Source Code Cross Referenced for SceneBase.java in  » 6.0-JDK-Modules » java-3d » com » sun » j3d » loaders » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.loaders 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: SceneBase.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.4 $
041:         * $Date: 2007/02/09 17:20:06 $
042:         * $State: Exp $
043:         */
044:
045:        package com.sun.j3d.loaders;
046:
047:        import java.lang.Float;
048:
049:        import java.util.Hashtable;
050:        import java.util.Vector;
051:        import java.util.Enumeration;
052:
053:        import javax.media.j3d.Behavior;
054:        import javax.media.j3d.BranchGroup;
055:        import javax.media.j3d.TransformGroup;
056:        import javax.media.j3d.Light;
057:        import javax.media.j3d.Background;
058:        import javax.media.j3d.Fog;
059:        import javax.media.j3d.Sound;
060:
061:        /**
062:         * This class implements the Scene interface and extends it to incorporate
063:         * utilities that could be used by loaders.  There should be little need
064:         * for future loaders to subclass this, or to implement Scene directly,
065:         * as the functionality of a SceneBase is fairly straightforward.  This
066:         * class is responsible for both the storage and retrieval of data from
067:         * the Scene.  The storage methods (used only by Loader writers) are all
068:         * of the add* routines.  The retrieval methods (used primarily by Loader
069:         * users) are all of the get* routines.
070:         */
071:        public class SceneBase implements  Scene {
072:
073:            BranchGroup sceneGroup = null;
074:            BranchGroup behaviorGroup = null;
075:            Hashtable namedObjects = new Hashtable();
076:            String description = null;
077:
078:            Vector viewVector = new Vector();
079:            Vector hfovVector = new Vector();
080:            Vector behaviorVector = new Vector();
081:            Vector lightVector = new Vector();
082:            Vector fogVector = new Vector();
083:            Vector backgroundVector = new Vector();
084:            Vector soundVector = new Vector();
085:
086:            // Add methods
087:
088:            /**
089:             * Sets the sceneGroup to be the group that is passed in.
090:             */
091:            public void setSceneGroup(BranchGroup scene) {
092:                sceneGroup = scene;
093:            }
094:
095:            /**
096:             * Adds the given group to the list of view groups.
097:             */
098:            public void addViewGroup(TransformGroup tg) {
099:                viewVector.addElement(tg);
100:            }
101:
102:            /**
103:             * Adds the given field of view value to the list of field of view values.
104:             */
105:            public void addHorizontalFOV(float hfov) {
106:                hfovVector.addElement(new Float(hfov));
107:            }
108:
109:            /**
110:             * Adds the given behavior to a list of behaviors 
111:             */
112:            public void addBehaviorNode(Behavior b) {
113:                behaviorVector.addElement(b);
114:            }
115:
116:            /**
117:             * Adds the given Light node to the list of lights.
118:             */
119:            public void addLightNode(Light light) {
120:                lightVector.addElement(light);
121:            }
122:
123:            /**
124:             * Adds the given Background node to the list of backgrounds.
125:             */
126:            public void addBackgroundNode(Background background) {
127:                backgroundVector.addElement(background);
128:            }
129:
130:            /**
131:             * Adds the given Sound node to the list of sounds.
132:             */
133:            public void addSoundNode(Sound sound) {
134:                soundVector.addElement(sound);
135:            }
136:
137:            /**
138:             * Adds the given Fog node to the list of fog nodes.
139:             */
140:            public void addFogNode(Fog fog) {
141:                fogVector.addElement(fog);
142:            }
143:
144:            /**
145:             * Sets the text description of the scene to the passed in String.
146:             */
147:            public void addDescription(String descriptionString) {
148:                description = descriptionString;
149:            }
150:
151:            /**
152:             * Adds the given String/Object pair to the table of named objects.
153:             */
154:            public void addNamedObject(String name, Object object) {
155:                if (namedObjects.get(name) == null)
156:                    namedObjects.put(name, object);
157:                else {
158:                    // key already exists - append a unique integer to end of name
159:                    int nameIndex = 1;
160:                    boolean done = false;
161:                    while (!done) {
162:                        // Iterate starting from "[1]" until we find a unique key
163:                        String tempName = name + "[" + nameIndex + "]";
164:                        if (namedObjects.get(tempName) == null) {
165:                            namedObjects.put(tempName, object);
166:                            done = true;
167:                        }
168:                        nameIndex++;
169:                    }
170:                }
171:            }
172:
173:            /**
174:             * This method returns the BranchGroup containing the overall
175:             * scene loaded by the loader.
176:             */
177:            public BranchGroup getSceneGroup() {
178:                return sceneGroup;
179:            }
180:
181:            /**
182:             * This method returns an array of all View Groups defined in the file.
183:             * A View Group is defined as a TransformGroup which contains a
184:             * ViewPlatform.  The TransformGroup holds the position/orientation
185:             * information for the given ViewPlatform and the ViewPlatform
186:             * holds an view-specific information, such as Field of View.
187:             */
188:            public TransformGroup[] getViewGroups() {
189:                if (viewVector.isEmpty())
190:                    return null;
191:                TransformGroup[] viewGroups = new TransformGroup[viewVector
192:                        .size()];
193:                viewVector.copyInto(viewGroups);
194:                return viewGroups;
195:            }
196:
197:            /**
198:             * This method returns an array of floats that contains the horizontal
199:             * field of view values for each corresponding entry in the array of
200:             * view groups returned by the method getViewGroups. 
201:             */
202:            public float[] getHorizontalFOVs() {
203:                if (hfovVector.isEmpty())
204:                    return null;
205:
206:                int arraySize = hfovVector.size();
207:                float[] hfovs = new float[arraySize];
208:                Float[] tmpFovs = new Float[hfovVector.size()];
209:                hfovVector.copyInto(tmpFovs);
210:
211:                // copy to array of floats and delete Floats
212:                for (int i = 0; i < arraySize; i++) {
213:                    hfovs[i] = tmpFovs[i].floatValue();
214:                    tmpFovs[i] = null;
215:                }
216:                return hfovs;
217:            }
218:
219:            /**
220:             * This method returns an array of all Lights defined in the file.
221:             */
222:            public Light[] getLightNodes() {
223:                if (lightVector.isEmpty())
224:                    return null;
225:                Light[] lightNodes = new Light[lightVector.size()];
226:                lightVector.copyInto(lightNodes);
227:                return lightNodes;
228:            }
229:
230:            /**
231:             * This method returns a Hashtable which contains a list of all named
232:             * objects in the file and their associated scene graph objects.  The
233:             * naming scheme for file objects is file-type dependent, but may include
234:             * such names as the DEF names of Vrml or filenames of subjects (as
235:             * in Lightwave 3D).
236:             */
237:            public Hashtable getNamedObjects() {
238:                return namedObjects;
239:            }
240:
241:            /**
242:             * This method returns an array of all Background nodes defined in the
243:             * file.
244:             */
245:            public Background[] getBackgroundNodes() {
246:                if (backgroundVector.isEmpty())
247:                    return null;
248:                Background[] backgroundNodes = new Background[backgroundVector
249:                        .size()];
250:                backgroundVector.copyInto(backgroundNodes);
251:                return backgroundNodes;
252:            }
253:
254:            /**
255:             * This method returns an array of all Fog nodes defined in the
256:             * file.
257:             */
258:            public Fog[] getFogNodes() {
259:                if (fogVector.isEmpty())
260:                    return null;
261:                Fog[] fogNodes = new Fog[fogVector.size()];
262:                fogVector.copyInto(fogNodes);
263:                return fogNodes;
264:            }
265:
266:            /**
267:             * This method returns a group containing all of the Behavior nodes
268:             * in the scene.
269:             */
270:            public Behavior[] getBehaviorNodes() {
271:                if (behaviorVector.isEmpty())
272:                    return null;
273:                Behavior[] behaviorNodes = new Behavior[behaviorVector.size()];
274:                behaviorVector.copyInto(behaviorNodes);
275:
276:                return behaviorNodes;
277:            }
278:
279:            /**
280:             * This method returns an array of all of the Sound nodes defined
281:             * in the file.
282:             */
283:            public Sound[] getSoundNodes() {
284:                if (soundVector.isEmpty())
285:                    return null;
286:                Sound[] soundNodes = new Sound[soundVector.size()];
287:                soundVector.copyInto(soundNodes);
288:                return soundNodes;
289:            }
290:
291:            /**
292:             * This method returns the text description of the file.  If no
293:             * such description exists, this method should return null.
294:             */
295:            public String getDescription() {
296:                return description;
297:            }
298:
299:        }
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