Source Code Cross Referenced for ColorSchema.java in  » IDE-Netbeans » vmd.analyzer » org » netbeans » microedition » lcdui » laf » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » IDE Netbeans » vmd.analyzer » org.netbeans.microedition.lcdui.laf 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
003:         *
004:         * Copyright 1997-2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * The contents of this file are subject to the terms of either the GNU
007:         * General Public License Version 2 only ("GPL") or the Common
008:         * Development and Distribution License("CDDL") (collectively, the
009:         * "License"). You may not use this file except in compliance with the
010:         * License. You can obtain a copy of the License at
011:         * http://www.netbeans.org/cddl-gplv2.html
012:         * or nbbuild/licenses/CDDL-GPL-2-CP. See the License for the
013:         * specific language governing permissions and limitations under the
014:         * License.  When distributing the software, include this License Header
015:         * Notice in each file and include the License file at
016:         * nbbuild/licenses/CDDL-GPL-2-CP.  Sun designates this
017:         * particular file as subject to the "Classpath" exception as provided
018:         * by Sun in the GPL Version 2 section of the License file that
019:         * accompanied this code. If applicable, add the following below the
020:         * License Header, with the fields enclosed by brackets [] replaced by
021:         * your own identifying information:
022:         * "Portions Copyrighted [year] [name of copyright owner]"
023:         *
024:         * Contributor(s):
025:         *
026:         * The Original Software is NetBeans. The Initial Developer of the Original
027:         * Software is Sun Microsystems, Inc. Portions Copyright 1997-2006 Sun
028:         * Microsystems, Inc. All Rights Reserved.
029:         *
030:         * If you wish your version of this file to be governed by only the CDDL
031:         * or only the GPL Version 2, indicate your decision by adding
032:         * "[Contributor] elects to include this software in this distribution
033:         * under the [CDDL or GPL Version 2] license." If you do not indicate a
034:         * single choice of license, a recipient has the option to distribute
035:         * your version of this file under either the CDDL, the GPL Version 2 or
036:         * to extend the choice of license to its licensees as provided above.
037:         * However, if you add GPL Version 2 code and therefore, elected the GPL
038:         * Version 2 license, then the option applies only if the new code is
039:         * made subject to such option by the copyright holder.
040:         */
041:
042:        /*
043:         * ColorSchema.java
044:         *
045:         * Created on July 21, 2006, 11:02 AM
046:         *
047:         * To change this template, choose Tools | Template Manager
048:         * and open the template in the editor.
049:         */
050:
051:        package org.netbeans.microedition.lcdui.laf;
052:
053:        import javax.microedition.lcdui.Display;
054:        import javax.microedition.lcdui.Graphics;
055:        import javax.microedition.lcdui.Image;
056:
057:        /**
058:         * ColorSchema holds information about colors and background 
059:         * images to be used when drawing custom components based on Canvas 
060:         * and CustomItem, which support this ColorSchema mechanism. 
061:         *
062:         * @author breh
063:         */
064:        public abstract class ColorSchema {
065:
066:            /**
067:             * Gets color based on color specifier. The color specifer 
068:             * corresponds to values listed in Display class.
069:             * @param aColorSpecifier - color specifier from Display.COLOR* constnants
070:             * @return color to be used for given specifier
071:             * @see javax.microedition.lcdui.Display
072:             */
073:            public abstract int getColor(int aColorSpecifier);
074:
075:            /**
076:             * Returns image which should be used as a background. 
077:             *
078:             * @return Image to be drawn. If null is returned, no image will be drawn on background
079:             */
080:            public abstract Image getBackgroundImage();
081:
082:            /**
083:             * Gets anchor of the background image. See Graphics class for details
084:             * @return anchor where the image should be drawn. Might retun 0 if 
085:             * no image is used or if the image is going to be tiled.
086:             * @see javax.microedition.lcdui.Graphics
087:             */
088:            public abstract int getBackgroundImageAnchorPoint();
089:
090:            /**
091:             * If true, background image should be drawn in tiled. Usefull when 
092:             * using simple patterns to draw background.
093:             * @return true when the background image should be tiled, false 
094:             * if just one image should be drawn based on suggestion of position
095:             *  by getBackgroundImageAnchorPoint() method
096:             * @return true if the backround image should be drawn in tiles, false 
097:             * if just one instance of background image should be drawn.
098:             */
099:            public abstract boolean isBackgroundImageTiled();
100:
101:            /**
102:             * If true the background is transparent. This is helpful for some devices,
103:             * for example when drawing custom items on Nokia Seris 40 feature pack 1,
104:             * the background does not have to be erased and the custom item looks much 
105:             * better when transparent
106:             * @return true when the background should be transparent, false otherwise
107:             */
108:            public abstract boolean isBackgroundTransparent();
109:
110:            /**
111:             * Utility method for painting background do given Graphics object (using current
112:             * clipping area). This method is able to paint background, including image
113:             * and including tiling the image.
114:             * @param g - Graphics to be used to draw background.
115:             * @param includeImage - when true, the implementation also draws a background
116:             * image if specified, when false, the background image is ignored.
117:             */
118:            public void paintBackground(Graphics g, boolean includeImage) {
119:                if (g == null)
120:                    throw new IllegalArgumentException(
121:                            "Graphics parameter cannot be null");
122:                int currentColor = g.getColor();
123:                final int x = g.getClipX();
124:                final int y = g.getClipY();
125:                final int width = g.getClipWidth();
126:                final int height = g.getClipHeight();
127:
128:                if (!this .isBackgroundTransparent()) {
129:                    // fill the background with background color (only if the background is not transparent)
130:                    g.setColor(this .getColor(Display.COLOR_BACKGROUND));
131:                    g.fillRect(x, y, width, height);
132:                }
133:
134:                final Image backgroundImage = this .getBackgroundImage();
135:                if ((backgroundImage != null) && (includeImage)) {
136:                    if (this .isBackgroundImageTiled()) {
137:                        // compute width/height stuff
138:                        final int imageWidth = backgroundImage.getWidth();
139:                        final int imageHeight = backgroundImage.getHeight();
140:                        final int cx = width / imageWidth;
141:                        final int cy = height / imageHeight;
142:                        //final int rx = width % imageWidth;
143:                        //final int ry = width % imageHeight;
144:                        System.out.println("CX = " + cx + "CY =" + cy);
145:                        for (int i = 0; i <= cx; i++) {
146:                            for (int j = 0; j <= cy; j++) {
147:                                g.drawImage(backgroundImage, i * imageWidth, j
148:                                        * imageHeight, Graphics.LEFT
149:                                        | Graphics.TOP);
150:                            }
151:                        }
152:                    } else {
153:                        final int backgroundImageAnchorPoint = this 
154:                                .getBackgroundImageAnchorPoint();
155:                        int ix = x;
156:                        int iy = y;
157:                        ix = (backgroundImageAnchorPoint & Graphics.RIGHT) > 0 ? width
158:                                : 0;
159:                        ix = (backgroundImageAnchorPoint & Graphics.HCENTER) > 0 ? width / 2
160:                                : ix;
161:                        iy = (backgroundImageAnchorPoint & Graphics.BOTTOM) > 0 ? height
162:                                : 0;
163:                        iy = (backgroundImageAnchorPoint & Graphics.VCENTER) > 0 ? height / 2
164:                                : iy;
165:                        g.drawImage(backgroundImage, ix, iy,
166:                                backgroundImageAnchorPoint);
167:                    }
168:                }
169:                // reset the color
170:                g.setColor(currentColor);
171:            }
172:
173:        }
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