Source Code Cross Referenced for Console.java in  » Scripting » oscript-2.10.4 » ti » swing » console » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Scripting » oscript 2.10.4 » ti.swing.console 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*=============================================================================
002:         *     Copyright Texas Instruments, Inc., 2002.  All Rights Reserved.
003:         * 
004:         *  This program is free software; you can redistribute it and/or modify
005:         *  it under the terms of the GNU General Public License as published by
006:         *  the Free Software Foundation; either version 2 of the License, or
007:         *  (at your option) any later version.
008:         * 
009:         *  This program is distributed in the hope that it will be useful,
010:         *  but WITHOUT ANY WARRANTY; without even the implied warranty of
011:         *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
012:         *  GNU General Public License for more details.
013:         * 
014:         *  You should have received a copy of the GNU General Public License
015:         *  along with this program; if not, write to the Free Software
016:         *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
017:         */
018:
019:        package ti.swing.console;
020:
021:        import ti.exceptions.ProgrammingErrorException;
022:
023:        import javax.swing.*;
024:        import java.awt.*;
025:        import java.awt.event.*;
026:
027:        /**
028:         * The console is a swing component used to display a character stream.  The
029:         * character stream can be modified via the {@link InputHandler}.  The console
030:         * also supports mapping {@link Region}s over sections of the character stream.
031:         * These regions can be used to, for example, apply different attributes over
032:         * that section of the character stream as its being rendered (for example,
033:         * different fg or bg color, different font, etc.).
034:         * <p>
035:         * This class is the swing component, it delegates most of the details of
036:         * managing the console buffer, regions, and rendering the whole thing to the
037:         * {@link ConsoleBuffer} class.
038:         * 
039:         * @author Rob Clark
040:         * @version 0.0
041:         */
042:        public class Console extends JPanel {
043:            public static final char LF = '\n';
044:            public static final char CR = '\r';
045:
046:            /**
047:             * The buffer management and rendering is handled by the buffer,
048:             * leaving this class to mainly deal with being a swing component... ie.
049:             * resizing, scroll bar, etc.
050:             */
051:            private ConsoleBuffer buffer;
052:
053:            /**
054:             * There is a single vertical scrollbar.
055:             */
056:            private ScrollBar scrollBar;
057:
058:            // track initial nrows/ncols, and use that for getPreferredSize(), etc.
059:            private int initialNRows;
060:            private int initialNCols;
061:
062:            /**
063:             * Create a new console with the specified number of rows and cols.  The
064:             * number of columns could change as a result of a resize, but the number
065:             * of rows is fixed.
066:             * 
067:             * @param nrows        the number of rows
068:             * @param ncols        the initial number of cols
069:             */
070:            public Console(int nrows, int ncols) {
071:                super ();
072:
073:                this .initialNRows = nrows;
074:                this .initialNCols = ncols;
075:
076:                buffer = new ConsoleBuffer(this , nrows, ncols);
077:                setInputHandler(buffer);
078:
079:                // XXX autoscroll to end should be a user preference:
080:                setInputHandler(new InputAdapter(getInputHandler()) {
081:                    public void append(char[] cbuf, int off, int len) {
082:                        super .append(cbuf, off, len);
083:                        SwingUtilities.invokeLater(new Runnable() {
084:                            public void run() {
085:                                scrollToEnd();
086:                            }
087:                        });
088:                    }
089:                });
090:
091:                scrollBar = new ScrollBar();
092:                add(scrollBar);
093:
094:                setFont(new Font("Monospaced", Font.BOLD, 12));
095:
096:                // we do our own double buffering:
097:                setDoubleBuffered(false);
098:
099:                // let us hear some events!   (XXX not sure if these are needed?)
100:                enableEvents(AWTEvent.KEY_EVENT_MASK
101:                        | AWTEvent.MOUSE_EVENT_MASK |
102:                        //                   AWTEvent.MOUSE_MOTION_EVENT_MASK  |
103:                        //                   AWTEvent.COMPONENT_EVENT_MASK     |
104:                        AWTEvent.FOCUS_EVENT_MASK);
105:            }
106:
107:            /*=======================================================================*/
108:
109:            /**
110:             * The default input handler, serves as the end of the chain of input
111:             * handlers.
112:             * <p>
113:             * XXX note... the whole InputHandler stuff isn't serializable yet, so
114:             * an unserialized Console is probably pretty useless
115:             */
116:            private transient InputHandler ih;
117:
118:            /**
119:             * Get the input handler for this console.  The input handler is the
120:             * mechanism for modifying the state of the console buffer.  The input
121:             * handler should not be cached!
122:             * 
123:             * @return an input handler.  This method will NOT return <code>null</code>
124:             */
125:            public InputHandler getInputHandler() {
126:                return ih;
127:            }
128:
129:            /**
130:             * Set the input handler.
131:             * 
132:             * @param ih           set the input handler.
133:             */
134:            public void setInputHandler(InputHandler ih) {
135:                if (ih == null)
136:                    throw new ProgrammingErrorException(
137:                            "cannot have null input handler");
138:
139:                this .ih = ih;
140:            }
141:
142:            /**
143:             * Convert the specified point to offset.  The point is specified in x and
144:             * y pixel location relative to this component's origin, and the offset is 
145:             * an offset into the character stream.
146:             * 
147:             * @param p            the point
148:             * @return the offset into character stream.
149:             */
150:            public int toOffset(Point p) {
151:                int x = Math.min(Math.max(p.x, 0), getWidth() - 1);
152:                int y = Math.min(Math.max(p.y, 0), getHeight() - 1)
153:                        + scrollBar.getSY();
154:
155:                int rh = getRowHeight();
156:                int cw = getColumnWidth();
157:
158:                if ((rh == 0) || (cw == 0))
159:                    return -1;
160:
161:                int row = y / getRowHeight();
162:                int col = x / getColumnWidth();
163:
164:                return buffer.toOffset(row, col);
165:            }
166:
167:            /**
168:             * Convert the specified offset to a point.  The offset is an offset into
169:             * the character stream, and the returned point is an x/y pixel coordinate,
170:             * relative to this components origin, of the upper left corner of the
171:             * specified offset.
172:             * 
173:             * @param offset       the offset int character stream
174:             * @return a pixel location
175:             */
176:            public Point toPoint(int offset) {
177:                Point p = buffer.toPoint(offset);
178:
179:                return new Point(p.x * getColumnWidth(), (p.y * getRowHeight())
180:                        - scrollBar.getSY());
181:            }
182:
183:            /**
184:             * This is kinda a hack, but the <code>ConsoleKeyListener</code> needs a way
185:             * to figure out if the console is locked... if the console is locked, then it
186:             * can't use <code>ih.getOffset()</code> to compute where to draw the cursor, 
187:             * because the onscreen doesn't get redrawn when the console is locked, which
188:             * means that the cursor position wouldn't match what is drawn to screen...
189:             */
190:            boolean locked() {
191:                return buffer.locked();
192:            }
193:
194:            /*=======================================================================*/
195:            private int rowHeight = 0;
196:            private int columnWidth = 0;
197:
198:            /**
199:             * Get the height of a row
200:             *
201:             * @return the height >= 1
202:             */
203:            int getRowHeight() {
204:                if (rowHeight == 0) {
205:                    Font font = getFont();
206:                    FontMetrics metrics = null;
207:
208:                    if (font != null)
209:                        metrics = getFontMetrics(font);
210:
211:                    if (metrics != null)
212:                        rowHeight = metrics.getHeight();
213:                    else
214:                        rowHeight = 1;
215:                }
216:
217:                return rowHeight;
218:            }
219:
220:            /**
221:             * Gets column width.  Since we should be using a fixed size font, this 
222:             * is ok.
223:             *
224:             * @return the column width >= 1
225:             */
226:            int getColumnWidth() {
227:                if (columnWidth == 0) {
228:                    Font font = getFont();
229:                    FontMetrics metrics = null;
230:
231:                    if (font != null)
232:                        metrics = getFontMetrics(font);
233:
234:                    if (metrics != null)
235:                        columnWidth = metrics.charWidth('m');
236:                    else
237:                        columnWidth = 1;
238:                }
239:                return columnWidth;
240:            }
241:
242:            /**
243:             * Sets the current font.  This will redraw the component.
244:             *
245:             * @param f the font to use as the current font
246:             */
247:            public void setFont(Font f) {
248:                rowHeight = 0;
249:                columnWidth = 0;
250:                super .setFont(f);
251:                scrollToEnd();
252:            }
253:
254:            /**
255:             * Returns the preferred size Dimension of the Console.
256:             *
257:             * @return the size
258:             */
259:            public Dimension getPreferredSize() {
260:                return new Dimension(initialNCols * getColumnWidth(),
261:                        initialNRows * getRowHeight() / 5);
262:            }
263:
264:            /**
265:             * Returns the minimum size Dimension of the Console.
266:             *
267:             * @return the size
268:             */
269:            public Dimension getMinimumSize() {
270:                return new Dimension(getColumnWidth(), getRowHeight());
271:            }
272:
273:            /**
274:             * After the console is resized, this is called to layout all the
275:             * sub-components (ie. the scrollbars)
276:             */
277:            public void doLayout() {
278:                super .doLayout();
279:
280:                int cw = getWidth();
281:                int ch = getHeight();
282:
283:                int sw = scrollBar.getPreferredSize().width;
284:
285:                if ((cw < 0) || (ch < 0) || (sw < 0) || (getColumnWidth() <= 0))
286:                    return;
287:
288:                /* w/ MacOSX, calling scrollToEnd() each time seems to cause probs,
289:                 * cause for some reason repaint() is causing doLayout()... maybe 
290:                 * something odd about their L&F?   -- Rob
291:                 */
292:                if (firstLayout) {
293:                    firstLayout = false;
294:                    scrollToEnd();
295:                }
296:
297:                // update the number of columns:
298:                buffer.setColumnCount((cw - sw) / getColumnWidth());
299:
300:                // layout and update the scrollbar:
301:                scrollBar.setSize(sw, ch);
302:                scrollBar.setLocation(cw - sw, 0);
303:                scrollBar.updateScrollBar();
304:            }
305:
306:            private boolean firstLayout = true;
307:
308:            private void scrollToEnd() {
309:                if (scrollBar != null)
310:                    scrollBar.setSY((buffer.getRowCount() * getRowHeight())
311:                            - getHeight());
312:            }
313:
314:            //   /**
315:            //    * This gets called whenever a component event occurs.  Component events
316:            //    * happen when the component is resize, exposed, hidden, etc.
317:            //    * 
318:            //    * @param e   the event
319:            //    */
320:            //   protected void processComponentEvent( ComponentEvent e )
321:            //   {
322:            //     super.processComponentEvent(e);
323:            //     switch(e.getID())
324:            //     {
325:            //       case ComponentEvent.COMPONENT_RESIZED:
326:            //         doLayout();
327:            //         break;
328:            //     }
329:            //   }
330:
331:            /**
332:             * We need to intercept the mouse click, and request focus... probably
333:             * there is a better way to get focus?
334:             */
335:            protected void processMouseEvent(MouseEvent evt) {
336:                int id = evt.getID();
337:
338:                switch (id) {
339:                case MouseEvent.MOUSE_RELEASED:
340:                    // a button click means we should request focus:
341:                    if (!hasFocus())
342:                        requestFocus();
343:                    break;
344:                }
345:
346:                super .processMouseEvent(evt);
347:            }
348:
349:            /**
350:             * Paint this component.
351:             */
352:            protected void paintComponent(Graphics g) {
353:                // this should be the place to do a g.translate() and maybe setup a
354:                // clip-rect to handle the scrollbar position...
355:                g.translate(0, -scrollBar.getSY());
356:                buffer.paintBuffer(g);
357:                g.translate(0, scrollBar.getSY());
358:
359:                //     synchronized(buffer)
360:                //     {
361:                //       buffer.notifyAll();
362:                //     }
363:            }
364:
365:            /**
366:             * Block until the console is repainted.
367:             */
368:            public void waitForRedraw() {
369:                //     synchronized(buffer)
370:                //     {
371:                //       try
372:                //       {
373:                //         buffer.wait();
374:                //       }
375:                //       catch(InterruptedException e)
376:                //       {
377:                //       }
378:                //     }
379:            }
380:
381:            /**
382:             * The Vertical scrollbar for this console.
383:             */
384:            private class ScrollBar extends JScrollBar {
385:                private int sy;
386:
387:                /**
388:                 * Class Constructor.
389:                 */
390:                ScrollBar() {
391:                    super (JScrollBar.VERTICAL);
392:                    enableEvents(AWTEvent.ADJUSTMENT_EVENT_MASK);
393:                    setUnitIncrement(1);
394:
395:                    addAdjustmentListener(new AdjustmentListener() {
396:                        public void adjustmentValueChanged(AdjustmentEvent evt) {
397:                            switch (evt.getID()) {
398:                            case AdjustmentEvent.ADJUSTMENT_VALUE_CHANGED:
399:                                sy = evt.getValue();
400:                                Console.this .repaint();
401:                                break;
402:                            }
403:                        }
404:                    });
405:                }
406:
407:                /**
408:                 */
409:                int getSY() {
410:                    return sy;
411:                }
412:
413:                /**
414:                 */
415:                void setSY(int sy) {
416:                    if (this .sy != sy) {
417:                        this .sy = sy;
418:                        updateScrollBar();
419:                    }
420:                }
421:
422:                /**
423:                 * Called when the size of the console changes.  This updates
424:                 * the scrollbar to reflect those changes.
425:                 */
426:                void updateScrollBar() {
427:                    int rh = getRowHeight();
428:                    int vh = getHeight(); // XXX do I need to subtrace a border?
429:                    setValues(sy, vh, 0, rh * buffer.getRowCount());
430:                    setUnitIncrement(rh);
431:                    setBlockIncrement(vh);
432:                }
433:            }
434:        }
435:
436:        /*
437:         *   Local Variables:
438:         *   tab-width: 2
439:         *   indent-tabs-mode: nil
440:         *   mode: java
441:         *   c-indentation-style: java
442:         *   c-basic-offset: 2
443:         *   eval: (c-set-offset 'substatement-open '0)
444:         *   eval: (c-set-offset 'case-label '+)
445:         *   eval: (c-set-offset 'inclass '+)
446:         *   eval: (c-set-offset 'inline-open '0)
447:         *   End:
448:         */
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