#       This file is part of Gato (Graph Animation Toolbox) 
#       You can find more information at 
#       http://gato.sf.net
#
#  file:   Embedder.py
#  author: Ramazan Buzdemir
#
#       Copyright (C) 1998-2005, Alexander Schliep, Winfried Hochstaettler and 
#       Copyright 1998-2001 ZAIK/ZPR, Universitaet zu Koeln
#                                   
#       Contact: schliep@molgen.mpg.de, wh@zpr.uni-koeln.de             
#
#       Information: http://gato.sf.net
#
#       This library is free software; you can redistribute it and/or
#       modify it under the terms of the GNU Library General Public
#       License as published by the Free Software Foundation; either
#       version 2 of the License, or (at your option) any later version.
#
#       This library is distributed in the hope that it will be useful,
#       but WITHOUT ANY WARRANTY; without even the implied warranty of
#       MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#       Library General Public License for more details.
#
#       You should have received a copy of the GNU Library General Public
#       License along with this library; if not, write to the Free
#       Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
#
#
#
#       This file is version $Revision: 1.1 $ 
#                       from $Date: 2007/10/04 14:36:39 $
#             last change by $Author: edream $.
#
################################################################################

from GatoGlobals import *

class Embedder:
    """ This class provides an abstract Embedder as
        a base for actual Embedder implementations """
    
    def Name(self):
        """ Return a short descriptive name for the embedder e.g. usable as 
            a menu item """
        return "none"
        
    def Embed(self, theGraphEditor):
        """ Compute the Embedding. Changed display through theGraphEditor.
            Return value != none designates error/warning message """
        return none
        
def RedrawGraph(theGraphEditor):
    theGraphEditor.SetGraphMenuGrid(0)
    for v in theGraphEditor.G.vertices:
        theGraphEditor.MoveVertex(v, theGraphEditor.G.xCoord[v],
                                  theGraphEditor.G.yCoord[v], 1)
        
        #----------------------------------------------------------------------
import random

def RandomCoords(G):
    G.xCoord={}
    G.yCoord={}
    for v in G.vertices:
        G.xCoord[v]=random.randint(10,990)
        G.yCoord[v]=random.randint(10,990)
    return 1
    
class RandomEmbedder(Embedder):

    def Name(self):
        return "Randomize Layout"
        
    def Embed(self, theGraphEditor):
        if theGraphEditor.G.Order()==0:
            return
            
        theGraphEditor.config(cursor="watch")
        theGraphEditor.update()
        
        if RandomCoords(theGraphEditor.G):
            RedrawGraph(theGraphEditor)
            theGraphEditor.dirty = 1

        theGraphEditor.config(cursor="")
        
        #----------------------------------------------------------------------
from math import pi,sin,cos

def CircularCoords(G):
    G.xCoord={}
    G.yCoord={}
    distance = 2*pi/G.Order()
    degree = 0
    xMiddle=500; yMiddle=500; radius=450
    for v in G.vertices:
        G.xCoord[v]=radius*cos(degree)+xMiddle
        G.yCoord[v]=radius*sin(degree)+yMiddle
        degree=degree+distance
    return 1
    
class CircularEmbedder(Embedder):

    def Name(self):
        return "Circular Layout"
        
    def Embed(self, theGraphEditor):
        if theGraphEditor.G.Order()==0:
            return
            
        theGraphEditor.config(cursor="watch")
        theGraphEditor.update()
        
        if CircularCoords(theGraphEditor.G):
            RedrawGraph(theGraphEditor)
            theGraphEditor.dirty = 1

        theGraphEditor.config(cursor="")
        
        #----------------------------------------------------------------------
from PlanarEmbedding import *

class FPP_PlanarEmbedder(Embedder):

    def Name(self):
        return "Planar Layout (FPP)"
        
    def Embed(self, theGraphEditor):
    
        theGraphEditor.config(cursor="watch")
        theGraphEditor.update()
        
        if theGraphEditor.G.Order()==0:
            return
        if FPP_PlanarCoords(theGraphEditor.G):
            RedrawGraph(theGraphEditor)
            theGraphEditor.dirty = 1

        theGraphEditor.config(cursor="")
        
class Schnyder_PlanarEmbedder(Embedder):

    def Name(self):
        return "Planar Layout (Schnyder)"
        
    def Embed(self, theGraphEditor):
        if theGraphEditor.G.Order()==0:
            return
            
        theGraphEditor.config(cursor="watch")
        theGraphEditor.update()
        
        if Schnyder_PlanarCoords(theGraphEditor.G):
            RedrawGraph(theGraphEditor)
            theGraphEditor.dirty = 1

        theGraphEditor.config(cursor="")
        
        #----------------------------------------------------------------------
from Tkinter import *
import tkSimpleDialog 
import string
from tkMessageBox import showwarning

from DataStructures import Stack

"""
def center(G):

    # Floyd-Algorithm
    INFTY=9999999
    dist={}
    for v in G.vertices:
        for w in G.vertices:
            if w in G.InOutNeighbors(v):
                dist[v,w]=1
            elif v==w: 
                dist[v,w]=0
            else:
                dist[v,w]=INFTY

    for u in G.vertices:
        for v in G.vertices:
            for w in G.vertices:    
                if dist[v,u]+dist[u,w]<dist[v,w]:
                    dist[v,w]=dist[v,u]+dist[u,w]

    max1=INFTY
    center=G.vertices[0]
    for u in G.vertices:
        max2=0
        for v in G.vertices:
            if dist[u,v]>max2:
                max2=dist[u,v]
        if max2<max1: 
            center=u
            max1=max2

    return center
"""

class TreeLayoutDialog(tkSimpleDialog.Dialog):

    def __init__(self, master):
        self.G = master.G
        tkSimpleDialog.Dialog.__init__(self, master, "Tree Layout")
        
        
    def body(self, master):
        self.resizable(0,0)
        
        self.root=StringVar()
        self.root.set(self.G.vertices[0])
        #self.root.set(center(self.G))
        label = Label(master, text="root :", anchor=W)
        label.grid(row=0, column=0, padx=0, pady=2, sticky="w")
        entry=Entry(master, width=6, exportselection=FALSE,textvariable=self.root)
        entry.selection_range(0,"end")
        entry.focus_set()
        entry.grid(row=0,column=1, padx=2, pady=2, sticky="w")
        
        self.orientation=StringVar()
        self.orientation.set("vertical")
        
        radio=Radiobutton(master, text="vertical", variable=self.orientation, 
                          value="vertical")
        radio.grid(row=0, column=2, padx=2, pady=2, sticky="w") 
        radio=Radiobutton(master, text="horizontal", variable=self.orientation,
                          value="horizontal")
        radio.grid(row=1, column=2, padx=2, pady=2, sticky="w") 
        
    def validate(self):
        try: 
            if (string.atoi(self.root.get())<0 or 
                string.atoi(self.root.get()) not in self.G.vertices):
                raise rootError
            self.result=[]
            self.result.append(string.atoi(self.root.get()))
            self.result.append(self.orientation.get())
            return self.result
        except:
            showwarning("Warning", 
                        "Invalid root !!!\n"
                        "Please try again !")
            return 0
            
            
def TreeCoords(G, root, orientation):
    S = Stack()
    visited = {}
    d = {}
    leaves = []
    number_of_leaves = 0
    height = 0
    nodes = {}
    children = {}
    father = {}
    
    for v in G.vertices:
        visited[v] = 0  
    visited[root] = 1
    S.Push(root)
    d[root] = 0
    nodes[0] = []
    children[root] = []
    father[root] = None 
    
    while S.IsNotEmpty():
        v = S.Pop()
        if orientation=="vertical":
            nodes[d[v]].insert(0,v)
            if v!=root: children[father[v]].insert(0,v)
        else:
            nodes[d[v]].append(v)
            if v!=root: children[father[v]].append(v)
        isleaf = 1
        for w in G.InOutNeighbors(v):
            if visited[w] == 0:
                isleaf = 0
                visited[w] = 1
                d[w] = d[v] + 1
                children[w] = []
                father[w] = v
                if d[w]>height:
                    height = d[w]
                    nodes[height] = []
                S.Push(w)
        if isleaf:
            number_of_leaves = number_of_leaves + 1
            if orientation=="vertical":
                leaves.insert(0,v)
            else:
                leaves.append(v)
                
                # Test whether the graph is connected and
                # acyclic.(=test whether the graph is a tree)
    for v in G.vertices:
    
        if visited[v]==0:
            showwarning("Warning", 
                        "Graph is not a tree,\n"
                        "not connected !!!")
            return 0
            
        ch_len = len(children[v])
        if v!=root: ch_len = ch_len + 1
        if ch_len<len(G.InOutNeighbors(v)):
            showwarning("Warning", 
                        "Graph is not a tree,\n"
                        "contains cycles !!!")                
            return 0
            
            
    if number_of_leaves<=19:
        dist1 = 50
    else:
        dist1 = 900 / (number_of_leaves-1)
        
    if height+1<=19:
        dist2 = 50
    else:
        dist2 = 900 / height
        
    if dist1<25 or dist2<30: 
        showwarning("Warning", 
                    "Tree-Layout not possible,\n"
                    "the tree is too large !!!")
        return 0
        
        
    Coord1 = {}
    Coord2 = {}
    i = 0
    for v in leaves:
        Coord1[v] = 50 + i * dist1
        Coord2[v] = 50 + d[v] * dist2
        i = i + 1
        
    i = height - 1
    while i>=0:
        for v in nodes[i]:
            if children[v]!=[]:
                Coord2[v] = 50 + d[v] * dist2
                if len(children[v])==1:
                    Coord1[v] = Coord1[children[v][0]]
                else:
                    Coord1[v] = ( Coord1[children[v][0]] +
                                  (Coord1[children[v][-1]] - 
                                   Coord1[children[v][0]]) / 2)  
        i=i-1
        
    if orientation=="vertical":
        G.xCoord=Coord1
        G.yCoord=Coord2
    else:
        G.xCoord=Coord2
        G.yCoord=Coord1
        
    return 1
    
    
class TreeEmbedder(Embedder):

    def Name(self):
        return "Tree Layout"
        
    def Embed(self, theGraphEditor):
        if theGraphEditor.G.Order()==0:
            return
            
        theGraphEditor.config(cursor="watch")
        
        dial = TreeLayoutDialog(theGraphEditor)
        if dial.result is None:
            theGraphEditor.config(cursor="")
            return  
            
        if TreeCoords(theGraphEditor.G, dial.result[0], dial.result[1]):
            RedrawGraph(theGraphEditor)
            theGraphEditor.dirty = 1

        theGraphEditor.config(cursor="")
        
        #----------------------------------------------------------------------
from GraphUtil import BFS

class BFSLayoutDialog(tkSimpleDialog.Dialog):

    def __init__(self, master):
        self.G = master.G
        tkSimpleDialog.Dialog.__init__(self, master, "BFS Layout")
        
        
    def body(self, master):
        self.resizable(0,0)
        
        self.root=StringVar()
        self.root.set(self.G.vertices[0])
        label = Label(master, text="root :" , anchor=W)
        label.grid(row=0, column=0, padx=0, pady=2, sticky="w")
        entry=Entry(master, width=6, exportselection=FALSE,textvariable=self.root)
        entry.selection_range(0,"end")
        entry.focus_set()
        entry.grid(row=0,column=1, padx=2, pady=2, sticky="w")
        
        self.direction=StringVar()
        self.direction.set("forward")
        if self.G.QDirected():
            radio=Radiobutton(master, text="forward", variable=self.direction, 
                               value="forward")
            radio.grid(row=0, column=2, padx=2, pady=2, sticky="w") 
            radio=Radiobutton(master, text="backward", variable=self.direction,
                               value="backward")
            radio.grid(row=1, column=2, padx=2, pady=2, sticky="w") 
            
            
    def validate(self):
        try: 
            if (string.atoi(self.root.get())<0 or
                string.atoi(self.root.get()) not in self.G.vertices):
                raise rootError
            self.result=[]
            self.result.append(string.atoi(self.root.get()))
            self.result.append(self.direction.get())
            return self.result
        except:
            showwarning("Warning", 
                        "Invalid root !!!\n"
                        "Please try again !")
            return 0
            
def BFSTreeCoords(G, root, direction):
    BFSdistance = BFS(G,root,direction)[0]
    maxDistance=0
    maxBreadth=0
    list = {}
    for v in G.vertices:
        list[BFSdistance[v]] = []
    for v in G.vertices:
        list[BFSdistance[v]].append(v)
    maxDistance=len(list)
    for d in list.values():
        if len(d)>maxBreadth: maxBreadth=len(d)
    if maxDistance > 1:
        xDist=900/(maxDistance-1)
    else:
        xDist=0
    if maxBreadth > 1:
        yDist=900/(maxBreadth-1)
    else:
        yDist=0
    Coord1=950
    
    G.xCoord={}
    G.yCoord={}
    for d in list.values():
        Coord2=500-(len(d)-1)*yDist/2
        for v in d:
            G.xCoord[v]=Coord1+random.randint(-20,20)
            G.yCoord[v]=Coord2
            Coord2=Coord2+yDist 
        Coord1=Coord1-xDist
    return 1
    
    
class BFSTreeEmbedder(Embedder):

    def Name(self):
        return "BFS-Tree Layout"
        
    def Embed(self, theGraphEditor):
        if theGraphEditor.G.Order()==0:
            return
            
        theGraphEditor.config(cursor="watch")
        
        dial = BFSLayoutDialog(theGraphEditor)
        if dial.result is None: 
            theGraphEditor.config(cursor="")
            return  
            
        if BFSTreeCoords(theGraphEditor.G, dial.result[0], dial.result[1]):
            RedrawGraph(theGraphEditor)
            theGraphEditor.dirty = 1
                                        
        theGraphEditor.config(cursor="")
        
        
from math import *
from DataStructures import Queue

def RadialTreeBFS(G,root,direction='forward'):
    """ Calculate BFS distances and predecessor without showing animations.
        Also compute angles for a radial layout
        If G is directed, direction does matter:
    
        - 'forward'  BFS will use outgoing edges
        - 'backward' BFS will use incoming edges
    
        It uses gInfinity (from GatoGlobals.py) as infinite distance.
        returns (dist,pred) """
    
    
    Q = Queue()
    d = {}
    pred = {}
    angle = {}
    childrenrange = {}
    
    
    for v in G.vertices:
        d[v] = gInfinity
    d[root] = 0
    pred[root] = None
    angle[root] = 0
    childrenrange[root] = (0, 2 * pi)
    
    Q.Append(root)
    
    while Q.IsNotEmpty():
        v = Q.Top()
        if G.QDirected() == 1 and direction == 'backward':
            nbh = G.InNeighbors(v)
        else:
            nbh = G.Neighborhood(v)
            
            
            # Compute size of unseen Nbh
        unseen = 0 
        for w in nbh:
            if d[w] == gInfinity:
                unseen += 1
                
        if unseen > 0:
            range = childrenrange[v][1] - childrenrange[v][0]
            delta = range / float(unseen)
            delta2 = delta * 0.5
            left = childrenrange[v][0] + delta2
            
            for w in nbh:
                if d[w] == gInfinity:
                    angle[w] = left + delta2
                    childrenrange[w] = (left,left+delta)
                    left += delta
                    d[w] = d[v] + 1
                    #print (v,w), "angle = ", angle[w]," range = ", childrenrange[w]
                    Q.Append(w)
                    
    return (d,pred,angle)
    
    
def RadialToXY(degree, r, offset):
    return (r*sin(degree) + offset[0], r*cos(degree) + offset[1])
    
    
def BFSRadialTreeCoords(G, root, direction):
    (BFSdistance,pred,angle) = RadialTreeBFS(G,root,direction)
    maxdist = max(max(BFSdistance.values()),1)
    
    G.xCoord={}
    G.yCoord={}
    offset = (500,500)
    d = 450 / maxdist
    for v in G.vertices:
        try:
            (G.xCoord[v], G.yCoord[v]) = RadialToXY(angle[v], BFSdistance[v] * d, offset)
        except:
            return 0
    return 1
    
    
    
class BFSRadialTreeEmbedder(Embedder):

    def Name(self):
        return "BFS-Radial Tree Layout"
        
    def Embed(self, theGraphEditor):
        if theGraphEditor.G.Order()==0:
            return
            
        theGraphEditor.config(cursor="watch")
        
        dial = BFSLayoutDialog(theGraphEditor)
        if dial.result is None: 
            theGraphEditor.config(cursor="")
            return  
            
        if BFSRadialTreeCoords(theGraphEditor.G, dial.result[0], dial.result[1]):
            RedrawGraph(theGraphEditor)
            theGraphEditor.dirty = 1

        theGraphEditor.config(cursor="")
        
        
        
        
        
        
        
        #----------------------------------------------------------------------
        
""" Here instantiate all the embedders you want to make available to
    a client. """
embedder = [RandomEmbedder(),
            CircularEmbedder(),
            FPP_PlanarEmbedder(),
            Schnyder_PlanarEmbedder(),
            TreeEmbedder(),
            BFSTreeEmbedder(),
            BFSRadialTreeEmbedder()]
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