Trigger.py :  » Build » BusyB » busybee-2.2 » busybee » plugins » Python Open Source

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Python Open Source » Build » BusyB 
BusyB » busybee 2.2 » busybee » plugins » Trigger.py
#
#  BusyB, an automated build utility.
#
#  Copyright (C) 1997-2003
#
#  This program is free software; you can redistribute it and/or modify
#  it under the terms of the GNU General Public License as published by
#  the Free Software Foundation; either version 2 of the License, or
#  (at your option) any later version.

#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software
#  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
#
import time
from Int import Int
from busybee.TriggerState import TriggerState

#
# Base class for triggers, implements the repeat logic, contains
# a stub shouldFire() method which always returns [ true, ''].
#
class Trigger:
  def __init__(self):
    self.name = "trigger"
    self.interval = Int(5)
    self.count = Int(-1)
    self.logger = None

  def setLogger(self, l):
    self.logger = l

  def setText(self, t):
    pass

  def setCount(self, n):
    self.count = n
    
  def setInterval(self, i):
    self.interval = i

  def setParent( self, p ):
    self.parent = p
    p.setTrigger(self)

  def getLogger(self):
    return self.logger

  #
  # Go into a loop of sleeping
  # and firing the trigger. 
  #
  def process( self ):
    self.getLogger().timeStamp( "Starting: " + str(self) )
    n = self.count.getN()
    if n > 0:
      for j in range(n):
        self.oneStep()
    else:
      while 1:
        self.oneStep()
    
  #
  # Do one step of the repeat loop. Note that we
  # do the sleep in 1 sec intervals so that
  # on windows we can interrupt a long sleep.
  #
  def oneStep(self):
    for i in range(self.interval.getN()):
      time.sleep(1)
    print 'in trigger, self = ', self
    result = self.shouldFire()
    print 'result = ', result
    if result():
      self.fire(result)

  def shouldFire(self):
    return TriggerState(1, str(self) )

  def fire(self, reason):
    self.parent.invoke(reason)

  def __str__(self):
    return  "trigger. Count: " + str(self.count) + " Interval: " + str(self.interval) 

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