Source Code Cross Referenced for SymbolTable.java in  » Rule-Engine » zilonis » org » zilonis » symbol » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Rule Engine » zilonis » org.zilonis.symbol 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright 2000-2002,2004 The Apache Software Foundation.
003:         * 
004:         * Licensed under the Apache License, Version 2.0 (the "License");
005:         * you may not use this file except in compliance with the License.
006:         * You may obtain a copy of the License at
007:         * 
008:         *      http://www.apache.org/licenses/LICENSE-2.0
009:         * 
010:         * Unless required by applicable law or agreed to in writing, software
011:         * distributed under the License is distributed on an "AS IS" BASIS,
012:         * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
013:         * See the License for the specific language governing permissions and
014:         * limitations under the License.
015:         */
016:
017:        //package org.zilonis.org.apache.xerces.util;
018:        package org.zilonis.symbol;
019:
020:        /**
021:         * This class is a symbol table implementation that guarantees that
022:         * strings used as identifiers are unique references. Multiple calls
023:         * to <code>addSymbol</code> will always return the same string
024:         * reference.
025:         * <p>
026:         * The symbol table performs the same task as <code>String.intern()</code>
027:         * with the following differences:
028:         * <ul>
029:         *  <li>
030:         *   A new string object does not need to be created in order to
031:         *   retrieve a unique reference. Symbols can be added by using
032:         *   a series of characters in a character array.
033:         *  </li>
034:         *  <li>
035:         *   Users of the symbol table can provide their own symbol hashing
036:         *   implementation. For example, a simple string hashing algorithm
037:         *   may fail to produce a balanced set of hashcodes for symbols
038:         *   that are <em>mostly</em> unique. Strings with similar leading
039:         *   characters are especially prone to this poor hashing behavior.
040:         *  </li>
041:         * </ul>
042:         *
043:         * @see SymbolHash
044:         *
045:         * @author Andy Clark
046:         *
047:         * @version $Id: SymbolTable.java,v 1.1 2005/03/01 01:16:14 elevy Exp $
048:         */
049:        public class SymbolTable {
050:
051:            //
052:            // Constants
053:            //
054:
055:            /** Default table size. */
056:            protected static final int TABLE_SIZE = 101;
057:
058:            //
059:            // Data
060:            //
061:
062:            /** Buckets. */
063:            protected Entry[] fBuckets = null;
064:
065:            // actual table size
066:            protected int fTableSize;
067:
068:            //
069:            // Constructors
070:            //
071:
072:            /** Constructs a symbol table with a default number of buckets. */
073:            public SymbolTable() {
074:                this (TABLE_SIZE);
075:            }
076:
077:            /** Constructs a symbol table with a specified number of buckets. */
078:            public SymbolTable(int tableSize) {
079:                fTableSize = tableSize;
080:                fBuckets = new Entry[fTableSize];
081:            }
082:
083:            //
084:            // Public methods
085:            //
086:
087:            /**
088:             * Adds the specified symbol to the symbol table and returns a
089:             * reference to the unique symbol. If the symbol already exists,
090:             * the previous symbol reference is returned instead, in order
091:             * guarantee that symbol references remain unique.
092:             *
093:             * @param symbol The new symbol.
094:             */
095:            public String addSymbol(String symbol) {
096:
097:                // search for identical symbol
098:                int bucket = hash(symbol) % fTableSize;
099:                int length = symbol.length();
100:                OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
101:                    if (length == entry.characters.length) {
102:                        for (int i = 0; i < length; i++) {
103:                            if (symbol.charAt(i) != entry.characters[i]) {
104:                                continue OUTER;
105:                            }
106:                        }
107:                        return entry.symbol;
108:                    }
109:                }
110:
111:                // create new entry
112:                Entry entry = new Entry(symbol, fBuckets[bucket]);
113:                fBuckets[bucket] = entry;
114:                return entry.symbol;
115:
116:            } // addSymbol(String):String
117:
118:            /**
119:             * Adds the specified symbol to the symbol table and returns a
120:             * reference to the unique symbol. If the symbol already exists,
121:             * the previous symbol reference is returned instead, in order
122:             * guarantee that symbol references remain unique.
123:             *
124:             * @param buffer The buffer containing the new symbol.
125:             * @param offset The offset into the buffer of the new symbol.
126:             * @param length The length of the new symbol in the buffer.
127:             */
128:            public String addSymbol(char[] buffer, int offset, int length) {
129:
130:                // search for identical symbol
131:                int bucket = hash(buffer, offset, length) % fTableSize;
132:                OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
133:                    if (length == entry.characters.length) {
134:                        for (int i = 0; i < length; i++) {
135:                            if (buffer[offset + i] != entry.characters[i]) {
136:                                continue OUTER;
137:                            }
138:                        }
139:                        return entry.symbol;
140:                    }
141:                }
142:
143:                // add new entry
144:                Entry entry = new Entry(buffer, offset, length,
145:                        fBuckets[bucket]);
146:                fBuckets[bucket] = entry;
147:                return entry.symbol;
148:
149:            } // addSymbol(char[],int,int):String
150:
151:            /**
152:             * Returns a hashcode value for the specified symbol. The value
153:             * returned by this method must be identical to the value returned
154:             * by the <code>hash(char[],int,int)</code> method when called
155:             * with the character array that comprises the symbol string.
156:             *
157:             * @param symbol The symbol to hash.
158:             */
159:            public int hash(String symbol) {
160:
161:                int code = 0;
162:                int length = symbol.length();
163:                for (int i = 0; i < length; i++) {
164:                    code = code * 37 + symbol.charAt(i);
165:                }
166:                return code & 0x7FFFFFF;
167:
168:            } // hash(String):int
169:
170:            /**
171:             * Returns a hashcode value for the specified symbol information.
172:             * The value returned by this method must be identical to the value
173:             * returned by the <code>hash(String)</code> method when called
174:             * with the string object created from the symbol information.
175:             *
176:             * @param buffer The character buffer containing the symbol.
177:             * @param offset The offset into the character buffer of the start
178:             *               of the symbol.
179:             * @param length The length of the symbol.
180:             */
181:            public int hash(char[] buffer, int offset, int length) {
182:
183:                int code = 0;
184:                for (int i = 0; i < length; i++) {
185:                    code = code * 37 + buffer[offset + i];
186:                }
187:                return code & 0x7FFFFFF;
188:
189:            } // hash(char[],int,int):int
190:
191:            /**
192:             * Returns true if the symbol table already contains the specified
193:             * symbol.
194:             *
195:             * @param symbol The symbol to look for.
196:             */
197:            public boolean containsSymbol(String symbol) {
198:
199:                // search for identical symbol
200:                int bucket = hash(symbol) % fTableSize;
201:                int length = symbol.length();
202:                OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
203:                    if (length == entry.characters.length) {
204:                        for (int i = 0; i < length; i++) {
205:                            if (symbol.charAt(i) != entry.characters[i]) {
206:                                continue OUTER;
207:                            }
208:                        }
209:                        return true;
210:                    }
211:                }
212:
213:                return false;
214:
215:            } // containsSymbol(String):boolean
216:
217:            /**
218:             * Returns true if the symbol table already contains the specified
219:             * symbol.
220:             *
221:             * @param buffer The buffer containing the symbol to look for.
222:             * @param offset The offset into the buffer.
223:             * @param length The length of the symbol in the buffer.
224:             */
225:            public boolean containsSymbol(char[] buffer, int offset, int length) {
226:
227:                // search for identical symbol
228:                int bucket = hash(buffer, offset, length) % fTableSize;
229:                OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
230:                    if (length == entry.characters.length) {
231:                        for (int i = 0; i < length; i++) {
232:                            if (buffer[offset + i] != entry.characters[i]) {
233:                                continue OUTER;
234:                            }
235:                        }
236:                        return true;
237:                    }
238:                }
239:
240:                return false;
241:
242:            } // containsSymbol(char[],int,int):boolean
243:
244:            //
245:            // Classes
246:            //
247:
248:            /**
249:             * This class is a symbol table entry. Each entry acts as a node
250:             * in a linked list.
251:             */
252:            protected static final class Entry {
253:
254:                //
255:                // Data
256:                //
257:
258:                /** Symbol. */
259:                public String symbol;
260:
261:                /**
262:                 * Symbol characters. This information is duplicated here for
263:                 * comparison performance.
264:                 */
265:                public char[] characters;
266:
267:                /** The next entry. */
268:                public Entry next;
269:
270:                //
271:                // Constructors
272:                //
273:
274:                /**
275:                 * Constructs a new entry from the specified symbol and next entry
276:                 * reference.
277:                 */
278:                public Entry(String symbol, Entry next) {
279:                    this .symbol = symbol.intern();
280:                    characters = new char[symbol.length()];
281:                    symbol.getChars(0, characters.length, characters, 0);
282:                    this .next = next;
283:                }
284:
285:                /**
286:                 * Constructs a new entry from the specified symbol information and
287:                 * next entry reference.
288:                 */
289:                public Entry(char[] ch, int offset, int length, Entry next) {
290:                    characters = new char[length];
291:                    System.arraycopy(ch, offset, characters, 0, length);
292:                    symbol = new String(characters).intern();
293:                    this .next = next;
294:                }
295:
296:            } // class Entry
297:
298:        } // class SymbolTable
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