Source Code Cross Referenced for TransverseMercator.java in  » GIS » openjump » com » vividsolutions » jump » coordsys » impl » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » GIS » openjump » com.vividsolutions.jump.coordsys.impl 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * The Unified Mapping Platform (JUMP) is an extensible, interactive GUI
003:         * for visualizing and manipulating spatial features with geometry and attributes.
004:         *
005:         * Copyright (C) 2003 Vivid Solutions
006:         *
007:         * This program is free software; you can redistribute it and/or
008:         * modify it under the terms of the GNU General Public License
009:         * as published by the Free Software Foundation; either version 2
010:         * of the License, or (at your option) any later version.
011:         *
012:         * This program is distributed in the hope that it will be useful,
013:         * but WITHOUT ANY WARRANTY; without even the implied warranty of
014:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
015:         * GNU General Public License for more details.
016:         *
017:         * You should have received a copy of the GNU General Public License
018:         * along with this program; if not, write to the Free Software
019:         * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
020:         *
021:         * For more information, contact:
022:         *
023:         * Vivid Solutions
024:         * Suite #1A
025:         * 2328 Government Street
026:         * Victoria BC  V8T 5G5
027:         * Canada
028:         *
029:         * (250)385-6040
030:         * www.vividsolutions.com
031:         */
032:
033:        package com.vividsolutions.jump.coordsys.impl;
034:
035:        import java.util.Date;
036:
037:        import com.vividsolutions.jump.coordsys.*;
038:        import com.vividsolutions.jump.coordsys.Geographic;
039:        import com.vividsolutions.jump.coordsys.Planar;
040:
041:        /**
042:        
043:         * This class implements the Transverse Mercator Projection.
044:
045:         *  @version $Revision: 4 $
046:         *  @author $Author: javamap $
047:
048:         *<pre>
049:         *  $Id: TransverseMercator.java 4 2005-06-16 15:27:48Z javamap $
050:         *  $Date: 2005-06-16 08:27:48 -0700 (Thu, 16 Jun 2005) $
051:        
052:         *  $Log$
053:         *  Revision 1.1  2005/06/16 15:25:29  javamap
054:         *  *** empty log message ***
055:         *
056:         *  Revision 1.2  2005/05/03 15:23:55  javamap
057:         *  *** empty log message ***
058:         *
059:         *  Revision 1.3  2003/11/05 05:16:00  dkim
060:         *  Added global header; cleaned up Javadoc.
061:         *
062:         *  Revision 1.2  2003/09/15 21:43:27  jaquino
063:         *  Global flag for enabling/disabling 
064:         *  CoordinateSystemSupport
065:         *
066:         *  Revision 1.1  2003/09/15 20:26:11  jaquino
067:         *  Reprojection
068:         *
069:         *  Revision 1.2  2003/07/25 17:01:03  gkostadinov
070:         *  Moved classses reponsible for performing the basic projection to a new
071:         *  package -- base.
072:         *
073:         *  Revision 1.1  2003/07/24 23:14:43  gkostadinov
074:         *  adding base projection classes
075:         *
076:         *  Revision 1.1  2003/06/20 18:34:30  gkostadinov
077:         *  Entering the source code into the CVS.
078:         *</pre>
079:         */
080:
081:        public class TransverseMercator extends Projection {
082:
083:            double L0;// central meridian
084:            double k0;
085:
086:            public TransverseMercator() {
087:            }
088:
089:            /**
090:             *@param  centralMeridian  in degrees
091:             */
092:            public void setParameters(double centralMeridian) {
093:                L0 = centralMeridian / 180.0 * Math.PI;
094:            }
095:
096:            /**
097:             *@param  q  in degrees
098:             */
099:            public Geographic asGeographic(Planar p, Geographic q) {
100:                planarToGeographicInRadians(p, q);
101:                q.lat = q.lat * 180.0 / Math.PI;
102:                q.lon = q.lon * 180.0 / Math.PI;
103:                return q;
104:            }//scale factor
105:
106:            /**
107:             *@param  q0  in degrees
108:             */
109:            public Planar asPlanar(Geographic q0, Planar p) {
110:                Geographic q = new Geographic();
111:                q.lat = q0.lat / 180.0 * Math.PI;
112:                q.lon = q0.lon / 180.0 * Math.PI;
113:                geographicInRadiansToPlanar(q, p);
114:                return p;
115:            }
116:
117:            /**
118:             *@param  q  in radians
119:             */
120:            void planarToGeographicInRadians(Planar p, Geographic q) {
121:                double L1;
122:                L1 = footPointLatitude(p.y);
123:                double a;
124:                double b;
125:                a = currentSpheroid.getA();
126:                b = currentSpheroid.getB();
127:                double ep2;
128:                double N1;
129:                double M1;
130:                ep2 = (a * a - b * b) / (b * b);
131:                // N1 = the radius of curvature of the spheroid in the prime vertical plane
132:                // at the foot point latitude
133:                N1 = currentSpheroid.primeVerticalRadiusOfCurvature(L1);
134:                // M1 = meridian radius of curvature at the foot point latitude
135:                M1 = currentSpheroid.meridianRadiusOfCurvature(L1);
136:                double n1;
137:                double n12;
138:                double n14;
139:                double n16;
140:                double n18;
141:                n12 = ep2 * Math.pow(Math.cos(L1), 2.0);
142:                n1 = Math.sqrt(n12);
143:                n14 = n12 * n12;
144:                n16 = n14 * n12;
145:                n18 = n14 * n14;
146:                double t1;
147:                double t12;
148:                double t14;
149:                double t16;
150:                t1 = Math.tan(L1);
151:                t12 = t1 * t1;
152:                t14 = t12 * t12;
153:                t16 = t14 * t12;
154:                double u0;
155:                double u1;
156:                double v1;
157:                double u2;
158:                double v2;
159:                double u3;
160:                double v3;
161:                u0 = t1 * Math.pow(p.x, 2.0) / (2.0 * M1 * N1);
162:                u1 = t1 * Math.pow(p.x, 4.0) / (24.0 * M1 * Math.pow(N1, 3.0));
163:                u2 = t1 * Math.pow(p.x, 6.0) / (720.0 * M1 * Math.pow(N1, 5.0));
164:                u3 = t1 * Math.pow(p.x, 8.0)
165:                        / (40320.0 * M1 * Math.pow(N1, 7.0));
166:                v1 = 5.0 + 3.0 * t12 + n12 - 4.0 * n14 - 9.0 * n12 * t12;
167:                v2 = 61.0 - 90.0 * t12 + 46.0 * n12 + 45.0 * t14 - 252.0 * t12
168:                        * n12 - 3.0 * n14 + 100.0 * n16 - 66.0 * t12 * n14
169:                        - 90.0 * t14 * n12 + 88.0 * n18 + 225.0 * t14 * n14
170:                        + 84.0 * t12 * n16 - 192.0 * t12 * n18;
171:                v3 = 1385.0 + 3633.0 * t12 + 4095.0 * t14 + 1575.0 * t16;
172:
173:                q.lat = L1 - u0 + u1 * v1 - u2 * v2 + u3 * v3;
174:                double XdN1;
175:                XdN1 = p.x / N1;
176:                u0 = XdN1;
177:                u1 = Math.pow(XdN1, 3.0) / 6.0;
178:                u2 = Math.pow(XdN1, 5.0) / 120.0;
179:                u3 = Math.pow(XdN1, 7.0) / 5040.0;
180:                v1 = 1.0 + 2.0 * t12 + n12;
181:                v2 = 5.0 + 6.0 * n12 + 28.0 * t12 - 3.0 * n14 + 8.0 * t12 * n12
182:                        + 24.0 * t14 - 4.0 * n16 + 4.0 * t12 * n14 + 24.0 * t12
183:                        * n16;
184:                v3 = 61.0 + 662.0 * t12 + 1320.0 * t14 + 720.0 * t16;
185:                q.lon = 1.0 / Math.cos(L1) * (u0 - u1 * v1 + u2 * v2 - u3 * v3)
186:                        + L0;
187:            }
188:
189:            private MeridianArcLength S = new MeridianArcLength();
190:
191:            /**
192:             *@param  q  in radians
193:             */
194:            void geographicInRadiansToPlanar(Geographic q, Planar p) {
195:                double a;
196:                double b;
197:                a = currentSpheroid.getA();
198:                b = currentSpheroid.getB();
199:                double ep2;
200:                double N;
201:                // ep2 = the second eccentricity squared.
202:                ep2 = (a * a - b * b) / (b * b);
203:                // N = the radius of curvature of the spheroid in the prime vertical plane
204:                N = currentSpheroid.primeVerticalRadiusOfCurvature(q.lat);
205:                double n;
206:                double n2;
207:                double n4;
208:                double n6;
209:                double n8;
210:                n2 = ep2 * Math.pow(Math.cos(q.lat), 2.0);
211:                n = Math.sqrt(n2);
212:                n4 = n2 * n2;
213:                n6 = n4 * n2;
214:                n8 = n4 * n4;
215:                double t;
216:                double t2;
217:                double t4;
218:                double t6;
219:                t = Math.tan(q.lat);
220:                t2 = t * t;
221:                t4 = t2 * t2;
222:                t6 = t4 * t2;
223:                S.compute(currentSpheroid, q.lat, 0);
224:                double cosLat;
225:                double sinLat;
226:                cosLat = Math.cos(q.lat);
227:                sinLat = Math.sin(q.lat);
228:                double L;
229:                double L2;
230:                double L3;
231:                double L4;
232:                double L5;
233:                double L6;
234:                double L7;
235:                double L8;
236:                L = q.lon - L0;// 'L' for lambda (longitude) - must be in radians
237:                L2 = L * L;
238:                L3 = L2 * L;
239:                L4 = L2 * L2;
240:                L5 = L4 * L;
241:                L6 = L4 * L2;
242:                L7 = L5 * L2;
243:                L8 = L4 * L4;
244:                double u0;
245:                double u1;
246:                double v1;
247:                double u2;
248:                double v2;
249:                double u3;
250:                double v3;
251:                u0 = L * cosLat;
252:                u1 = L3 * Math.pow(cosLat, 3.0) / 6.0;
253:                u2 = L5 * Math.pow(cosLat, 5.0) / 120.0;
254:                u3 = L7 * Math.pow(cosLat, 7.0) / 5040.0;
255:                v1 = 1.0 - t2 + n2;
256:                v2 = 5.0 - 18.0 * t2 + t4 + 14.0 * n2 - 58.0 * t2 * n2 + 13.0
257:                        * n4 + 4.0 * n6 - 64.0 * n4 * t2 - 24.0 * n6 * t2;
258:                v3 = 61.0 - 479.0 * t2 + 179.0 * t4 - t6;
259:                p.x = u0 + u1 * v1 + u2 * v2 + u3 * v3;
260:
261:                u0 = L2 / 2.0 * sinLat * cosLat;
262:                u1 = L4 / 24.0 * sinLat * Math.pow(cosLat, 3.0);
263:                u2 = L6 / 720.0 * sinLat * Math.pow(cosLat, 5.0);
264:                u3 = L8 / 40320.0 * sinLat * Math.pow(cosLat, 7.0);
265:                v1 = 5.0 - t2 + 9.0 * n2 + 4.0 * n4;
266:                v2 = 61.0 - 58.0 * t2 + t4 + 270.0 * n2 - 330.0 * t2 * n2
267:                        + 445.0 * n4 + 324.0 * n6 - 680.0 * n4 * t2 + 88.0 * n8
268:                        - 600.0 * n6 * t2 - 192.0 * n8 * t2;
269:                v3 = 1385.0 - 311.0 * t2 + 543.0 * t4 - t6;
270:                p.y = S.s / N + u0 + u1 * v1 + u2 * v2 + u3 * v3;
271:
272:                p.x = N * p.x;
273:                p.y = N * p.y;
274:            }
275:
276:            private double footPointLatitude(double y) {
277:                // returns the footpoint Latitude given the y coordinate
278:                double newlat;
279:                // returns the footpoint Latitude given the y coordinate
280:                double Lat1;
281:                // returns the footpoint Latitude given the y coordinate
282:                double flat;
283:                // returns the footpoint Latitude given the y coordinate
284:                double dflat;
285:                double a;
286:                a = currentSpheroid.getA();
287:                newlat = y / a;
288:                int i = 0;
289:                do {
290:                    Lat1 = newlat;
291:                    i++;
292:                    if (i == 100) {
293:                        //Prevent infinite loop. I observed that a typical number of iterations is 5. [Jon Aquino]
294:                        break;
295:                    }
296:                    S.compute(currentSpheroid, Lat1, 0);
297:                    flat = S.s - y;
298:                    dflat = a
299:                            * (S.a0 - 2.0 * S.a2 * Math.cos(2.0 * Lat1) + 4.0
300:                                    * S.a4 * Math.cos(4.0 * Lat1) - 6.0 * S.a6
301:                                    * Math.cos(6.0 * Lat1) + 8.0 * S.a8
302:                                    * Math.cos(8.0 * Lat1));
303:                    newlat = Lat1 - flat / dflat;
304:                    //Increased tolerance from 1E-16 to 1E-15. 1E-16 was causing an infinite loop.
305:                    //JA 6 Nov 2001.
306:                } while (Math.abs(newlat - Lat1) > 1.0e-015);
307:                Lat1 = newlat;
308:                return Lat1;
309:            }// END - footPointLatitude
310:
311:        }
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