Source Code Cross Referenced for SuballocatedIntVector.java in  » XML » xalan » org » apache » xml » utils » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » XML » xalan » org.apache.xml.utils 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright 1999-2004 The Apache Software Foundation.
003:         *
004:         * Licensed under the Apache License, Version 2.0 (the "License");
005:         * you may not use this file except in compliance with the License.
006:         * You may obtain a copy of the License at
007:         *
008:         *     http://www.apache.org/licenses/LICENSE-2.0
009:         *
010:         * Unless required by applicable law or agreed to in writing, software
011:         * distributed under the License is distributed on an "AS IS" BASIS,
012:         * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
013:         * See the License for the specific language governing permissions and
014:         * limitations under the License.
015:         */
016:        /*
017:         * $Id: SuballocatedIntVector.java,v 1.11 2005/01/23 01:02:10 mcnamara Exp $
018:         */
019:        package org.apache.xml.utils;
020:
021:        /**
022:         * A very simple table that stores a list of int. Very similar API to our
023:         * IntVector class (same API); different internal storage.
024:         * 
025:         * This version uses an array-of-arrays solution. Read/write access is thus
026:         * a bit slower than the simple IntVector, and basic storage is a trifle
027:         * higher due to the top-level array -- but appending is O(1) fast rather
028:         * than O(N**2) slow, which will swamp those costs in situations where
029:         * long vectors are being built up.
030:         * 
031:         * Known issues:
032:         * 
033:         * Some methods are private because they haven't yet been tested properly.
034:         *
035:         * Retrieval performance is critical, since this is used at the core
036:         * of the DTM model. (Append performance is almost as important.)
037:         * That's pushing me toward just letting reads from unset indices
038:         * throw exceptions or return stale data; safer behavior would have
039:         * performance costs.
040:         * */
041:        public class SuballocatedIntVector {
042:            /** Size of blocks to allocate          */
043:            protected int m_blocksize;
044:
045:            /** Bitwise addressing (much faster than div/remainder */
046:            protected int m_SHIFT, m_MASK;
047:
048:            /** The default number of blocks to (over)allocate by */
049:            protected static final int NUMBLOCKS_DEFAULT = 32;
050:
051:            /** The number of blocks to (over)allocate by */
052:            protected int m_numblocks = NUMBLOCKS_DEFAULT;
053:
054:            /** Array of arrays of ints          */
055:            protected int m_map[][];
056:
057:            /** Number of ints in array          */
058:            protected int m_firstFree = 0;
059:
060:            /** "Shortcut" handle to m_map[0]. Surprisingly helpful for short vectors. */
061:            protected int m_map0[];
062:
063:            /** "Shortcut" handle to most recently added row of m_map.
064:             * Very helpful during construction.
065:             * @xsl.usage internal
066:             */
067:            protected int m_buildCache[];
068:            protected int m_buildCacheStartIndex;
069:
070:            /**
071:             * Default constructor.  Note that the default
072:             * block size is currently 2K, which may be overkill for
073:             * small lists and undershootng for large ones.
074:             */
075:            public SuballocatedIntVector() {
076:                this (2048);
077:            }
078:
079:            /**
080:             * Construct a IntVector, using the given block size and number
081:             * of blocks. For efficiency, we will round the requested size 
082:             * off to a power of two.
083:             *
084:             * @param blocksize Size of block to allocate
085:             * @param numblocks Number of blocks to allocate
086:             * */
087:            public SuballocatedIntVector(int blocksize, int numblocks) {
088:                //m_blocksize = blocksize;
089:                for (m_SHIFT = 0; 0 != (blocksize >>>= 1); ++m_SHIFT)
090:                    ;
091:                m_blocksize = 1 << m_SHIFT;
092:                m_MASK = m_blocksize - 1;
093:                m_numblocks = numblocks;
094:
095:                m_map0 = new int[m_blocksize];
096:                m_map = new int[numblocks][];
097:                m_map[0] = m_map0;
098:                m_buildCache = m_map0;
099:                m_buildCacheStartIndex = 0;
100:            }
101:
102:            /** Construct a IntVector, using the given block size and
103:             * the default number of blocks (32).
104:             *
105:             * @param blocksize Size of block to allocate
106:             * */
107:            public SuballocatedIntVector(int blocksize) {
108:                this (blocksize, NUMBLOCKS_DEFAULT);
109:            }
110:
111:            /**
112:             * Get the length of the list.
113:             *
114:             * @return length of the list
115:             */
116:            public int size() {
117:                return m_firstFree;
118:            }
119:
120:            /**
121:             * Set the length of the list. This will only work to truncate the list, and
122:             * even then it has not been heavily tested and may not be trustworthy.
123:             *
124:             * @return length of the list
125:             */
126:            public void setSize(int sz) {
127:                if (m_firstFree > sz) // Whups; had that backward!
128:                    m_firstFree = sz;
129:            }
130:
131:            /**
132:             * Append a int onto the vector.
133:             *
134:             * @param value Int to add to the list 
135:             */
136:            public void addElement(int value) {
137:                int indexRelativeToCache = m_firstFree - m_buildCacheStartIndex;
138:
139:                // Is the new index an index into the cache row of m_map?
140:                if (indexRelativeToCache >= 0
141:                        && indexRelativeToCache < m_blocksize) {
142:                    m_buildCache[indexRelativeToCache] = value;
143:                    ++m_firstFree;
144:                } else {
145:                    // Growing the outer array should be rare. We initialize to a
146:                    // total of m_blocksize squared elements, which at the default
147:                    // size is 4M integers... and we grow by at least that much each
148:                    // time.  However, attempts to microoptimize for this (assume
149:                    // long enough and catch exceptions) yield no noticable
150:                    // improvement.
151:
152:                    int index = m_firstFree >>> m_SHIFT;
153:                    int offset = m_firstFree & m_MASK;
154:
155:                    if (index >= m_map.length) {
156:                        int newsize = index + m_numblocks;
157:                        int[][] newMap = new int[newsize][];
158:                        System.arraycopy(m_map, 0, newMap, 0, m_map.length);
159:                        m_map = newMap;
160:                    }
161:                    int[] block = m_map[index];
162:                    if (null == block)
163:                        block = m_map[index] = new int[m_blocksize];
164:                    block[offset] = value;
165:
166:                    // Cache the current row of m_map.  Next m_blocksize-1
167:                    // values added will go to this row.
168:                    m_buildCache = block;
169:                    m_buildCacheStartIndex = m_firstFree - offset;
170:
171:                    ++m_firstFree;
172:                }
173:            }
174:
175:            /**
176:             * Append several int values onto the vector.
177:             *
178:             * @param value Int to add to the list 
179:             */
180:            private void addElements(int value, int numberOfElements) {
181:                if (m_firstFree + numberOfElements < m_blocksize)
182:                    for (int i = 0; i < numberOfElements; i++) {
183:                        m_map0[m_firstFree++] = value;
184:                    }
185:                else {
186:                    int index = m_firstFree >>> m_SHIFT;
187:                    int offset = m_firstFree & m_MASK;
188:                    m_firstFree += numberOfElements;
189:                    while (numberOfElements > 0) {
190:                        if (index >= m_map.length) {
191:                            int newsize = index + m_numblocks;
192:                            int[][] newMap = new int[newsize][];
193:                            System.arraycopy(m_map, 0, newMap, 0, m_map.length);
194:                            m_map = newMap;
195:                        }
196:                        int[] block = m_map[index];
197:                        if (null == block)
198:                            block = m_map[index] = new int[m_blocksize];
199:                        int copied = (m_blocksize - offset < numberOfElements) ? m_blocksize
200:                                - offset
201:                                : numberOfElements;
202:                        numberOfElements -= copied;
203:                        while (copied-- > 0)
204:                            block[offset++] = value;
205:
206:                        ++index;
207:                        offset = 0;
208:                    }
209:                }
210:            }
211:
212:            /**
213:             * Append several slots onto the vector, but do not set the values.
214:             * Note: "Not Set" means the value is unspecified.
215:             *
216:             * @param numberOfElements Int to add to the list 
217:             */
218:            private void addElements(int numberOfElements) {
219:                int newlen = m_firstFree + numberOfElements;
220:                if (newlen > m_blocksize) {
221:                    int index = m_firstFree >>> m_SHIFT;
222:                    int newindex = (m_firstFree + numberOfElements) >>> m_SHIFT;
223:                    for (int i = index + 1; i <= newindex; ++i)
224:                        m_map[i] = new int[m_blocksize];
225:                }
226:                m_firstFree = newlen;
227:            }
228:
229:            /**
230:             * Inserts the specified node in this vector at the specified index.
231:             * Each component in this vector with an index greater or equal to
232:             * the specified index is shifted upward to have an index one greater
233:             * than the value it had previously.
234:             *
235:             * Insertion may be an EXPENSIVE operation!
236:             *
237:             * @param value Int to insert
238:             * @param at Index of where to insert 
239:             */
240:            private void insertElementAt(int value, int at) {
241:                if (at == m_firstFree)
242:                    addElement(value);
243:                else if (at > m_firstFree) {
244:                    int index = at >>> m_SHIFT;
245:                    if (index >= m_map.length) {
246:                        int newsize = index + m_numblocks;
247:                        int[][] newMap = new int[newsize][];
248:                        System.arraycopy(m_map, 0, newMap, 0, m_map.length);
249:                        m_map = newMap;
250:                    }
251:                    int[] block = m_map[index];
252:                    if (null == block)
253:                        block = m_map[index] = new int[m_blocksize];
254:                    int offset = at & m_MASK;
255:                    block[offset] = value;
256:                    m_firstFree = offset + 1;
257:                } else {
258:                    int index = at >>> m_SHIFT;
259:                    int maxindex = m_firstFree >>> m_SHIFT; // %REVIEW% (m_firstFree+1?)
260:                    ++m_firstFree;
261:                    int offset = at & m_MASK;
262:                    int push;
263:
264:                    // ***** Easier to work down from top?
265:                    while (index <= maxindex) {
266:                        int copylen = m_blocksize - offset - 1;
267:                        int[] block = m_map[index];
268:                        if (null == block) {
269:                            push = 0;
270:                            block = m_map[index] = new int[m_blocksize];
271:                        } else {
272:                            push = block[m_blocksize - 1];
273:                            System.arraycopy(block, offset, block, offset + 1,
274:                                    copylen);
275:                        }
276:                        block[offset] = value;
277:                        value = push;
278:                        offset = 0;
279:                        ++index;
280:                    }
281:                }
282:            }
283:
284:            /**
285:             * Wipe it out. Currently defined as equivalent to setSize(0).
286:             */
287:            public void removeAllElements() {
288:                m_firstFree = 0;
289:                m_buildCache = m_map0;
290:                m_buildCacheStartIndex = 0;
291:            }
292:
293:            /**
294:             * Removes the first occurrence of the argument from this vector.
295:             * If the object is found in this vector, each component in the vector
296:             * with an index greater or equal to the object's index is shifted
297:             * downward to have an index one smaller than the value it had
298:             * previously.
299:             *
300:             * @param s Int to remove from array
301:             *
302:             * @return True if the int was removed, false if it was not found
303:             */
304:            private boolean removeElement(int s) {
305:                int at = indexOf(s, 0);
306:                if (at < 0)
307:                    return false;
308:                removeElementAt(at);
309:                return true;
310:            }
311:
312:            /**
313:             * Deletes the component at the specified index. Each component in
314:             * this vector with an index greater or equal to the specified
315:             * index is shifted downward to have an index one smaller than
316:             * the value it had previously.
317:             *
318:             * @param i index of where to remove and int
319:             */
320:            private void removeElementAt(int at) {
321:                // No point in removing elements that "don't exist"...  
322:                if (at < m_firstFree) {
323:                    int index = at >>> m_SHIFT;
324:                    int maxindex = m_firstFree >>> m_SHIFT;
325:                    int offset = at & m_MASK;
326:
327:                    while (index <= maxindex) {
328:                        int copylen = m_blocksize - offset - 1;
329:                        int[] block = m_map[index];
330:                        if (null == block)
331:                            block = m_map[index] = new int[m_blocksize];
332:                        else
333:                            System.arraycopy(block, offset + 1, block, offset,
334:                                    copylen);
335:                        if (index < maxindex) {
336:                            int[] next = m_map[index + 1];
337:                            if (next != null)
338:                                block[m_blocksize - 1] = (next != null) ? next[0]
339:                                        : 0;
340:                        } else
341:                            block[m_blocksize - 1] = 0;
342:                        offset = 0;
343:                        ++index;
344:                    }
345:                }
346:                --m_firstFree;
347:            }
348:
349:            /**
350:             * Sets the component at the specified index of this vector to be the
351:             * specified object. The previous component at that position is discarded.
352:             *
353:             * The index must be a value greater than or equal to 0 and less
354:             * than the current size of the vector.
355:             *
356:             * @param value object to set
357:             * @param at    Index of where to set the object
358:             */
359:            public void setElementAt(int value, int at) {
360:                if (at < m_blocksize)
361:                    m_map0[at] = value;
362:                else {
363:                    int index = at >>> m_SHIFT;
364:                    int offset = at & m_MASK;
365:
366:                    if (index >= m_map.length) {
367:                        int newsize = index + m_numblocks;
368:                        int[][] newMap = new int[newsize][];
369:                        System.arraycopy(m_map, 0, newMap, 0, m_map.length);
370:                        m_map = newMap;
371:                    }
372:
373:                    int[] block = m_map[index];
374:                    if (null == block)
375:                        block = m_map[index] = new int[m_blocksize];
376:                    block[offset] = value;
377:                }
378:
379:                if (at >= m_firstFree)
380:                    m_firstFree = at + 1;
381:            }
382:
383:            /**
384:             * Get the nth element. This is often at the innermost loop of an
385:             * application, so performance is critical.
386:             *
387:             * @param i index of value to get
388:             *
389:             * @return value at given index. If that value wasn't previously set,
390:             * the result is undefined for performance reasons. It may throw an
391:             * exception (see below), may return zero, or (if setSize has previously
392:             * been used) may return stale data.
393:             *
394:             * @throws ArrayIndexOutOfBoundsException if the index was _clearly_
395:             * unreasonable (negative, or past the highest block).
396:             *
397:             * @throws NullPointerException if the index points to a block that could
398:             * have existed (based on the highest index used) but has never had anything
399:             * set into it.
400:             * %REVIEW% Could add a catch to create the block in that case, or return 0.
401:             * Try/Catch is _supposed_ to be nearly free when not thrown to. Do we
402:             * believe that? Should we have a separate safeElementAt?
403:             */
404:            public int elementAt(int i) {
405:                // This is actually a significant optimization!
406:                if (i < m_blocksize)
407:                    return m_map0[i];
408:
409:                return m_map[i >>> m_SHIFT][i & m_MASK];
410:            }
411:
412:            /**
413:             * Tell if the table contains the given node.
414:             *
415:             * @param s object to look for
416:             *
417:             * @return true if the object is in the list
418:             */
419:            private boolean contains(int s) {
420:                return (indexOf(s, 0) >= 0);
421:            }
422:
423:            /**
424:             * Searches for the first occurence of the given argument,
425:             * beginning the search at index, and testing for equality
426:             * using the equals method.
427:             *
428:             * @param elem object to look for
429:             * @param index Index of where to begin search
430:             * @return the index of the first occurrence of the object
431:             * argument in this vector at position index or later in the
432:             * vector; returns -1 if the object is not found.
433:             */
434:            public int indexOf(int elem, int index) {
435:                if (index >= m_firstFree)
436:                    return -1;
437:
438:                int bindex = index >>> m_SHIFT;
439:                int boffset = index & m_MASK;
440:                int maxindex = m_firstFree >>> m_SHIFT;
441:                int[] block;
442:
443:                for (; bindex < maxindex; ++bindex) {
444:                    block = m_map[bindex];
445:                    if (block != null)
446:                        for (int offset = boffset; offset < m_blocksize; ++offset)
447:                            if (block[offset] == elem)
448:                                return offset + bindex * m_blocksize;
449:                    boffset = 0; // after first
450:                }
451:                // Last block may need to stop before end
452:                int maxoffset = m_firstFree & m_MASK;
453:                block = m_map[maxindex];
454:                for (int offset = boffset; offset < maxoffset; ++offset)
455:                    if (block[offset] == elem)
456:                        return offset + maxindex * m_blocksize;
457:
458:                return -1;
459:            }
460:
461:            /**
462:             * Searches for the first occurence of the given argument,
463:             * beginning the search at index, and testing for equality
464:             * using the equals method.
465:             *
466:             * @param elem object to look for
467:             * @return the index of the first occurrence of the object
468:             * argument in this vector at position index or later in the
469:             * vector; returns -1 if the object is not found.
470:             */
471:            public int indexOf(int elem) {
472:                return indexOf(elem, 0);
473:            }
474:
475:            /**
476:             * Searches for the first occurence of the given argument,
477:             * beginning the search at index, and testing for equality
478:             * using the equals method.
479:             *
480:             * @param elem Object to look for
481:             * @return the index of the first occurrence of the object
482:             * argument in this vector at position index or later in the
483:             * vector; returns -1 if the object is not found.
484:             */
485:            private int lastIndexOf(int elem) {
486:                int boffset = m_firstFree & m_MASK;
487:                for (int index = m_firstFree >>> m_SHIFT; index >= 0; --index) {
488:                    int[] block = m_map[index];
489:                    if (block != null)
490:                        for (int offset = boffset; offset >= 0; --offset)
491:                            if (block[offset] == elem)
492:                                return offset + index * m_blocksize;
493:                    boffset = 0; // after first
494:                }
495:                return -1;
496:            }
497:
498:            /**
499:             * Return the internal m_map0 array
500:             * @return the m_map0 array
501:             */
502:            public final int[] getMap0() {
503:                return m_map0;
504:            }
505:
506:            /**
507:             * Return the m_map double array
508:             * @return the internal map of array of arrays 
509:             */
510:            public final int[][] getMap() {
511:                return m_map;
512:            }
513:
514:        }
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