Source Code Cross Referenced for CompressionStreamColor.java in  » 6.0-JDK-Modules » java-3d » com » sun » j3d » utils » geometry » compression » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.utils.geometry.compression 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: CompressionStreamColor.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.3 $
041:         * $Date: 2007/02/09 17:20:22 $
042:         * $State: Exp $
043:         */
044:
045:        package com.sun.j3d.utils.geometry.compression;
046:
047:        import javax.vecmath.Color3f;
048:        import javax.vecmath.Color4f;
049:
050:        /**
051:         * This class represents a color in a compression stream. It maintains both
052:         * floating-point and quantized representations.  This color may be bundled
053:         * with a vertex or exist separately as a global color.
054:         */
055:        class CompressionStreamColor extends CompressionStreamElement {
056:            private int R, G, B, A;
057:            private boolean color3;
058:            private boolean color4;
059:            private float colorR, colorG, colorB, colorA;
060:
061:            int rAbsolute, gAbsolute, bAbsolute, aAbsolute;
062:
063:            /**
064:             * Create a CompressionStreamColor.
065:             *
066:             * @param stream CompressionStream associated with this element
067:             * @param color3 floating-point representation to be encoded
068:             */
069:            CompressionStreamColor(CompressionStream stream, Color3f c3) {
070:                this .color4 = false;
071:                this .color3 = true;
072:                colorR = c3.x;
073:                colorG = c3.y;
074:                colorB = c3.z;
075:                colorA = 0.0f;
076:                stream.byteCount += 12;
077:            }
078:
079:            /**
080:             * Create a CompressionStreamColor.
081:             *
082:             * @param stream CompressionStream associated with this element
083:             * @param color4 floating-point representation to be encoded
084:             */
085:            CompressionStreamColor(CompressionStream stream, Color4f c4) {
086:                this .color3 = false;
087:                this .color4 = true;
088:                colorR = c4.x;
089:                colorG = c4.y;
090:                colorB = c4.z;
091:                colorA = c4.w;
092:                stream.byteCount += 16;
093:            }
094:
095:            /**
096:             * Quantize a floating point color to fixed point integer components of
097:             * the specified number of bits.  The bit length can range from a maximum
098:             * of 16 to a minimum of 2 bits since negative colors are not defined.<p>
099:             * 
100:             * The bit length is the total number of bits in the signed version of the
101:             * fixed point representation of the input color, which is assumed to
102:             * be normalized into the [0..1) range.  With the maximum bit length of
103:             * 16, 15 bits of positive colors can be represented; a bit length of 9 is
104:             * needed to get the 8 bit positive color size in common use.<p>
105:             *
106:             * @param stream CompressionStream associated with this element
107:             * @param table HuffmanTable for collecting data about the quantized
108:             * representation of this element
109:             */
110:            void quantize(CompressionStream stream, HuffmanTable huffmanTable) {
111:                // Clamp quantization.
112:                int quant = (stream.colorQuant < 2 ? 2
113:                        : (stream.colorQuant > 16 ? 16 : stream.colorQuant));
114:
115:                absolute = false;
116:                if (stream.firstColor || stream.colorQuantChanged) {
117:                    absolute = true;
118:                    stream.lastColor[0] = 0;
119:                    stream.lastColor[1] = 0;
120:                    stream.lastColor[2] = 0;
121:                    stream.lastColor[3] = 0;
122:                    stream.firstColor = false;
123:                    stream.colorQuantChanged = false;
124:                }
125:
126:                // Convert the floating point position to s.15 2's complement.
127:                if (color3) {
128:                    R = (int) (colorR * 32768.0);
129:                    G = (int) (colorG * 32768.0);
130:                    B = (int) (colorB * 32768.0);
131:                    A = 0;
132:                } else if (color4) {
133:                    R = (int) (colorR * 32768.0);
134:                    G = (int) (colorG * 32768.0);
135:                    B = (int) (colorB * 32768.0);
136:                    A = (int) (colorA * 32768.0);
137:                }
138:
139:                // Clamp color components.
140:                R = (R > 32767 ? 32767 : (R < 0 ? 0 : R));
141:                G = (G > 32767 ? 32767 : (G < 0 ? 0 : G));
142:                B = (B > 32767 ? 32767 : (B < 0 ? 0 : B));
143:                A = (A > 32767 ? 32767 : (A < 0 ? 0 : A));
144:
145:                // Compute quantized values.
146:                R &= quantizationMask[quant];
147:                G &= quantizationMask[quant];
148:                B &= quantizationMask[quant];
149:                A &= quantizationMask[quant];
150:
151:                // Copy and retain absolute color for mesh buffer lookup.
152:                rAbsolute = R;
153:                gAbsolute = G;
154:                bAbsolute = B;
155:                aAbsolute = A;
156:
157:                // Compute deltas.
158:                R -= stream.lastColor[0];
159:                G -= stream.lastColor[1];
160:                B -= stream.lastColor[2];
161:                A -= stream.lastColor[3];
162:
163:                // Update last values.
164:                stream.lastColor[0] += R;
165:                stream.lastColor[1] += G;
166:                stream.lastColor[2] += B;
167:                stream.lastColor[3] += A;
168:
169:                // Compute length and shift common to all components.
170:                if (color3)
171:                    computeLengthShift(R, G, B);
172:
173:                else if (color4)
174:                    computeLengthShift(R, G, B, A);
175:
176:                // 0-length components are allowed only for normals.
177:                if (length == 0)
178:                    length = 1;
179:
180:                // Add this element to the Huffman table associated with this stream.
181:                huffmanTable.addColorEntry(length, shift, absolute);
182:            }
183:
184:            /**
185:             * Output a setColor command.
186:             *
187:             * @param table HuffmanTable mapping quantized representations to
188:             * compressed encodings
189:             * @param output CommandStream for collecting compressed output
190:             */
191:            void outputCommand(HuffmanTable table, CommandStream output) {
192:                outputColor(table, output, CommandStream.SET_COLOR, 8);
193:            }
194:
195:            /**
196:             * Output a color subcommand.
197:             *
198:             * @param table HuffmanTable mapping quantized representations to
199:             * compressed encodings
200:             * @param output CommandStream for collecting compressed output
201:             */
202:            void outputSubcommand(HuffmanTable table, CommandStream output) {
203:
204:                outputColor(table, output, 0, 6);
205:            }
206:
207:            //
208:            // Output the final compressed bits to the output command stream.  
209:            //
210:            private void outputColor(HuffmanTable table, CommandStream output,
211:                    int header, int headerLength) {
212:                HuffmanNode t;
213:
214:                // Look up the Huffman token for this compression stream element.
215:                t = table.getColorEntry(length, shift, absolute);
216:
217:                // Construct the color subcommand components.  The maximum length of a
218:                // color subcommand is 70 bits (a tag with a length of 6 followed by 4
219:                // components of 16 bits each).  The subcommand is therefore
220:                // constructed initially using just the first 3 components, with the
221:                // 4th component added later after the tag has been shifted into the
222:                // subcommand header.
223:                int componentLength = t.dataLength - t.shift;
224:                int subcommandLength = t.tagLength + (3 * componentLength);
225:
226:                R = (R >> t.shift) & (int) lengthMask[componentLength];
227:                G = (G >> t.shift) & (int) lengthMask[componentLength];
228:                B = (B >> t.shift) & (int) lengthMask[componentLength];
229:
230:                long colorSubcommand = (((long) t.tag) << (3 * componentLength))
231:                        | (((long) R) << (2 * componentLength))
232:                        | (((long) G) << (1 * componentLength))
233:                        | (((long) B) << (0 * componentLength));
234:
235:                if (subcommandLength < 6) {
236:                    // The header will have some empty bits.  The Huffman tag
237:                    // computation will prevent this if necessary.
238:                    header |= (int) (colorSubcommand << (6 - subcommandLength));
239:                    subcommandLength = 0;
240:                } else {
241:                    // Move the 1st 6 bits of the subcommand into the header.
242:                    header |= (int) (colorSubcommand >>> (subcommandLength - 6));
243:                    subcommandLength -= 6;
244:                }
245:
246:                // Add alpha if present.
247:                if (color4) {
248:                    A = (A >> t.shift) & (int) lengthMask[componentLength];
249:                    colorSubcommand = (colorSubcommand << componentLength) | A;
250:                    subcommandLength += componentLength;
251:                }
252:
253:                // Add the header and body to the output buffer.
254:                output.addCommand(header, headerLength, colorSubcommand,
255:                        subcommandLength);
256:            }
257:
258:            public String toString() {
259:                String d = absolute ? "" : "delta ";
260:                String c = (colorR + " " + colorG + " " + colorB + (color4 ? (" " + colorA)
261:                        : ""));
262:
263:                return "color: " + c + "\n" + " fixed point " + d + +R + " "
264:                        + G + " " + B + "\n" + " length " + length + " shift "
265:                        + shift + (absolute ? " absolute" : " relative");
266:            }
267:        }
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