Source Code Cross Referenced for ShrinkPalette.java in  » IDE-Netbeans » mobility » org » netbeans » modules » mobility » svgcore » export » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » IDE Netbeans » mobility » org.netbeans.modules.mobility.svgcore.export 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
003:         *
004:         * Copyright 1997-2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * The contents of this file are subject to the terms of either the GNU
007:         * General Public License Version 2 only ("GPL") or the Common
008:         * Development and Distribution License("CDDL") (collectively, the
009:         * "License"). You may not use this file except in compliance with the
010:         * License. You can obtain a copy of the License at
011:         * http://www.netbeans.org/cddl-gplv2.html
012:         * or nbbuild/licenses/CDDL-GPL-2-CP. See the License for the
013:         * specific language governing permissions and limitations under the
014:         * License.  When distributing the software, include this License Header
015:         * Notice in each file and include the License file at
016:         * nbbuild/licenses/CDDL-GPL-2-CP.  Sun designates this
017:         * particular file as subject to the "Classpath" exception as provided
018:         * by Sun in the GPL Version 2 section of the License file that
019:         * accompanied this code. If applicable, add the following below the
020:         * License Header, with the fields enclosed by brackets [] replaced by
021:         * your own identifying information:
022:         * "Portions Copyrighted [year] [name of copyright owner]"
023:         *
024:         * Contributor(s):
025:         *
026:         * The Original Software is NetBeans. The Initial Developer of the Original
027:         * Software is Sun Microsystems, Inc. Portions Copyright 1997-2006 Sun
028:         * Microsystems, Inc. All Rights Reserved.
029:         *
030:         * If you wish your version of this file to be governed by only the CDDL
031:         * or only the GPL Version 2, indicate your decision by adding
032:         * "[Contributor] elects to include this software in this distribution
033:         * under the [CDDL or GPL Version 2] license." If you do not indicate a
034:         * single choice of license, a recipient has the option to distribute
035:         * your version of this file under either the CDDL, the GPL Version 2 or
036:         * to extend the choice of license to its licensees as provided above.
037:         * However, if you add GPL Version 2 code and therefore, elected the GPL
038:         * Version 2 license, then the option applies only if the new code is
039:         * made subject to such option by the copyright holder.
040:         */
041:        package org.netbeans.modules.mobility.svgcore.export;
042:
043:        public final class ShrinkPalette {
044:            private static final int MAX_RGB = 255;
045:            private static final int MAX_NODES = 266817;
046:            private static final int MAX_TREE_DEPTH = 8;
047:            private static final int[] SQUARES;
048:            private static final int[] SHIFT;
049:
050:            static {
051:                SQUARES = new int[MAX_RGB + MAX_RGB + 1];
052:                for (int i = -MAX_RGB; i <= MAX_RGB; i++) {
053:                    SQUARES[i + MAX_RGB] = i * i;
054:                }
055:
056:                SHIFT = new int[MAX_TREE_DEPTH + 1];
057:                for (int i = 0; i < MAX_TREE_DEPTH + 1; ++i) {
058:                    SHIFT[i] = 1 << (15 - i);
059:                }
060:            }
061:
062:            public static int[] quantizeImage(int[][] pixels, int max_colors) {
063:                ColorCube cube = new ColorCube(pixels, max_colors);
064:                cube.clasify();
065:                cube.reduce();
066:                cube.assign();
067:                return cube.getColorMap();
068:            }
069:
070:            private static class Search {
071:                private int distance;
072:                private int color_number;
073:            }
074:
075:            private static class Node {
076:                private ColorCube m_cube;
077:                private Node m_parent;
078:                private Node[] m_child;
079:                private int m_nchild;
080:                private int m_id;
081:                private int m_level;
082:                private int m_mid_red;
083:                private int m_mid_green;
084:                private int m_mid_blue;
085:                private int m_number_pixels;
086:                private int m_unique;
087:                private int m_total_alpha;
088:                private int m_total_red;
089:                private int m_total_green;
090:                private int m_total_blue;
091:                private int m_color_number;
092:
093:                Node(ColorCube cube) {
094:                    m_cube = cube;
095:                    m_parent = this ;
096:                    m_child = new Node[8];
097:                    m_id = 0;
098:                    m_level = 0;
099:                    m_number_pixels = Integer.MAX_VALUE;
100:                    m_mid_red = (MAX_RGB + 1) >> 1;
101:                    m_mid_green = (MAX_RGB + 1) >> 1;
102:                    m_mid_blue = (MAX_RGB + 1) >> 1;
103:                }
104:
105:                Node(Node parent, int id, int level) {
106:                    m_cube = parent.m_cube;
107:                    m_parent = parent;
108:                    m_child = new Node[8];
109:                    m_id = id;
110:                    m_level = level;
111:
112:                    ++m_cube.m_nodes;
113:                    if (level == m_cube.m_depth) {
114:                        ++m_cube.m_colors;
115:                    }
116:
117:                    ++parent.m_nchild;
118:                    parent.m_child[id] = this ;
119:
120:                    int bi = (1 << (MAX_TREE_DEPTH - level)) >> 1;
121:                    m_mid_red = parent.m_mid_red + ((id & 1) > 0 ? bi : -bi);
122:                    m_mid_green = parent.m_mid_green
123:                            + ((id & 2) > 0 ? bi : -bi);
124:                    m_mid_blue = parent.m_mid_blue + ((id & 4) > 0 ? bi : -bi);
125:                }
126:
127:                void removeChild() {
128:                    --m_parent.m_nchild;
129:                    m_parent.m_unique += m_unique;
130:                    m_parent.m_total_alpha += m_total_alpha;
131:                    m_parent.m_total_red += m_total_red;
132:                    m_parent.m_total_green += m_total_green;
133:                    m_parent.m_total_blue += m_total_blue;
134:                    m_parent.m_child[m_id] = null;
135:                    --m_cube.m_nodes;
136:                    m_cube = null;
137:                    m_parent = null;
138:                }
139:
140:                void removeLevel() {
141:                    if (m_nchild != 0) {
142:                        for (int id = 0; id < 8; id++) {
143:                            if (m_child[id] != null) {
144:                                m_child[id].removeLevel();
145:                            }
146:                        }
147:                    }
148:                    if (m_level == m_cube.m_depth) {
149:                        removeChild();
150:                    }
151:                }
152:
153:                int reduce(int threshold, int next_threshold) {
154:                    if (m_nchild != 0) {
155:                        for (int id = 0; id < 8; id++) {
156:                            if (m_child[id] != null) {
157:                                next_threshold = m_child[id].reduce(threshold,
158:                                        next_threshold);
159:                            }
160:                        }
161:                    }
162:                    if (m_number_pixels <= threshold) {
163:                        removeChild();
164:                    } else {
165:                        if (m_unique != 0) {
166:                            m_cube.m_colors++;
167:                        }
168:                        if (m_number_pixels < next_threshold) {
169:                            next_threshold = m_number_pixels;
170:                        }
171:                    }
172:                    return next_threshold;
173:                }
174:
175:                void fillColorMaps() {
176:                    if (m_nchild != 0) {
177:                        for (int id = 0; id < 8; id++) {
178:                            if (m_child[id] != null) {
179:                                m_child[id].fillColorMaps();
180:                            }
181:                        }
182:                    }
183:                    if (m_unique != 0) {
184:                        int a = (m_total_alpha + (m_unique >> 1)) / m_unique;
185:                        int r = (m_total_red + (m_unique >> 1)) / m_unique;
186:                        int g = (m_total_green + (m_unique >> 1)) / m_unique;
187:                        int b = (m_total_blue + (m_unique >> 1)) / m_unique;
188:                        m_cube.m_colormap[m_cube.m_colors] = (((a & 0xFF) << 24)
189:                                | ((r & 0xFF) << 16) | ((g & 0xFF) << 8) | ((b & 0xFF) << 0));
190:                        m_color_number = m_cube.m_colors++;
191:                    }
192:                }
193:
194:                void findNearestColor(int red, int green, int blue,
195:                        Search search) {
196:                    if (m_nchild != 0) {
197:                        for (int id = 0; id < 8; id++) {
198:                            if (m_child[id] != null) {
199:                                m_child[id].findNearestColor(red, green, blue,
200:                                        search);
201:                            }
202:                        }
203:                    }
204:
205:                    if (m_unique != 0) {
206:                        int color = m_cube.m_colormap[m_color_number];
207:                        int distance = getDistance(color, red, green, blue);
208:                        if (distance < search.distance) {
209:                            search.distance = distance;
210:                            search.color_number = m_color_number;
211:                        }
212:                    }
213:                }
214:
215:                static final int getDistance(int color, int r, int g, int b) {
216:                    return SQUARES[((color >> 16) & 0xFF) - r + MAX_RGB]
217:                            + SQUARES[((color >> 8) & 0xFF) - g + MAX_RGB]
218:                            + SQUARES[((color >> 0) & 0xFF) - b + MAX_RGB];
219:                }
220:            }
221:
222:            private static class ColorCube {
223:                private final Node m_root;
224:                private final int[][] m_pixels;
225:                private final int m_max_colors;
226:                private int[] m_colormap;
227:                private int m_depth;
228:                private int m_colors;
229:                private int m_nodes;
230:
231:                ColorCube(int[][] pixels, int max_colors) {
232:                    m_pixels = pixels;
233:                    m_max_colors = max_colors;
234:                    m_colors = 1;
235:
236:                    int i = max_colors;
237:                    for (m_depth = 1; i != 0; m_depth++) {
238:                        i /= 4;
239:                    }
240:                    if (m_depth > 1) {
241:                        --m_depth;
242:                    }
243:                    if (m_depth > MAX_TREE_DEPTH) {
244:                        m_depth = MAX_TREE_DEPTH;
245:                    } else if (m_depth < 2) {
246:                        m_depth = 2;
247:                    }
248:                    m_root = new Node(this );
249:                }
250:
251:                void clasify() {
252:                    int[][] pixels = m_pixels;
253:
254:                    int width = pixels.length;
255:                    int height = pixels[0].length;
256:
257:                    for (int x = width; x-- > 0;) {
258:                        for (int y = height; y-- > 0;) {
259:                            int pixel = pixels[x][y];
260:                            int alpha = (pixel >> 24) & 0xFF;
261:                            int red = (pixel >> 16) & 0xFF;
262:                            int green = (pixel >> 8) & 0xFF;
263:                            int blue = (pixel >> 0) & 0xFF;
264:
265:                            if (alpha > 0) {
266:                                if (m_nodes > MAX_NODES) {
267:                                    m_root.removeLevel();
268:                                    --m_depth;
269:                                }
270:
271:                                Node node = m_root;
272:                                for (int level = 1; level <= m_depth; ++level) {
273:                                    int id = ((red > node.m_mid_red ? 1 : 0) << 0)
274:                                            | ((green > node.m_mid_green ? 1
275:                                                    : 0) << 1)
276:                                            | ((blue > node.m_mid_blue ? 1 : 0) << 2);
277:                                    if (node.m_child[id] == null) {
278:                                        new Node(node, id, level);
279:                                    }
280:                                    node = node.m_child[id];
281:                                    node.m_number_pixels += SHIFT[level];
282:                                }
283:
284:                                ++node.m_unique;
285:                                node.m_total_alpha += alpha;
286:                                node.m_total_red += red;
287:                                node.m_total_green += green;
288:                                node.m_total_blue += blue;
289:                            }
290:                        }
291:                    }
292:                }
293:
294:                void reduce() {
295:                    int threshold = 1;
296:                    while (m_colors > m_max_colors) {
297:                        m_colors = 1;
298:                        threshold = m_root.reduce(threshold, Integer.MAX_VALUE);
299:                    }
300:                }
301:
302:                void assign() {
303:                    m_colormap = new int[m_colors];
304:                    m_colormap[0] = 0x00800000;
305:                    m_colors = 1;
306:                    m_root.fillColorMaps();
307:
308:                    int[][] pixels = m_pixels;
309:                    int width = pixels.length;
310:                    int height = pixels[0].length;
311:
312:                    Search search = new Search();
313:
314:                    for (int x = width; x-- > 0;) {
315:                        for (int y = height; y-- > 0;) {
316:                            int pixel = pixels[x][y];
317:                            int alpha = (pixel >> 24) & 0xFF;
318:                            int red = (pixel >> 16) & 0xFF;
319:                            int green = (pixel >> 8) & 0xFF;
320:                            int blue = (pixel >> 0) & 0xFF;
321:
322:                            if (alpha > 0) {
323:                                Node node = m_root;
324:                                for (;;) {
325:                                    int id = ((red > node.m_mid_red ? 1 : 0) << 0)
326:                                            | ((green > node.m_mid_green ? 1
327:                                                    : 0) << 1)
328:                                            | ((blue > node.m_mid_blue ? 1 : 0) << 2);
329:                                    if (node.m_child[id] == null) {
330:                                        break;
331:                                    }
332:                                    node = node.m_child[id];
333:                                }
334:
335:                                search.distance = Integer.MAX_VALUE;
336:                                node.m_parent.findNearestColor(red, green,
337:                                        blue, search);
338:                                pixels[x][y] = search.color_number;
339:                            } else {
340:                                pixels[x][y] = 0;
341:                            }
342:                        }
343:                    }
344:                }
345:
346:                public int[] getColorMap() {
347:                    return m_colormap;
348:                }
349:            }
350:        }
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