Source Code Cross Referenced for GraphicsNodeMouseEvent.java in  » Graphic-Library » batik » org » apache » batik » gvt » event » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Graphic Library » batik » org.apache.batik.gvt.event 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:
003:           Licensed to the Apache Software Foundation (ASF) under one or more
004:           contributor license agreements.  See the NOTICE file distributed with
005:           this work for additional information regarding copyright ownership.
006:           The ASF licenses this file to You under the Apache License, Version 2.0
007:           (the "License"); you may not use this file except in compliance with
008:           the License.  You may obtain a copy of the License at
009:
010:               http://www.apache.org/licenses/LICENSE-2.0
011:
012:           Unless required by applicable law or agreed to in writing, software
013:           distributed under the License is distributed on an "AS IS" BASIS,
014:           WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
015:           See the License for the specific language governing permissions and
016:           limitations under the License.
017:
018:         */
019:        package org.apache.batik.gvt.event;
020:
021:        import java.awt.Point;
022:        import java.awt.event.MouseEvent;
023:        import java.awt.geom.Point2D;
024:
025:        import org.apache.batik.gvt.GraphicsNode;
026:
027:        /**
028:         * An event which indicates that a mouse action occurred in a graphics node.
029:         *
030:         * @author <a href="mailto:cjolif@ilog.fr">Christophe Jolif</a>
031:         * @author <a href="mailto:Thierry.Kormann@sophia.inria.fr">Thierry Kormann</a>
032:         * @version $Id: GraphicsNodeMouseEvent.java 475477 2006-11-15 22:44:28Z cam $
033:         */
034:        public class GraphicsNodeMouseEvent extends GraphicsNodeInputEvent {
035:
036:            /**
037:             * The first number in the range of ids used for mouse events.
038:             */
039:            static final int MOUSE_FIRST = 500;
040:
041:            /**
042:             * The id for the "mouseClicked" event. This MouseEvent occurs when a mouse
043:             * button is pressed and released.
044:             */
045:            public static final int MOUSE_CLICKED = MOUSE_FIRST;
046:
047:            /**
048:             * The id for the "mousePressed" event. This MouseEvent occurs when a mouse
049:             * button is pushed down.
050:             */
051:            public static final int MOUSE_PRESSED = MOUSE_FIRST + 1;
052:
053:            /**
054:             * The id for the "mouseReleased" event. This MouseEvent occurs when a mouse
055:             * button is let up.
056:             */
057:            public static final int MOUSE_RELEASED = MOUSE_FIRST + 2;
058:
059:            /**
060:             * The id for the "mouseMoved" event. This MouseMotionEvent occurs
061:             * when the mouse position changes.
062:             */
063:            public static final int MOUSE_MOVED = MOUSE_FIRST + 3;
064:
065:            /**
066:             * The id for the "mouseEntered" event. This MouseEvent occurs
067:             * when the mouse cursor enters a graphics node's area.
068:             */
069:            public static final int MOUSE_ENTERED = MOUSE_FIRST + 4;
070:
071:            /**
072:             * The id for the "mouseExited" event. This MouseEvent occurs when
073:             * the mouse cursor leaves a graphics node's area.
074:             */
075:            public static final int MOUSE_EXITED = MOUSE_FIRST + 5;
076:
077:            /**
078:             * The id for the "mouseDragged" event. This MouseEvent
079:             * occurs when the mouse position changes while the "drag"
080:             * modifier is active (for example, the shift key).
081:             */
082:            public static final int MOUSE_DRAGGED = MOUSE_FIRST + 6;
083:
084:            /**
085:             * The graphics node mouse events x coordinate.
086:             * The x value is relative to the graphics node that fired the event.
087:             */
088:            float x;
089:
090:            /**
091:             * The graphics node mouse events y coordinate.
092:             * The y value is relative to the graphics node that fired the event.
093:             */
094:            float y;
095:
096:            int clientX;
097:
098:            int clientY;
099:
100:            int screenX;
101:
102:            int screenY;
103:
104:            /**
105:             * Indicates the number of quick consecutive clicks of a mouse button.
106:             */
107:            int clickCount;
108:
109:            /**
110:             * Additional information. For a MOUSE_EXITED, this will contain the
111:             * destination node, for a MOUSE_ENTERED the last node and for
112:             * a MOUSE_DRAGGED the node under the mouse pointer.
113:             */
114:            GraphicsNode relatedNode = null;
115:
116:            /**
117:             * Constructs a new graphics node mouse event.
118:             * @param source the graphics node where the event originated
119:             * @param id the id of this event
120:             * @param when the time the event occurred
121:             * @param modifiers the modifier keys down while event occurred
122:             * @param x the mouse x coordinate
123:             * @param y the mouse y coordinate
124:             * @param screenX the mouse x coordinate relative to the screen
125:             * @param screenY the mouse y coordinate relative to the screen
126:             * @param clickCount the number of clicks
127:             * @param relatedNode the related node
128:             * @see #getRelatedNode
129:             */
130:            public GraphicsNodeMouseEvent(GraphicsNode source, int id,
131:                    long when, int modifiers, int lockState, float x, float y,
132:                    int clientX, int clientY, int screenX, int screenY,
133:                    int clickCount, GraphicsNode relatedNode) {
134:                super (source, id, when, modifiers, lockState);
135:                this .x = x;
136:                this .y = y;
137:                this .clientX = clientX;
138:                this .clientY = clientY;
139:                this .screenX = screenX;
140:                this .screenY = screenY;
141:                this .clickCount = clickCount;
142:                this .relatedNode = relatedNode;
143:            }
144:
145:            /**
146:             * Constructs a new graphics node mouse event from an AWT MouseEvent.
147:             * @param source the source where the event originated
148:             * @param evt the AWT mouse event which is the source of this
149:             *            GraphicsNodeEvent
150:             */
151:            public GraphicsNodeMouseEvent(GraphicsNode source, MouseEvent evt,
152:                    int lockState) {
153:                super (source, evt, lockState);
154:                this .x = evt.getX();
155:                this .y = evt.getY();
156:                this .clickCount = evt.getClickCount();
157:            }
158:
159:            /**
160:             * Returns the horizontal x position of the event relative to the
161:             * source graphics node.
162:             * @return x a float indicating horizontal position relative to the node
163:             */
164:            public float getX() {
165:                return x;
166:            }
167:
168:            /**
169:             * Returns the vertical y position of the event relative to the source node.
170:             * @return y a float indicating vertical position relative to the node
171:             */
172:            public float getY() {
173:                return y;
174:            }
175:
176:            /**
177:             * Returns the horizontal x position of the event relative to the
178:             * source graphics node.
179:             * @return x a float indicating horizontal position relative to the node
180:             */
181:            public float getClientX() {
182:                return clientX;
183:            }
184:
185:            /**
186:             * Returns the vertical y position of the event relative to the source node.
187:             * @return y a float indicating vertical position relative to the node
188:             */
189:            public float getClientY() {
190:                return clientY;
191:            }
192:
193:            /**
194:             * Returns the horizontal x position of the event relative to the
195:             * screen.
196:             * @return x a float indicating horizontal position relative to the screen
197:             */
198:            public int getScreenX() {
199:                return screenX;
200:            }
201:
202:            /**
203:             * Returns the vertical y position of the event relative to the screen.
204:             * @return y a float indicating vertical position relative to the screen
205:             */
206:            public int getScreenY() {
207:                return screenY;
208:            }
209:
210:            /**
211:             * Returns the (x, y) position of the event relative to the screen.
212:             * @return a Point object containing the x and y coordinates
213:             */
214:            public Point getScreenPoint() {
215:                return new Point(screenX, screenY);
216:            }
217:
218:            /**
219:             * Returns the (x, y) position of the event relative to the screen.
220:             * @return a Point object containing the x and y coordinates
221:             */
222:            public Point getClientPoint() {
223:                return new Point(clientX, clientY);
224:            }
225:
226:            /**
227:             * Returns the (x, y) position of the event relative to the source node.
228:             * @return a Point object containing the x and y coordinates
229:             */
230:            public Point2D getPoint2D() {
231:                return new Point2D.Float(x, y);
232:            }
233:
234:            /**
235:             * Returns the number of mouse clicks associated with this event.
236:             * @return integer value for the number of clicks
237:             */
238:            public int getClickCount() {
239:                return clickCount;
240:            }
241:
242:            /**
243:             * Returns the related node for this <code>GraphicsNodeMouseEvent</code>.
244:             * For a <code>MOUSE_ENTERED</code> event it is the previous node target,
245:             * for a <code>MOUSE_EXITED</code> event it is the next node target and
246:             * for a <code>MOUSE_DRAGGED</code> event it is the node under the mouse
247:             * pointer. Otherwise the value is <code>null</code>.
248:             */
249:            public GraphicsNode getRelatedNode() {
250:                return relatedNode;
251:            }
252:        }
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