Source Code Cross Referenced for Base64.java in  » Database-JDBC-Connection-Pool » postgresql » org » postgresql » util » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Database JDBC Connection Pool » postgresql » org.postgresql.util 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        package org.postgresql.util;
002:
003:        /**
004:         * This code is a stripped down version of Robert Harder's Public Domain
005:         * Base64 implementation. GZIP support, InputStream and OutputStream stuff
006:         * and some unneeded encode/decode methods have been removed.
007:         *
008:         * -- Original comments follow --
009:         *
010:         * Encodes and decodes to and from Base64 notation.
011:         *
012:         * <p>
013:         * Change Log:
014:         * </p>
015:         * <ul>
016:         *  <li>v2.1 - Cleaned up javadoc comments and unused variables and methods. Added
017:         *   some convenience methods for reading and writing to and from files.</li>
018:         *  <li>v2.0.2 - Now specifies UTF-8 encoding in places where the code fails on systems
019:         *   with other encodings (like EBCDIC).</li>
020:         *  <li>v2.0.1 - Fixed an error when decoding a single byte, that is, when the
021:         *   encoded data was a single byte.</li>
022:         *  <li>v2.0 - I got rid of methods that used booleans to set options. 
023:         *   Now everything is more consolidated and cleaner. The code now detects
024:         *   when data that's being decoded is gzip-compressed and will decompress it
025:         *   automatically. Generally things are cleaner. You'll probably have to
026:         *   change some method calls that you were making to support the new
027:         *   options format (<tt>int</tt>s that you "OR" together).</li>
028:         *  <li>v1.5.1 - Fixed bug when decompressing and decoding to a             
029:         *   byte[] using <tt>decode( String s, boolean gzipCompressed )</tt>.      
030:         *   Added the ability to "suspend" encoding in the Output Stream so        
031:         *   you can turn on and off the encoding if you need to embed base64       
032:         *   data in an otherwise "normal" stream (like an XML file).</li>  
033:         *  <li>v1.5 - Output stream pases on flush() command but doesn't do anything itself.
034:         *      This helps when using GZIP streams.
035:         *      Added the ability to GZip-compress objects before encoding them.</li>
036:         *  <li>v1.4 - Added helper methods to read/write files.</li>
037:         *  <li>v1.3.6 - Fixed OutputStream.flush() so that 'position' is reset.</li>
038:         *  <li>v1.3.5 - Added flag to turn on and off line breaks. Fixed bug in input stream
039:         *      where last buffer being read, if not completely full, was not returned.</li>
040:         *  <li>v1.3.4 - Fixed when "improperly padded stream" error was thrown at the wrong time.</li>
041:         *  <li>v1.3.3 - Fixed I/O streams which were totally messed up.</li>
042:         * </ul>
043:         *
044:         * <p>
045:         * I am placing this code in the Public Domain. Do with it as you will.
046:         * This software comes with no guarantees or warranties but with
047:         * plenty of well-wishing instead!
048:         * Please visit <a href="http://iharder.net/base64">http://iharder.net/base64</a>
049:         * periodically to check for updates or to contribute improvements.
050:         * </p>
051:         *
052:         * @author Robert Harder
053:         * @author rob@iharder.net
054:         * @version 2.1
055:         */
056:        public class Base64 {
057:
058:            /* ********  P U B L I C   F I E L D S  ******** */
059:
060:            /** No options specified. Value is zero. */
061:            public final static int NO_OPTIONS = 0;
062:
063:            /** Specify encoding. */
064:            public final static int ENCODE = 1;
065:
066:            /** Specify decoding. */
067:            public final static int DECODE = 0;
068:
069:            /** Don't break lines when encoding (violates strict Base64 specification) */
070:            public final static int DONT_BREAK_LINES = 8;
071:
072:            /* ********  P R I V A T E   F I E L D S  ******** */
073:
074:            /** Maximum line length (76) of Base64 output. */
075:            private final static int MAX_LINE_LENGTH = 76;
076:
077:            /** The equals sign (=) as a byte. */
078:            private final static byte EQUALS_SIGN = (byte) '=';
079:
080:            /** The new line character (\n) as a byte. */
081:            private final static byte NEW_LINE = (byte) '\n';
082:
083:            /** Preferred encoding. */
084:            private final static String PREFERRED_ENCODING = "UTF-8";
085:
086:            /** The 64 valid Base64 values. */
087:            private final static byte[] ALPHABET;
088:            private final static byte[] _NATIVE_ALPHABET = /* May be something funny like EBCDIC */
089:            { (byte) 'A', (byte) 'B', (byte) 'C', (byte) 'D', (byte) 'E',
090:                    (byte) 'F', (byte) 'G', (byte) 'H', (byte) 'I', (byte) 'J',
091:                    (byte) 'K', (byte) 'L', (byte) 'M', (byte) 'N', (byte) 'O',
092:                    (byte) 'P', (byte) 'Q', (byte) 'R', (byte) 'S', (byte) 'T',
093:                    (byte) 'U', (byte) 'V', (byte) 'W', (byte) 'X', (byte) 'Y',
094:                    (byte) 'Z', (byte) 'a', (byte) 'b', (byte) 'c', (byte) 'd',
095:                    (byte) 'e', (byte) 'f', (byte) 'g', (byte) 'h', (byte) 'i',
096:                    (byte) 'j', (byte) 'k', (byte) 'l', (byte) 'm', (byte) 'n',
097:                    (byte) 'o', (byte) 'p', (byte) 'q', (byte) 'r', (byte) 's',
098:                    (byte) 't', (byte) 'u', (byte) 'v', (byte) 'w', (byte) 'x',
099:                    (byte) 'y', (byte) 'z', (byte) '0', (byte) '1', (byte) '2',
100:                    (byte) '3', (byte) '4', (byte) '5', (byte) '6', (byte) '7',
101:                    (byte) '8', (byte) '9', (byte) '+', (byte) '/' };
102:
103:            /** Determine which ALPHABET to use. */
104:            static {
105:                byte[] __bytes;
106:                try {
107:                    __bytes = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
108:                            .getBytes(PREFERRED_ENCODING);
109:                } // end try
110:                catch (java.io.UnsupportedEncodingException use) {
111:                    __bytes = _NATIVE_ALPHABET; // Fall back to native encoding
112:                } // end catch
113:                ALPHABET = __bytes;
114:            } // end static
115:
116:            /** 
117:             * Translates a Base64 value to either its 6-bit reconstruction value
118:             * or a negative number indicating some other meaning.
119:             **/
120:            private final static byte[] DECODABET = { -9, -9, -9, -9, -9, -9,
121:                    -9, -9, -9, // Decimal  0 -  8
122:                    -5, -5, // Whitespace: Tab and Linefeed
123:                    -9, -9, // Decimal 11 - 12
124:                    -5, // Whitespace: Carriage Return
125:                    -9, -9, -9, -9, -9, -9, -9, -9, -9, -9, -9, -9, -9, // Decimal 14 - 26
126:                    -9, -9, -9, -9, -9, // Decimal 27 - 31
127:                    -5, // Whitespace: Space
128:                    -9, -9, -9, -9, -9, -9, -9, -9, -9, -9, // Decimal 33 - 42
129:                    62, // Plus sign at decimal 43
130:                    -9, -9, -9, // Decimal 44 - 46
131:                    63, // Slash at decimal 47
132:                    52, 53, 54, 55, 56, 57, 58, 59, 60, 61, // Numbers zero through nine
133:                    -9, -9, -9, // Decimal 58 - 60
134:                    -1, // Equals sign at decimal 61
135:                    -9, -9, -9, // Decimal 62 - 64
136:                    0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, // Letters 'A' through 'N'
137:                    14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, // Letters 'O' through 'Z'
138:                    -9, -9, -9, -9, -9, -9, // Decimal 91 - 96
139:                    26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, // Letters 'a' through 'm'
140:                    39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, // Letters 'n' through 'z'
141:                    -9, -9, -9, -9 // Decimal 123 - 126
142:            /*,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,     // Decimal 127 - 139
143:            -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,     // Decimal 140 - 152
144:            -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,     // Decimal 153 - 165
145:            -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,     // Decimal 166 - 178
146:            -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,     // Decimal 179 - 191
147:            -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,     // Decimal 192 - 204
148:            -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,     // Decimal 205 - 217
149:            -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,     // Decimal 218 - 230
150:            -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,     // Decimal 231 - 243
151:            -9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9,-9         // Decimal 244 - 255 */
152:            };
153:
154:            // I think I end up not using the BAD_ENCODING indicator.
155:            //private final static byte BAD_ENCODING    = -9; // Indicates error in encoding
156:            private final static byte WHITE_SPACE_ENC = -5; // Indicates white space in encoding
157:            private final static byte EQUALS_SIGN_ENC = -1; // Indicates equals sign in encoding
158:
159:            /** Defeats instantiation. */
160:            private Base64() {
161:            }
162:
163:            /* ********  E N C O D I N G   M E T H O D S  ******** */
164:
165:            /**
166:             * Encodes up to the first three bytes of array <var>threeBytes</var>
167:             * and returns a four-byte array in Base64 notation.
168:             * The actual number of significant bytes in your array is
169:             * given by <var>numSigBytes</var>.
170:             * The array <var>threeBytes</var> needs only be as big as
171:             * <var>numSigBytes</var>.
172:             * Code can reuse a byte array by passing a four-byte array as <var>b4</var>.
173:             *
174:             * @param b4 A reusable byte array to reduce array instantiation
175:             * @param threeBytes the array to convert
176:             * @param numSigBytes the number of significant bytes in your array
177:             * @return four byte array in Base64 notation.
178:             * @since 1.5.1
179:             */
180:            private static byte[] encode3to4(byte[] b4, byte[] threeBytes,
181:                    int numSigBytes) {
182:                encode3to4(threeBytes, 0, numSigBytes, b4, 0);
183:                return b4;
184:            } // end encode3to4
185:
186:            /**
187:             * Encodes up to three bytes of the array <var>source</var>
188:             * and writes the resulting four Base64 bytes to <var>destination</var>.
189:             * The source and destination arrays can be manipulated
190:             * anywhere along their length by specifying 
191:             * <var>srcOffset</var> and <var>destOffset</var>.
192:             * This method does not check to make sure your arrays
193:             * are large enough to accomodate <var>srcOffset</var> + 3 for
194:             * the <var>source</var> array or <var>destOffset</var> + 4 for
195:             * the <var>destination</var> array.
196:             * The actual number of significant bytes in your array is
197:             * given by <var>numSigBytes</var>.
198:             *
199:             * @param source the array to convert
200:             * @param srcOffset the index where conversion begins
201:             * @param numSigBytes the number of significant bytes in your array
202:             * @param destination the array to hold the conversion
203:             * @param destOffset the index where output will be put
204:             * @return the <var>destination</var> array
205:             * @since 1.3
206:             */
207:            private static byte[] encode3to4(byte[] source, int srcOffset,
208:                    int numSigBytes, byte[] destination, int destOffset) {
209:                //           1         2         3  
210:                // 01234567890123456789012345678901 Bit position
211:                // --------000000001111111122222222 Array position from threeBytes
212:                // --------|    ||    ||    ||    | Six bit groups to index ALPHABET
213:                //          >>18  >>12  >> 6  >> 0  Right shift necessary
214:                //                0x3f  0x3f  0x3f  Additional AND
215:
216:                // Create buffer with zero-padding if there are only one or two
217:                // significant bytes passed in the array.
218:                // We have to shift left 24 in order to flush out the 1's that appear
219:                // when Java treats a value as negative that is cast from a byte to an int.
220:                int inBuff = (numSigBytes > 0 ? ((source[srcOffset] << 24) >>> 8)
221:                        : 0)
222:                        | (numSigBytes > 1 ? ((source[srcOffset + 1] << 24) >>> 16)
223:                                : 0)
224:                        | (numSigBytes > 2 ? ((source[srcOffset + 2] << 24) >>> 24)
225:                                : 0);
226:
227:                switch (numSigBytes) {
228:                case 3:
229:                    destination[destOffset] = ALPHABET[(inBuff >>> 18)];
230:                    destination[destOffset + 1] = ALPHABET[(inBuff >>> 12) & 0x3f];
231:                    destination[destOffset + 2] = ALPHABET[(inBuff >>> 6) & 0x3f];
232:                    destination[destOffset + 3] = ALPHABET[(inBuff) & 0x3f];
233:                    return destination;
234:
235:                case 2:
236:                    destination[destOffset] = ALPHABET[(inBuff >>> 18)];
237:                    destination[destOffset + 1] = ALPHABET[(inBuff >>> 12) & 0x3f];
238:                    destination[destOffset + 2] = ALPHABET[(inBuff >>> 6) & 0x3f];
239:                    destination[destOffset + 3] = EQUALS_SIGN;
240:                    return destination;
241:
242:                case 1:
243:                    destination[destOffset] = ALPHABET[(inBuff >>> 18)];
244:                    destination[destOffset + 1] = ALPHABET[(inBuff >>> 12) & 0x3f];
245:                    destination[destOffset + 2] = EQUALS_SIGN;
246:                    destination[destOffset + 3] = EQUALS_SIGN;
247:                    return destination;
248:
249:                default:
250:                    return destination;
251:                } // end switch
252:            } // end encode3to4
253:
254:            /**
255:             * Encodes a byte array into Base64 notation.
256:             * Does not GZip-compress data.
257:             *
258:             * @param source The data to convert
259:             * @since 1.4
260:             */
261:            public static String encodeBytes(byte[] source) {
262:                return encodeBytes(source, 0, source.length, NO_OPTIONS);
263:            } // end encodeBytes
264:
265:            /**
266:             * Encodes a byte array into Base64 notation.
267:             * <p>
268:             * Valid options:<pre>
269:             *   GZIP: gzip-compresses object before encoding it.
270:             *   DONT_BREAK_LINES: don't break lines at 76 characters
271:             *     <i>Note: Technically, this makes your encoding non-compliant.</i>
272:             * </pre>
273:             * <p>
274:             * Example: <code>encodeBytes( myData, Base64.GZIP )</code> or
275:             * <p>
276:             * Example: <code>encodeBytes( myData, Base64.GZIP | Base64.DONT_BREAK_LINES )</code>
277:             *
278:             *
279:             * @param source The data to convert
280:             * @param options Specified options
281:             * @see Base64#DONT_BREAK_LINES
282:             * @since 2.0
283:             */
284:            public static String encodeBytes(byte[] source, int options) {
285:                return encodeBytes(source, 0, source.length, options);
286:            } // end encodeBytes
287:
288:            /**
289:             * Encodes a byte array into Base64 notation.
290:             * Does not GZip-compress data.
291:             *
292:             * @param source The data to convert
293:             * @param off Offset in array where conversion should begin
294:             * @param len Length of data to convert
295:             * @since 1.4
296:             */
297:            public static String encodeBytes(byte[] source, int off, int len) {
298:                return encodeBytes(source, off, len, NO_OPTIONS);
299:            } // end encodeBytes
300:
301:            /**
302:             * Encodes a byte array into Base64 notation.
303:             * <p>
304:             * Valid options:<pre>
305:             *   GZIP: gzip-compresses object before encoding it.
306:             *   DONT_BREAK_LINES: don't break lines at 76 characters
307:             *     <i>Note: Technically, this makes your encoding non-compliant.</i>
308:             * </pre>
309:             * <p>
310:             * Example: <code>encodeBytes( myData, Base64.GZIP )</code> or
311:             * <p>
312:             * Example: <code>encodeBytes( myData, Base64.GZIP | Base64.DONT_BREAK_LINES )</code>
313:             *
314:             *
315:             * @param source The data to convert
316:             * @param off Offset in array where conversion should begin
317:             * @param len Length of data to convert
318:             * @param options Specified options
319:             * @see Base64#DONT_BREAK_LINES
320:             * @since 2.0
321:             */
322:            public static String encodeBytes(byte[] source, int off, int len,
323:                    int options) {
324:                // Isolate options
325:                int dontBreakLines = (options & DONT_BREAK_LINES);
326:
327:                // Else, don't compress. Better not to use streams at all then.
328:                {
329:                    // Convert option to boolean in way that code likes it.
330:                    boolean breakLines = dontBreakLines == 0;
331:
332:                    int len43 = len * 4 / 3;
333:                    byte[] outBuff = new byte[(len43) // Main 4:3
334:                            + ((len % 3) > 0 ? 4 : 0) // Account for padding
335:                            + (breakLines ? (len43 / MAX_LINE_LENGTH) : 0)]; // New lines      
336:                    int d = 0;
337:                    int e = 0;
338:                    int len2 = len - 2;
339:                    int lineLength = 0;
340:                    for (; d < len2; d += 3, e += 4) {
341:                        encode3to4(source, d + off, 3, outBuff, e);
342:
343:                        lineLength += 4;
344:                        if (breakLines && lineLength == MAX_LINE_LENGTH) {
345:                            outBuff[e + 4] = NEW_LINE;
346:                            e++;
347:                            lineLength = 0;
348:                        } // end if: end of line
349:                    } // en dfor: each piece of array
350:
351:                    if (d < len) {
352:                        encode3to4(source, d + off, len - d, outBuff, e);
353:                        e += 4;
354:                    } // end if: some padding needed
355:
356:                    // Return value according to relevant encoding.
357:                    try {
358:                        return new String(outBuff, 0, e, PREFERRED_ENCODING);
359:                    } // end try
360:                    catch (java.io.UnsupportedEncodingException uue) {
361:                        return new String(outBuff, 0, e);
362:                    } // end catch
363:
364:                } // end else: don't compress
365:
366:            } // end encodeBytes
367:
368:            /* ********  D E C O D I N G   M E T H O D S  ******** */
369:
370:            /**
371:             * Decodes four bytes from array <var>source</var>
372:             * and writes the resulting bytes (up to three of them)
373:             * to <var>destination</var>.
374:             * The source and destination arrays can be manipulated
375:             * anywhere along their length by specifying 
376:             * <var>srcOffset</var> and <var>destOffset</var>.
377:             * This method does not check to make sure your arrays
378:             * are large enough to accomodate <var>srcOffset</var> + 4 for
379:             * the <var>source</var> array or <var>destOffset</var> + 3 for
380:             * the <var>destination</var> array.
381:             * This method returns the actual number of bytes that 
382:             * were converted from the Base64 encoding.
383:             * 
384:             *
385:             * @param source the array to convert
386:             * @param srcOffset the index where conversion begins
387:             * @param destination the array to hold the conversion
388:             * @param destOffset the index where output will be put
389:             * @return the number of decoded bytes converted
390:             * @since 1.3
391:             */
392:            private static int decode4to3(byte[] source, int srcOffset,
393:                    byte[] destination, int destOffset) {
394:                // Example: Dk==
395:                if (source[srcOffset + 2] == EQUALS_SIGN) {
396:                    // Two ways to do the same thing. Don't know which way I like best.
397:                    //int outBuff =   ( ( DECODABET[ source[ srcOffset    ] ] << 24 ) >>>  6 )
398:                    //              | ( ( DECODABET[ source[ srcOffset + 1] ] << 24 ) >>> 12 );
399:                    int outBuff = ((DECODABET[source[srcOffset]] & 0xFF) << 18)
400:                            | ((DECODABET[source[srcOffset + 1]] & 0xFF) << 12);
401:
402:                    destination[destOffset] = (byte) (outBuff >>> 16);
403:                    return 1;
404:                }
405:
406:                // Example: DkL=
407:                else if (source[srcOffset + 3] == EQUALS_SIGN) {
408:                    // Two ways to do the same thing. Don't know which way I like best.
409:                    //int outBuff =   ( ( DECODABET[ source[ srcOffset     ] ] << 24 ) >>>  6 )
410:                    //              | ( ( DECODABET[ source[ srcOffset + 1 ] ] << 24 ) >>> 12 )
411:                    //              | ( ( DECODABET[ source[ srcOffset + 2 ] ] << 24 ) >>> 18 );
412:                    int outBuff = ((DECODABET[source[srcOffset]] & 0xFF) << 18)
413:                            | ((DECODABET[source[srcOffset + 1]] & 0xFF) << 12)
414:                            | ((DECODABET[source[srcOffset + 2]] & 0xFF) << 6);
415:
416:                    destination[destOffset] = (byte) (outBuff >>> 16);
417:                    destination[destOffset + 1] = (byte) (outBuff >>> 8);
418:                    return 2;
419:                }
420:
421:                // Example: DkLE
422:                else {
423:                    try {
424:                        // Two ways to do the same thing. Don't know which way I like best.
425:                        //int outBuff =   ( ( DECODABET[ source[ srcOffset     ] ] << 24 ) >>>  6 )
426:                        //              | ( ( DECODABET[ source[ srcOffset + 1 ] ] << 24 ) >>> 12 )
427:                        //              | ( ( DECODABET[ source[ srcOffset + 2 ] ] << 24 ) >>> 18 )
428:                        //              | ( ( DECODABET[ source[ srcOffset + 3 ] ] << 24 ) >>> 24 );
429:                        int outBuff = ((DECODABET[source[srcOffset]] & 0xFF) << 18)
430:                                | ((DECODABET[source[srcOffset + 1]] & 0xFF) << 12)
431:                                | ((DECODABET[source[srcOffset + 2]] & 0xFF) << 6)
432:                                | ((DECODABET[source[srcOffset + 3]] & 0xFF));
433:
434:                        destination[destOffset] = (byte) (outBuff >> 16);
435:                        destination[destOffset + 1] = (byte) (outBuff >> 8);
436:                        destination[destOffset + 2] = (byte) (outBuff);
437:
438:                        return 3;
439:                    } catch (Exception e) {
440:                        System.out.println("" + source[srcOffset] + ": "
441:                                + (DECODABET[source[srcOffset]]));
442:                        System.out.println("" + source[srcOffset + 1] + ": "
443:                                + (DECODABET[source[srcOffset + 1]]));
444:                        System.out.println("" + source[srcOffset + 2] + ": "
445:                                + (DECODABET[source[srcOffset + 2]]));
446:                        System.out.println("" + source[srcOffset + 3] + ": "
447:                                + (DECODABET[source[srcOffset + 3]]));
448:                        return -1;
449:                    } //e nd catch
450:                }
451:            } // end decodeToBytes
452:
453:            /**
454:             * Very low-level access to decoding ASCII characters in
455:             * the form of a byte array. Does not support automatically
456:             * gunzipping or any other "fancy" features.
457:             *
458:             * @param source The Base64 encoded data
459:             * @param off    The offset of where to begin decoding
460:             * @param len    The length of characters to decode
461:             * @return decoded data
462:             * @since 1.3
463:             */
464:            public static byte[] decode(byte[] source, int off, int len) {
465:                int len34 = len * 3 / 4;
466:                byte[] outBuff = new byte[len34]; // Upper limit on size of output
467:                int outBuffPosn = 0;
468:
469:                byte[] b4 = new byte[4];
470:                int b4Posn = 0;
471:                int i = 0;
472:                byte sbiCrop = 0;
473:                byte sbiDecode = 0;
474:                for (i = off; i < off + len; i++) {
475:                    sbiCrop = (byte) (source[i] & 0x7f); // Only the low seven bits
476:                    sbiDecode = DECODABET[sbiCrop];
477:
478:                    if (sbiDecode >= WHITE_SPACE_ENC) // White space, Equals sign or better
479:                    {
480:                        if (sbiDecode >= EQUALS_SIGN_ENC) {
481:                            b4[b4Posn++] = sbiCrop;
482:                            if (b4Posn > 3) {
483:                                outBuffPosn += decode4to3(b4, 0, outBuff,
484:                                        outBuffPosn);
485:                                b4Posn = 0;
486:
487:                                // If that was the equals sign, break out of 'for' loop
488:                                if (sbiCrop == EQUALS_SIGN)
489:                                    break;
490:                            } // end if: quartet built
491:
492:                        } // end if: equals sign or better
493:
494:                    } // end if: white space, equals sign or better
495:                    else {
496:                        System.err.println("Bad Base64 input character at " + i
497:                                + ": " + source[i] + "(decimal)");
498:                        return null;
499:                    } // end else: 
500:                } // each input character
501:
502:                byte[] out = new byte[outBuffPosn];
503:                System.arraycopy(outBuff, 0, out, 0, outBuffPosn);
504:                return out;
505:            } // end decode
506:
507:            /**
508:             * Decodes data from Base64 notation, automatically
509:             * detecting gzip-compressed data and decompressing it.
510:             *
511:             * @param s the string to decode
512:             * @return the decoded data
513:             * @since 1.4
514:             */
515:            public static byte[] decode(String s) {
516:                byte[] bytes;
517:                try {
518:                    bytes = s.getBytes(PREFERRED_ENCODING);
519:                } // end try
520:                catch (java.io.UnsupportedEncodingException uee) {
521:                    bytes = s.getBytes();
522:                } // end catch
523:                //</change>
524:
525:                // Decode
526:                bytes = decode(bytes, 0, bytes.length);
527:
528:                return bytes;
529:            } // end decode
530:
531:        } // end class Base64
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