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Java Source Code / Java Documentation » Inversion of Control » carbon » org.sape.carbon.core.util.thread 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * The contents of this file are subject to the Sapient Public License
003:         * Version 1.0 (the "License"); you may not use this file except in compliance
004:         * with the License. You may obtain a copy of the License at
005:         * http://carbon.sf.net/License.html.
006:         *
007:         * Software distributed under the License is distributed on an "AS IS" basis,
008:         * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
009:         * the specific language governing rights and limitations under the License.
010:         *
011:         * The Original Code is The Carbon Component Framework.
012:         *
013:         * The Initial Developer of the Original Code is Sapient Corporation
014:         *
015:         * Copyright (C) 2003 Sapient Corporation. All Rights Reserved.
016:         */
017:
018:        package org.sape.carbon.core.util.thread;
019:
020:        /*
021:         Originally written by Doug Lea and released into the public domain.
022:         This may be used for any purposes whatsoever without acknowledgment.
023:         Thanks for the assistance and support of Sun Microsystems Labs,
024:         and everyone contributing, testing, and using this code.
025:
026:         History:
027:         Date        Who                What
028:         11 Jun1998  dl               Create public version
029:         5 Aug1998  dl               Added some convenient time constants
030:         */
031:
032:        /**
033:         * Main interface for locks, gates, and conditions.
034:         * <p>
035:         * Sync objects isolate waiting and notification for particular
036:         * logical states, resource availability, events, and the like that are
037:         * shared across multiple threads. Use of Syncs sometimes
038:         * (but by no means always) adds flexibility and efficiency
039:         * compared to the use of plain java monitor methods
040:         * and locking, and are sometimes (but by no means always)
041:         * simpler to program with.
042:         * <p>
043:         *
044:         * Most Syncs are intended to be used primarily (although
045:         * not exclusively) in  before/after constructions such as:
046:         * <pre>
047:         * class X {
048:         *   Sync gate;
049:         *   // ...
050:         *
051:         *   public void m() {
052:         *     try {
053:         *       gate.acquire();  // block until condition holds
054:         *       try {
055:         *         // ... method body
056:         *       }
057:         *       finally {
058:         *         gate.release()
059:         *       }
060:         *     }
061:         *     catch (InterruptedException ex) {
062:         *       // ... evasive action
063:         *     }
064:         *   }
065:         *
066:         *   public void m2(Sync cond) { // use supplied condition
067:         *     try {
068:         *       if (cond.attempt(10)) {         // try the condition for 10 ms
069:         *         try {
070:         *           // ... method body
071:         *         }
072:         *         finally {
073:         *           cond.release()
074:         *         }
075:         *       }
076:         *     }
077:         *     catch (InterruptedException ex) {
078:         *       // ... evasive action
079:         *     }
080:         *   }
081:         * }
082:         * </pre>
083:         * Syncs may be used in somewhat tedious but more flexible replacements
084:         * for built-in Java synchronized blocks. For example:
085:         * <pre>
086:         * class HandSynched {
087:         *   private double state_ = 0.0;
088:         *   private final Sync lock;  // use lock type supplied in constructor
089:         *   public HandSynched(Sync l) { lock = l; }
090:         *
091:         *   public void changeState(double d) {
092:         *     try {
093:         *       lock.acquire();
094:         *       try     { state_ = updateFunction(d); }
095:         *       finally { lock.release(); }
096:         *     }
097:         *     catch(InterruptedException ex) { }
098:         *   }
099:         *
100:         *   public double getState() {
101:         *     double d = 0.0;
102:         *     try {
103:         *       lock.acquire();
104:         *       try     { d = accessFunction(state_); }
105:         *       finally { lock.release(); }
106:         *     }
107:         *     catch(InterruptedException ex){}
108:         *     return d;
109:         *   }
110:         *   private double updateFunction(double d) { ... }
111:         *   private double accessFunction(double d) { ... }
112:         * }
113:         * </pre>
114:         * If you have a lot of such methods, and they take a common
115:         * form, you can standardize this using wrappers. Some of these
116:         * wrappers are standardized in LockedExecutor, but you can make others.
117:         * For example:
118:         * <pre>
119:         * class HandSynchedV2 {
120:         *   private double state_ = 0.0;
121:         *   private final Sync lock;  // use lock type supplied in constructor
122:         *   public HandSynchedV2(Sync l) { lock = l; }
123:         *
124:         *   protected void runSafely(Runnable r) {
125:         *     try {
126:         *       lock.acquire();
127:         *       try { r.run(); }
128:         *       finally { lock.release(); }
129:         *     }
130:         *     catch (InterruptedException ex) { // propagate without throwing
131:         *       Thread.currentThread().interrupt();
132:         *     }
133:         *   }
134:         *
135:         *   public void changeState(double d) {
136:         *     runSafely(new Runnable() {
137:         *       public void run() { state_ = updateFunction(d); }
138:         *     });
139:         *   }
140:         *   // ...
141:         * }
142:         * </pre>
143:         * <p>
144:         * One reason to bother with such constructions is to use deadlock-
145:         * avoiding back-offs when dealing with locks involving multiple objects.
146:         * For example, here is a Cell class that uses attempt to back-off
147:         * and retry if two Cells are trying to swap values with each other
148:         * at the same time.
149:         * <pre>
150:         * class Cell {
151:         *   long value;
152:         *   Sync lock = ... // some sync implementation class
153:         *   void swapValue(Cell other) {
154:         *     for (;;) {
155:         *       try {
156:         *         lock.acquire();
157:         *         try {
158:         *           if (other.lock.attempt(100)) {
159:         *             try {
160:         *               long t = value;
161:         *               value = other.value;
162:         *               other.value = t;
163:         *               return;
164:         *             }
165:         *             finally { other.lock.release(); }
166:         *           }
167:         *         }
168:         *         finally { lock.release(); }
169:         *       }
170:         *       catch (InterruptedException ex) { return; }
171:         *     }
172:         *   }
173:         * }
174:         *</pre>
175:         * <p>
176:         * Here is an even fancier version, that uses lock re-ordering
177:         * upon conflict:
178:         * <pre>
179:         * class Cell {
180:         *   long value;
181:         *   Sync lock = ...;
182:         *   private static boolean trySwap(Cell a, Cell b) {
183:         *     a.lock.acquire();
184:         *     try {
185:         *       if (!b.lock.attempt(0))
186:         *         return false;
187:         *       try {
188:         *         long t = a.value;
189:         *         a.value = b.value;
190:         *         b.value = t;
191:         *         return true;
192:         *       }
193:         *       finally { other.lock.release(); }
194:         *     }
195:         *     finally { lock.release(); }
196:         *     return false;
197:         *   }
198:         *
199:         *  void swapValue(Cell other) {
200:         *    try {
201:         *      while (!trySwap(this, other) &&
202:         *            !tryswap(other, this))
203:         *        Thread.sleep(1);
204:         *    }
205:         *    catch (InterruptedException ex) { return; }
206:         *  }
207:         *}
208:         *</pre>
209:         * <p>
210:         * Interruptions are in general handled as early as possible.
211:         * Normally, InterruptionExceptions are thrown
212:         * in acquire and attempt(msec) if interruption
213:         * is detected upon entry to the method, as well as in any
214:         * later context surrounding waits.
215:         * However, interruption status is ignored in release();
216:         * <p>
217:         * Timed versions of attempt report failure via return value.
218:         * If so desired, you can transform such constructions to use exception
219:         * throws via
220:         * <pre>
221:         *   if (!c.attempt(timeval)) throw new TimeoutException(timeval);
222:         * </pre>
223:         * <p>
224:         * The TimoutSync wrapper class can be used to automate such usages.
225:         * <p>
226:         * All time values are expressed in milliseconds as longs, which have a maximum
227:         * value of Long.MAX_VALUE, or almost 300,000 centuries. It is not
228:         * known whether JVMs actually deal correctly with such extreme values.
229:         * For convenience, some useful time values are defined as static constants.
230:         * <p>
231:         * All implementations of the three Sync methods guarantee to
232:         * somehow employ Java <code>synchronized</code> methods or blocks,
233:         * and so entail the memory operations described in JLS
234:         * chapter 17 which ensure that variables are loaded and flushed
235:         * within before/after constructions.
236:         * <p>
237:         * Syncs may also be used in spinlock constructions. Although
238:         * it is normally best to just use acquire(), various forms
239:         * of busy waits can be implemented. For a simple example
240:         * (but one that would probably never be preferable to using acquire()):
241:         * <pre>
242:         * class X {
243:         *   Sync lock = ...
244:         *   void spinUntilAcquired() throws InterruptedException {
245:         *     // Two phase.
246:         *     // First spin without pausing.
247:         *     int purespins = 10;
248:         *     for (int i = 0; i < purespins; ++i) {
249:         *       if (lock.attempt(0))
250:         *         return true;
251:         *     }
252:         *     // Second phase - use timed waits
253:         *     long waitTime = 1; // 1 millisecond
254:         *     for (;;) {
255:         *       if (lock.attempt(waitTime))
256:         *         return true;
257:         *       else
258:         *         waitTime = waitTime * 3 / 2 + 1; // increase 50%
259:         *     }
260:         *   }
261:         * }
262:         * </pre>
263:         * <p>
264:         * In addition pure synchronization control, Syncs
265:         * may be useful in any context requiring before/after methods.
266:         * For example, you can use an ObservableSync
267:         * (perhaps as part of a LayeredSync) in order to obtain callbacks
268:         * before and after each method invocation for a given class.
269:         * <p>
270:
271:         * <p>[<a href="http://gee.cs.oswego.edu/dl/classes/EDU/oswego/cs/dl/util/concurrent/intro.html"> Introduction to this package. </a>]
272:         *
273:         * @since carbon 2.0
274:         * @author Doug Lea
275:         * @version $Revision: 1.3 $($Author: dvoet $ / $Date: 2003/05/05 21:21:24 $)
276:         **/
277:        public interface Sync {
278:
279:            /**
280:             *  Wait (possibly forever) until successful passage.
281:             *  Fail only upon interuption. Interruptions always result in
282:             *  `clean' failures. On failure,  you can be sure that it has not
283:             *  been acquired, and that no
284:             *  corresponding release should be performed. Conversely,
285:             *  a normal return guarantees that the acquire was successful.
286:             **/
287:
288:            public void acquire() throws InterruptedException;
289:
290:            /**
291:             * Wait at most msecs to pass; report whether passed.
292:             * <p>
293:             * The method has best-effort semantics:
294:             * The msecs bound cannot
295:             * be guaranteed to be a precise upper bound on wait time in Java.
296:             * Implementations generally can only attempt to return as soon as possible
297:             * after the specified bound. Also, timers in Java do not stop during garbage
298:             * collection, so timeouts can occur just because a GC intervened.
299:             * So, msecs arguments should be used in
300:             * a coarse-grained manner. Further,
301:             * implementations cannot always guarantee that this method
302:             * will return at all without blocking indefinitely when used in
303:             * unintended ways. For example, deadlocks may be encountered
304:             * when called in an unintended context.
305:             * <p>
306:             * @param msecs the number of milleseconds to wait.
307:             * An argument less than or equal to zero means not to wait at all.
308:             * However, this may still require
309:             * access to a synchronization lock, which can impose unbounded
310:             * delay if there is a lot of contention among threads.
311:             * @return true if acquired
312:             **/
313:
314:            public boolean attempt(long msecs) throws InterruptedException;
315:
316:            /**
317:             * Potentially enable others to pass.
318:             * <p>
319:             * Because release does not raise exceptions,
320:             * it can be used in `finally' clauses without requiring extra
321:             * embedded try/catch blocks. But keep in mind that
322:             * as with any java method, implementations may
323:             * still throw unchecked exceptions such as Error or NullPointerException
324:             * when faced with uncontinuable errors. However, these should normally
325:             * only be caught by higher-level error handlers.
326:             **/
327:
328:            public void release();
329:
330:            /**  One second, in milliseconds; convenient as a time-out value **/
331:            public static final long ONE_SECOND = 1000;
332:
333:            /**  One minute, in milliseconds; convenient as a time-out value **/
334:            public static final long ONE_MINUTE = 60 * ONE_SECOND;
335:
336:            /**  One hour, in milliseconds; convenient as a time-out value **/
337:            public static final long ONE_HOUR = 60 * ONE_MINUTE;
338:
339:            /**  One day, in milliseconds; convenient as a time-out value **/
340:            public static final long ONE_DAY = 24 * ONE_HOUR;
341:
342:            /**  One week, in milliseconds; convenient as a time-out value **/
343:            public static final long ONE_WEEK = 7 * ONE_DAY;
344:
345:            /**  One year in milliseconds; convenient as a time-out value  **/
346:            // Not that it matters, but there is some variation across
347:            // standard sources about value at msec precision.
348:            // The value used is the same as in java.util.GregorianCalendar
349:            public static final long ONE_YEAR = (long) (365.2425 * ONE_DAY);
350:
351:            /**  One century in milliseconds; convenient as a time-out value **/
352:            public static final long ONE_CENTURY = 100 * ONE_YEAR;
353:
354:        }
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