Node.py :  » Build » Waf » waf-1.5.17 » wafadmin » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Build » Waf 
Waf » waf 1.5.17 » wafadmin » Node.py
#!/usr/bin/env python
# encoding: utf-8
# Thomas Nagy, 2005 (ita)

"""
Node: filesystem structure, contains lists of nodes

IMPORTANT:
1. Each file/folder is represented by exactly one node.

2. Most would-be class properties are stored in Build: nodes to depend on, signature, flags, ..
unused class members increase the .wafpickle file size sensibly with lots of objects.

3. The build is launched from the top of the build dir (for example, in _build_/).

4. Node should not be instantiated directly.
Each instance of Build.BuildContext has a Node subclass.
(aka: 'Nodu', see BuildContext initializer)
The BuildContext is referenced here as self.__class__.bld
Its Node class is referenced here as self.__class__

The public and advertised apis are the following:
${TGT}                 -> dir/to/file.ext
${TGT[0].base()}       -> dir/to/file
${TGT[0].dir(env)}     -> dir/to
${TGT[0].file()}       -> file.ext
${TGT[0].file_base()}   -> file
${TGT[0].suffix()}     -> .ext
${TGT[0].abspath(env)} -> /path/to/dir/to/file.ext

"""

import os, sys, fnmatch, re, stat
import Utils, Constants

UNDEFINED = 0
DIR = 1
FILE = 2
BUILD = 3

type_to_string = {UNDEFINED: "unk", DIR: "dir", FILE: "src", BUILD: "bld"}

# These fnmatch expressions are used by default to prune the directory tree
# while doing the recursive traversal in the find_iter method of the Node class.
prune_pats = '.git .bzr .hg .svn _MTN _darcs CVS SCCS'.split()

# These fnmatch expressions are used by default to exclude files and dirs
# while doing the recursive traversal in the find_iter method of the Node class.
exclude_pats = prune_pats + '*~ #*# .#* %*% ._* .gitignore .cvsignore vssver.scc .DS_Store'.split()

# These Utils.jar_regexp expressions are used by default to exclude files and dirs and also prune the directory tree
# while doing the recursive traversal in the ant_glob method of the Node class.
exclude_regs = '''
**/*~
**/#*#
**/.#*
**/%*%
**/._*
**/CVS
**/CVS/**
**/.cvsignore
**/SCCS
**/SCCS/**
**/vssver.scc
**/.svn
**/.svn/**
**/.git
**/.git/**
**/.gitignore
**/.bzr
**/.bzr/**
**/.hg
**/.hg/**
**/_MTN
**/_MTN/**
**/_darcs
**/_darcs/**
**/.DS_Store'''

class Node(object):
  __slots__ = ("name", "parent", "id", "childs")
  def __init__(self, name, parent, node_type = UNDEFINED):
    self.name = name
    self.parent = parent

    # assumption: one build object at a time
    self.__class__.bld.id_nodes += 4
    self.id = self.__class__.bld.id_nodes + node_type

    if node_type == DIR: self.childs = {}

    # We do not want to add another type attribute (memory)
    # use the id to find out: type = id & 3
    # for setting: new type = type + x - type & 3

    if parent and name in parent.childs:
      raise Utils.WafError('node %s exists in the parent files %r already' % (name, parent))

    if parent: parent.childs[name] = self

  def __setstate__(self, data):
    if len(data) == 4:
      (self.parent, self.name, self.id, self.childs) = data
    else:
      (self.parent, self.name, self.id) = data

  def __getstate__(self):
    if getattr(self, 'childs', None) is None:
      return (self.parent, self.name, self.id)
    else:
      return (self.parent, self.name, self.id, self.childs)

  def __str__(self):
    if not self.parent: return ''
    return "%s://%s" % (type_to_string[self.id & 3], self.abspath())

  def __repr__(self):
    return self.__str__()

  def __hash__(self):
    "expensive, make certain it is not used"
    raise Utils.WafError('nodes, you are doing it wrong')

  def __copy__(self):
    "nodes are not supposed to be copied"
    raise Utils.WafError('nodes are not supposed to be cloned')

  def get_type(self):
    return self.id & 3

  def set_type(self, t):
    "dangerous, you are not supposed to use this"
    self.id = self.id + t - self.id & 3

  def dirs(self):
    return [x for x in self.childs.values() if x.id & 3 == DIR]

  def files(self):
    return [x for x in self.childs.values() if x.id & 3 == FILE]

  def get_dir(self, name, default=None):
    node = self.childs.get(name, None)
    if not node or node.id & 3 != DIR: return default
    return  node

  def get_file(self, name, default=None):
    node = self.childs.get(name, None)
    if not node or node.id & 3 != FILE: return default
    return node

  def get_build(self, name, default=None):
    node = self.childs.get(name, None)
    if not node or node.id & 3 != BUILD: return default
    return node

  def find_resource(self, lst):
    "Find an existing input file: either a build node declared previously or a source node"
    if isinstance(lst, str):
      lst = Utils.split_path(lst)

    if len(lst) == 1:
      parent = self
    else:
      parent = self.find_dir(lst[:-1])
      if not parent: return None
    self.__class__.bld.rescan(parent)

    name = lst[-1]
    node = parent.childs.get(name, None)
    if node:
      tp = node.id & 3
      if tp == FILE or tp == BUILD:
        return node
      else:
        return None

    tree = self.__class__.bld
    if not name in tree.cache_dir_contents[parent.id]:
      return None

    path = parent.abspath() + os.sep + name
    try:
      st = Utils.h_file(path)
    except IOError:
      return None

    child = self.__class__(name, parent, FILE)
    tree.node_sigs[0][child.id] = st
    return child

  def find_or_declare(self, lst):
    "Used for declaring a build node representing a file being built"
    if isinstance(lst, str):
      lst = Utils.split_path(lst)

    if len(lst) == 1:
      parent = self
    else:
      parent = self.find_dir(lst[:-1])
      if not parent: return None
    self.__class__.bld.rescan(parent)

    name = lst[-1]
    node = parent.childs.get(name, None)
    if node:
      tp = node.id & 3
      if tp != BUILD:
        raise Utils.WafError('find_or_declare found a source file where a build file was expected %r' % '/'.join(lst))
      return node
    node = self.__class__(name, parent, BUILD)
    return node

  def find_dir(self, lst):
    "search a folder in the filesystem"

    if isinstance(lst, str):
      lst = Utils.split_path(lst)

    current = self
    for name in lst:
      self.__class__.bld.rescan(current)
      prev = current

      if not current.parent and name == current.name:
        continue
      elif not name:
        continue
      elif name == '.':
        continue
      elif name == '..':
        current = current.parent or current
      else:
        current = prev.childs.get(name, None)
        if current is None:
          dir_cont = self.__class__.bld.cache_dir_contents
          if prev.id in dir_cont and name in dir_cont[prev.id]:
            if not prev.name:
              if os.sep == '/':
                # cygwin //machine/share
                dirname = os.sep + name
              else:
                # windows c:
                dirname = name
            else:
              # regular path
              dirname = prev.abspath() + os.sep + name
            if not os.path.isdir(dirname):
              return None
            current = self.__class__(name, prev, DIR)
          elif (not prev.name and len(name) == 2 and name[1] == ':') or name.startswith('\\\\'):
            # drive letter or \\ path for windows
            current = self.__class__(name, prev, DIR)
          else:
            return None
        else:
          if current.id & 3 != DIR:
            return None
    return current

  def ensure_dir_node_from_path(self, lst):
    "used very rarely, force the construction of a branch of node instance for representing folders"

    if isinstance(lst, str):
      lst = Utils.split_path(lst)

    current = self
    for name in lst:
      if not name:
        continue
      elif name == '.':
        continue
      elif name == '..':
        current = current.parent or current
      else:
        prev = current
        current = prev.childs.get(name, None)
        if current is None:
          current = self.__class__(name, prev, DIR)
    return current

  def exclusive_build_node(self, path):
    """
    create a hierarchy in the build dir (no source folders) for ill-behaving compilers
    the node is not hashed, so you must do it manually

    after declaring such a node, find_dir and find_resource should work as expected
    """
    lst = Utils.split_path(path)
    name = lst[-1]
    if len(lst) > 1:
      parent = None
      try:
        parent = self.find_dir(lst[:-1])
      except OSError:
        pass
      if not parent:
        parent = self.ensure_dir_node_from_path(lst[:-1])
        self.__class__.bld.rescan(parent)
      else:
        try:
          self.__class__.bld.rescan(parent)
        except OSError:
          pass
    else:
      parent = self

    node = parent.childs.get(name, None)
    if not node:
      node = self.__class__(name, parent, BUILD)

    return node

  def path_to_parent(self, parent):
    "path relative to a direct ancestor, as string"
    lst = []
    p = self
    h1 = parent.height()
    h2 = p.height()
    while h2 > h1:
      h2 -= 1
      lst.append(p.name)
      p = p.parent
    if lst:
      lst.reverse()
      ret = os.path.join(*lst)
    else:
      ret = ''
    return ret

  def find_ancestor(self, node):
    "find a common ancestor for two nodes - for the shortest path in hierarchy"
    dist = self.height() - node.height()
    if dist < 0: return node.find_ancestor(self)
    # now the real code
    cand = self
    while dist > 0:
      cand = cand.parent
      dist -= 1
    if cand == node: return cand
    cursor = node
    while cand.parent:
      cand = cand.parent
      cursor = cursor.parent
      if cand == cursor: return cand

  def relpath_gen(self, from_node):
    "string representing a relative path between self to another node"

    if self == from_node: return '.'
    if from_node.parent == self: return '..'

    # up_path is '../../../' and down_path is 'dir/subdir/subdir/file'
    ancestor = self.find_ancestor(from_node)
    lst = []
    cand = self
    while not cand.id == ancestor.id:
      lst.append(cand.name)
      cand = cand.parent
    cand = from_node
    while not cand.id == ancestor.id:
      lst.append('..')
      cand = cand.parent
    lst.reverse()
    return os.sep.join(lst)

  def nice_path(self, env=None):
    "printed in the console, open files easily from the launch directory"
    tree = self.__class__.bld
    ln = tree.launch_node()

    if self.id & 3 == FILE: return self.relpath_gen(ln)
    else: return os.path.join(tree.bldnode.relpath_gen(ln), env.variant(), self.relpath_gen(tree.srcnode))

  def is_child_of(self, node):
    "does this node belong to the subtree node"
    p = self
    diff = self.height() - node.height()
    while diff > 0:
      diff -= 1
      p = p.parent
    return p.id == node.id

  def variant(self, env):
    "variant, or output directory for this node, a source has for variant 0"
    if not env: return 0
    elif self.id & 3 == FILE: return 0
    else: return env.variant()

  def height(self):
    "amount of parents"
    # README a cache can be added here if necessary
    d = self
    val = -1
    while d:
      d = d.parent
      val += 1
    return val

  # helpers for building things

  def abspath(self, env=None):
    """
    absolute path
    @param env [Environment]:
      * obligatory for build nodes: build/variant/src/dir/bar.o
      * optional for dirs: get either src/dir or build/variant/src/dir
      * excluded for source nodes: src/dir/bar.c

    Instead of computing the absolute path each time again,
    store the already-computed absolute paths in one of (variants+1) dictionaries:
    bld.cache_node_abspath[0] holds absolute paths for source nodes.
    bld.cache_node_abspath[variant] holds the absolute path for the build nodes
    which reside in the variant given by env.
    """
    ## absolute path - hot zone, so do not touch

    # less expensive
    variant = (env and (self.id & 3 != FILE) and env.variant()) or 0

    ret = self.__class__.bld.cache_node_abspath[variant].get(self.id, None)
    if ret: return ret

    if not variant:
      # source directory
      if not self.parent:
        val = os.sep == '/' and os.sep or ''
      elif not self.parent.name: # root
        val = (os.sep == '/' and os.sep or '') + self.name
      else:
        val = self.parent.abspath() + os.sep + self.name
    else:
      # build directory
      val = os.sep.join((self.__class__.bld.bldnode.abspath(), variant, self.path_to_parent(self.__class__.bld.srcnode)))
    self.__class__.bld.cache_node_abspath[variant][self.id] = val
    return val

  def change_ext(self, ext):
    "node of the same path, but with a different extension - hot zone so do not touch"
    name = self.name
    k = name.rfind('.')
    if k >= 0:
      name = name[:k] + ext
    else:
      name = name + ext

    return self.parent.find_or_declare([name])

  def src_dir(self, env):
    "src path without the file name"
    return self.parent.srcpath(env)

  def bld_dir(self, env):
    "build path without the file name"
    return self.parent.bldpath(env)

  def bld_base(self, env):
    "build path without the extension: src/dir/foo(.cpp)"
    s = os.path.splitext(self.name)[0]
    return os.path.join(self.bld_dir(env), s)

  def bldpath(self, env=None):
    "path seen from the build dir default/src/foo.cpp"
    if self.id & 3 == FILE:
      return self.relpath_gen(self.__class__.bld.bldnode)
    p = self.path_to_parent(self.__class__.bld.srcnode)
    if p is not '':
      return env.variant() + os.sep + p
    return env.variant()

  def srcpath(self, env=None):
    "path in the srcdir from the build dir ../src/foo.cpp"
    if self.id & 3 == BUILD:
      return self.bldpath(env)
    return self.relpath_gen(self.__class__.bld.bldnode)

  def read(self, env):
    "get the contents of a file, it is not used anywhere for the moment"
    return Utils.readf(self.abspath(env))

  def dir(self, env):
    "scons-like"
    return self.parent.abspath(env)

  def file(self):
    "scons-like"
    return self.name

  def file_base(self):
    "scons-like"
    return os.path.splitext(self.name)[0]

  def suffix(self):
    "scons-like - hot zone so do not touch"
    k = max(0, self.name.rfind('.'))
    return self.name[k:]

  def find_iter_impl(self, src=True, bld=True, dir=True, accept_name=None, is_prune=None, maxdepth=25):
    """find nodes in the filesystem hierarchy, try to instanciate the nodes passively; same gotcha as ant_glob"""
    bld_ctx = self.__class__.bld
    bld_ctx.rescan(self)
    for name in bld_ctx.cache_dir_contents[self.id]:
      if accept_name(self, name):
        node = self.find_resource(name)
        if node:
          if src and node.id & 3 == FILE:
            yield node
        else:
          node = self.find_dir(name)
          if node and node.id != bld_ctx.bldnode.id:
            if dir:
              yield node
            if not is_prune(self, name):
              if maxdepth:
                for k in node.find_iter_impl(src, bld, dir, accept_name, is_prune, maxdepth=maxdepth - 1):
                  yield k
      else:
        if not is_prune(self, name):
          node = self.find_resource(name)
          if not node:
            # not a file, it is a dir
            node = self.find_dir(name)
            if node and node.id != bld_ctx.bldnode.id:
              if maxdepth:
                for k in node.find_iter_impl(src, bld, dir, accept_name, is_prune, maxdepth=maxdepth - 1):
                  yield k

    if bld:
      for node in self.childs.values():
        if node.id == bld_ctx.bldnode.id:
          continue
        if node.id & 3 == BUILD:
          if accept_name(self, node.name):
            yield node
    raise StopIteration

  def find_iter(self, in_pat=['*'], ex_pat=exclude_pats, prune_pat=prune_pats, src=True, bld=True, dir=False, maxdepth=25, flat=False):
    """find nodes recursively, this returns everything but folders by default; same gotcha as ant_glob"""

    if not (src or bld or dir):
      raise StopIteration

    if self.id & 3 != DIR:
      raise StopIteration

    in_pat = Utils.to_list(in_pat)
    ex_pat = Utils.to_list(ex_pat)
    prune_pat = Utils.to_list(prune_pat)

    def accept_name(node, name):
      for pat in ex_pat:
        if fnmatch.fnmatchcase(name, pat):
          return False
      for pat in in_pat:
        if fnmatch.fnmatchcase(name, pat):
          return True
      return False

    def is_prune(node, name):
      for pat in prune_pat:
        if fnmatch.fnmatchcase(name, pat):
          return True
      return False

    ret = self.find_iter_impl(src, bld, dir, accept_name, is_prune, maxdepth=maxdepth)
    if flat:
      return " ".join([x.relpath_gen(self) for x in ret])

    return ret

  def ant_glob(self, *k, **kw):
    """
    known gotcha: will enumerate the files, but only if the folder exists in the source directory
    """

    src=kw.get('src', 1)
    bld=kw.get('bld', 0)
    dir=kw.get('dir', 0)
    excl = kw.get('excl', exclude_regs)
    incl = k and k[0] or kw.get('incl', '**')

    def to_pat(s):
      lst = Utils.to_list(s)
      ret = []
      for x in lst:
        x = x.replace('//', '/')
        if x.endswith('/'):
          x += '**'
        lst2 = x.split('/')
        accu = []
        for k in lst2:
          if k == '**':
            accu.append(k)
          else:
            k = k.replace('.', '[.]').replace('*', '.*').replace('?', '.')
            k = '^%s$' % k
            #print "pattern", k
            accu.append(re.compile(k))
        ret.append(accu)
      return ret

    def filtre(name, nn):
      ret = []
      for lst in nn:
        if not lst:
          pass
        elif lst[0] == '**':
          ret.append(lst)
          if len(lst) > 1:
            if lst[1].match(name):
              ret.append(lst[2:])
          else:
            ret.append([])
        elif lst[0].match(name):
          ret.append(lst[1:])
      return ret

    def accept(name, pats):
      nacc = filtre(name, pats[0])
      nrej = filtre(name, pats[1])
      if [] in nrej:
        nacc = []
      return [nacc, nrej]

    def ant_iter(nodi, maxdepth=25, pats=[]):
      nodi.__class__.bld.rescan(nodi)
      for name in nodi.__class__.bld.cache_dir_contents[nodi.id]:
        npats = accept(name, pats)
        if npats and npats[0]:
          accepted = [] in npats[0]
          #print accepted, nodi, name

          node = nodi.find_resource(name)
          if node and accepted:
            if src and node.id & 3 == FILE:
              yield node
          else:
            node = nodi.find_dir(name)
            if node and node.id != nodi.__class__.bld.bldnode.id:
              if accepted and dir:
                yield node
              if maxdepth:
                for k in ant_iter(node, maxdepth=maxdepth - 1, pats=npats):
                  yield k
      if bld:
        for node in nodi.childs.values():
          if node.id == nodi.__class__.bld.bldnode.id:
            continue
          if node.id & 3 == BUILD:
            npats = accept(node.name, pats)
            if npats and npats[0] and [] in npats[0]:
              yield node
      raise StopIteration

    ret = [x for x in ant_iter(self, pats=[to_pat(incl), to_pat(excl)])]

    if kw.get('flat', True):
      return " ".join([x.relpath_gen(self) for x in ret])

    return ret

  def update_build_dir(self, env=None):

    if not env:
      for env in bld.all_envs:
        self.update_build_dir(env)
      return

    path = self.abspath(env)

    lst = Utils.listdir(path)
    try:
      self.__class__.bld.cache_dir_contents[self.id].update(lst)
    except KeyError:
      self.__class__.bld.cache_dir_contents[self.id] = set(lst)
    self.__class__.bld.cache_scanned_folders[self.id] = True

    for k in lst:
      npath = path + os.sep + k
      st = os.stat(npath)
      if stat.S_ISREG(st[stat.ST_MODE]):
        ick = self.find_or_declare(k)
        if not (ick.id in self.__class__.bld.node_sigs[env.variant()]):
          self.__class__.bld.node_sigs[env.variant()][ick.id] = Constants.SIG_NIL
      elif stat.S_ISDIR(st[stat.ST_MODE]):
        child = self.find_dir(k)
        if not child:
          child = self.ensure_dir_node_from_path(k)
        child.update_build_dir(env)


class Nodu(Node):
  pass

www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.