Source Code Cross Referenced for GestureSequence.java in  » 6.0-JDK-Modules » java-3d » com » db » hanim » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.db.hanim 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright (c) 2000-2001 Silvere Martin-Michiellot All Rights Reserved.
003:         *
004:         * Silvere Martin-Michiellot grants you ("Licensee") a non-exclusive,
005:         * royalty free, license to use, but not to modify or redistribute this
006:         * software in source and binary code form,
007:         * provided that i) this copyright notice and license appear on all copies of
008:         * the software; and ii) Licensee does not utilize the software in a manner
009:         * which is disparaging to Silvere Martin-Michiellot.
010:         *
011:         * This software is provided "AS IS," without a warranty of any kind. ALL
012:         * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
013:         * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
014:         * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. Silvere Martin-Michiellot
015:         * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
016:         * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
017:         * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL
018:         * Silvere Martin-Michiellot OR ITS LICENSORS BE LIABLE
019:         * FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
020:         * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
021:         * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
022:         * OR INABILITY TO USE SOFTWARE, EVEN IF Silvere Martin-Michiellot HAS BEEN
023:         * ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
024:         *
025:         * This software is not designed or intended for use in on-line control of
026:         * aircraft, air traffic, aircraft navigation or aircraft communications; or in
027:         * the design, construction, operation or maintenance of any nuclear
028:         * facility. Licensee represents and warrants that it will not use or
029:         * redistribute the Software for such purposes.
030:         *
031:         * @Author: Silvere Martin-Michiellot for Digital Biosphere
032:         * @Version: 1.1 (to stay in touch with h-anim)
033:         *
034:         */
035:
036:        package com.db.hanim;
037:
038:        import java.util.*;
039:        import javax.vecmath.*;
040:        import javax.media.j3d.*;
041:
042:        /**
043:         * This class is to implement a GestureSequence. A GestureSequence is a sequence of actions built out successive gestures. This class is useful when you want a single smooth interpolation between two or more gestures. For example run and leap is a common combination.
044:         *
045:         * @author Silvere Martin-Michiellot
046:         * @version 1.0, 01 Mar 2000
047:         */
048:
049:        public class GestureSequence extends Object {
050:
051:            private static final long DEFAULT_INTERVAL = 20L;
052:
053:            /**
054:             * Constructs a new GestureSequence. This class needs only to be instanciated once.
055:             */
056:            public GestureSequence() {
057:
058:                super ();
059:
060:            }
061:
062:            /**
063:             * Gets the Gesture that is the combination of the successive Gestures of the Vector. You have to set-up and fill your own vector. This vector should contain only Gesture of the same Humanoid and mustn't loop.
064:             * Resultant duration is the sum of all Gestures duration times their loop plus the number of gesture minus one times the interval.
065:             * Resultant loop will value 1.
066:             * @param interval the time interval between two consecutive gestures
067:             * @return a single Gesture that is the sequence of the consecutive Gestures
068:             */
069:            //Outputs a Gesture that is the combination of the successive Gestures of the Vector
070:            //duration is the sum of all Gestures duration times their loop plus the number of gesture minus one times the interval
071:            //resultant loop will value 1
072:            public static Gesture getGesture(Vector vector, long interval) {
073:
074:                Gesture gesture;
075:                Gesture currentGesture;
076:                Humanoid humanoid;
077:                String gestureName;
078:                long gestureDuration;
079:                int gestureLoop;
080:                BranchGroup branchGroup;
081:                Vector gestureSequenceJoints;
082:                String currentJointName;
083:                Interpolator gestureInterpolator;
084:                Vector knots;
085:                Vector positions;
086:                Vector quats;
087:                float intervalKnots;
088:                float[] gestureKnots;
089:                Point3f[] gesturePositions;
090:                Quat4f[] gestureQuats;
091:                float currentGestureDuration;
092:                float currentGestureBeginning;
093:                Point3f position;
094:                Quat4f quat;
095:                Object[] objects;
096:                float[] floats;
097:
098:                int i;
099:                int j;
100:                boolean good;
101:
102:                if ((vector != null) && (vector.size() > 0)
103:                        && (interval > 0.0f)) {
104:
105:                    //Vector must contain only Gestures
106:                    i = 0;
107:                    good = true;
108:
109:                    while ((i < vector.size()) && good) {
110:                        good = (vector.elementAt(i) instanceof  Gesture);
111:                        i++;
112:                    }
113:
114:                    if (good) {
115:                        //humanoid must always be the same otherwise the combination if meaningless
116:                        //mustn't loop indefinately otherwise combination does not include the last Gestures
117:                        if (vector.size() > 1) {
118:
119:                            i = 0;
120:                            good = true;
121:                            humanoid = ((Gesture) vector.elementAt(i))
122:                                    .getHumanoid();
123:
124:                            while ((i < vector.size()) && good) {
125:                                good = (((Gesture) vector.elementAt(i))
126:                                        .getHumanoid() == humanoid);
127:                                i++;
128:                            }
129:
130:                        } else {
131:                            good = true;
132:                        }
133:
134:                        if (good) {
135:                            i = 0;
136:                            good = true;
137:
138:                            while ((i < vector.size()) && good) {
139:                                good = (((Gesture) vector.elementAt(i))
140:                                        .getLoop() != -1);
141:                                i++;
142:                            }
143:
144:                            if (good) {
145:                                //quicker implementations surely exist but calls to GestureSequence should be relatively rare and concerns
146:                                //mostly designers that can use the GestureSequence at design time and  propose their final compiled code with the
147:                                //already converted GestureSequence.
148:
149:                                //browse each BranchGroup of the Vector and build a String[] of all Joint names used in any of the Gestures
150:                                humanoid = ((Gesture) vector.elementAt(0))
151:                                        .getHumanoid();
152:                                gestureName = new String();
153:                                gestureDuration = 0L + (vector.size() - 1)
154:                                        * interval;
155:                                gestureLoop = 1;
156:                                gestureSequenceJoints = new Vector();
157:                                for (i = 0; i < vector.size(); i++) {
158:                                    currentGesture = (Gesture) vector
159:                                            .elementAt(i);
160:                                    gestureName = gestureName
161:                                            .concat(currentGesture.getName());
162:                                    gestureDuration = gestureDuration
163:                                            + (currentGesture.getLoop() * currentGesture
164:                                                    .getDuration());
165:                                    branchGroup = currentGesture
166:                                            .getBranchGroup();
167:                                    for (j = 0; j < branchGroup.numChildren(); j++) {
168:                                        currentJointName = (String) (branchGroup
169:                                                .getChild(j).getUserData());
170:                                        if (!exists(gestureSequenceJoints,
171:                                                currentJointName)) {
172:                                            gestureSequenceJoints
173:                                                    .add(currentJointName);
174:                                        }
175:                                    }
176:                                }
177:
178:                                gesture = new Gesture(humanoid, gestureName,
179:                                        gestureDuration, gestureLoop);
180:                                //for each jointName (appearing in the resulting sequence) browse the Gestures to build the corresponding Interpolator
181:                                intervalKnots = interval / gestureDuration;
182:                                for (i = 0; i < gestureSequenceJoints.size(); i++) {
183:                                    currentGestureDuration = 0.0f;
184:                                    currentGestureBeginning = 0.0f;
185:                                    knots = new Vector();
186:                                    positions = new Vector();
187:                                    quats = new Vector();
188:                                    for (j = 0; j < vector.size(); j++) {
189:                                        gestureInterpolator = find(
190:                                                (Gesture) vector.elementAt(j),
191:                                                (String) gestureSequenceJoints
192:                                                        .get(i));
193:                                        currentGestureBeginning = currentGestureBeginning
194:                                                + currentGestureDuration;
195:                                        currentGestureDuration = ((float) (((Gesture) vector
196:                                                .elementAt(j)).getLoop() * ((Gesture) vector
197:                                                .elementAt(j)).getDuration()))
198:                                                / ((float) gestureDuration);
199:                                        if (gestureInterpolator != null) {
200:                                            //if it is the continuation of the sequence for that joint
201:                                            if (knots.size() > 0) {
202:                                                if (gestureInterpolator instanceof  PositionPathInterpolator) {
203:                                                    gestureKnots = new float[((PositionPathInterpolator) gestureInterpolator)
204:                                                            .getArrayLengths()];
205:                                                    gesturePositions = new Point3f[((PositionPathInterpolator) gestureInterpolator)
206:                                                            .getArrayLengths()];
207:                                                    ((PositionPathInterpolator) gestureInterpolator)
208:                                                            .getKnots(gestureKnots);
209:                                                    ((PositionPathInterpolator) gestureInterpolator)
210:                                                            .getPositions(gesturePositions);
211:                                                    for (int k = 0; k < gestureKnots.length; k++) {
212:                                                        knots
213:                                                                .add(new Float(
214:                                                                        ((Float) knots
215:                                                                                .lastElement())
216:                                                                                .floatValue()
217:                                                                                + intervalKnots
218:                                                                                + (gestureKnots[k] * currentGestureDuration)));
219:                                                    }
220:                                                    positions
221:                                                            .addAll(Arrays
222:                                                                    .asList(gesturePositions));
223:                                                } else {
224:                                                    if (gestureInterpolator instanceof  RotationPathInterpolator) {
225:                                                        gestureKnots = new float[((RotationPathInterpolator) gestureInterpolator)
226:                                                                .getArrayLengths()];
227:                                                        gestureQuats = new Quat4f[((RotationPathInterpolator) gestureInterpolator)
228:                                                                .getArrayLengths()];
229:                                                        ((RotationPathInterpolator) gestureInterpolator)
230:                                                                .getKnots(gestureKnots);
231:                                                        ((RotationPathInterpolator) gestureInterpolator)
232:                                                                .getQuats(gestureQuats);
233:                                                        for (int k = 0; k < gestureKnots.length; k++) {
234:                                                            knots
235:                                                                    .add(new Float(
236:                                                                            ((Float) knots
237:                                                                                    .lastElement())
238:                                                                                    .floatValue()
239:                                                                                    + intervalKnots
240:                                                                                    + (gestureKnots[k] * currentGestureDuration)));
241:                                                        }
242:                                                        quats
243:                                                                .addAll(Arrays
244:                                                                        .asList(gestureQuats));
245:                                                    } else {
246:                                                        //gestureInterpolator instanceof RotPosPathInterpolator
247:                                                        gestureKnots = new float[((RotPosPathInterpolator) gestureInterpolator)
248:                                                                .getArrayLengths()];
249:                                                        gesturePositions = new Point3f[((RotPosPathInterpolator) gestureInterpolator)
250:                                                                .getArrayLengths()];
251:                                                        gestureQuats = new Quat4f[((RotPosPathInterpolator) gestureInterpolator)
252:                                                                .getArrayLengths()];
253:                                                        ((RotPosPathInterpolator) gestureInterpolator)
254:                                                                .getKnots(gestureKnots);
255:                                                        ((RotPosPathInterpolator) gestureInterpolator)
256:                                                                .getPositions(gesturePositions);
257:                                                        ((RotPosPathInterpolator) gestureInterpolator)
258:                                                                .getQuats(gestureQuats);
259:                                                        for (int k = 0; k < gestureKnots.length; k++) {
260:                                                            knots
261:                                                                    .add(new Float(
262:                                                                            ((Float) knots
263:                                                                                    .lastElement())
264:                                                                                    .floatValue()
265:                                                                                    + intervalKnots
266:                                                                                    + (gestureKnots[k] * currentGestureDuration)));
267:                                                        }
268:                                                        positions
269:                                                                .addAll(Arrays
270:                                                                        .asList(gesturePositions));
271:                                                        quats
272:                                                                .addAll(Arrays
273:                                                                        .asList(gestureQuats));
274:                                                    }
275:                                                }
276:                                            } else {
277:                                                //if it is the first time, initialize the values and fill preceding gap
278:                                                knots.add(new Float(0.0f));
279:                                                knots
280:                                                        .add(new Float(
281:                                                                currentGestureBeginning));
282:                                                if (gestureInterpolator instanceof  PositionPathInterpolator) {
283:                                                    gestureKnots = new float[((PositionPathInterpolator) gestureInterpolator)
284:                                                            .getArrayLengths()];
285:                                                    gesturePositions = new Point3f[((PositionPathInterpolator) gestureInterpolator)
286:                                                            .getArrayLengths()];
287:                                                    ((PositionPathInterpolator) gestureInterpolator)
288:                                                            .getKnots(gestureKnots);
289:                                                    ((PositionPathInterpolator) gestureInterpolator)
290:                                                            .getPositions(gesturePositions);
291:                                                    for (int k = 0; k < gestureKnots.length; k++) {
292:                                                        knots
293:                                                                .add(new Float(
294:                                                                        ((Float) knots
295:                                                                                .lastElement())
296:                                                                                .floatValue()
297:                                                                                + intervalKnots
298:                                                                                + (gestureKnots[k] * currentGestureDuration)));
299:                                                    }
300:                                                    position = new Point3f();
301:                                                    ((PositionPathInterpolator) gestureInterpolator)
302:                                                            .getPosition(0,
303:                                                                    position);
304:                                                    positions.add(position);
305:                                                    positions.add(position);
306:                                                    positions
307:                                                            .addAll(Arrays
308:                                                                    .asList(gesturePositions));
309:                                                } else {
310:                                                    if (gestureInterpolator instanceof  RotationPathInterpolator) {
311:                                                        gestureKnots = new float[((RotationPathInterpolator) gestureInterpolator)
312:                                                                .getArrayLengths()];
313:                                                        gestureQuats = new Quat4f[((RotationPathInterpolator) gestureInterpolator)
314:                                                                .getArrayLengths()];
315:                                                        ((RotationPathInterpolator) gestureInterpolator)
316:                                                                .getKnots(gestureKnots);
317:                                                        ((RotationPathInterpolator) gestureInterpolator)
318:                                                                .getQuats(gestureQuats);
319:                                                        for (int k = 0; k < gestureKnots.length; k++) {
320:                                                            knots
321:                                                                    .add(new Float(
322:                                                                            ((Float) knots
323:                                                                                    .lastElement())
324:                                                                                    .floatValue()
325:                                                                                    + intervalKnots
326:                                                                                    + (gestureKnots[k] * currentGestureDuration)));
327:                                                        }
328:                                                        quat = new Quat4f();
329:                                                        ((RotationPathInterpolator) gestureInterpolator)
330:                                                                .getQuat(0,
331:                                                                        quat);
332:                                                        quats.add(quat);
333:                                                        quats.add(quat);
334:                                                        quats
335:                                                                .addAll(Arrays
336:                                                                        .asList(gestureQuats));
337:                                                    } else {
338:                                                        //(gestureInterpolator instanceof RotPosPathInterpolator
339:                                                        gestureKnots = new float[((RotPosPathInterpolator) gestureInterpolator)
340:                                                                .getArrayLengths()];
341:                                                        gesturePositions = new Point3f[((RotPosPathInterpolator) gestureInterpolator)
342:                                                                .getArrayLengths()];
343:                                                        gestureQuats = new Quat4f[((RotPosPathInterpolator) gestureInterpolator)
344:                                                                .getArrayLengths()];
345:                                                        ((RotPosPathInterpolator) gestureInterpolator)
346:                                                                .getKnots(gestureKnots);
347:                                                        ((RotPosPathInterpolator) gestureInterpolator)
348:                                                                .getPositions(gesturePositions);
349:                                                        ((RotPosPathInterpolator) gestureInterpolator)
350:                                                                .getQuats(gestureQuats);
351:                                                        for (int k = 0; k < gestureKnots.length; k++) {
352:                                                            knots
353:                                                                    .add(new Float(
354:                                                                            ((Float) knots
355:                                                                                    .lastElement())
356:                                                                                    .floatValue()
357:                                                                                    + intervalKnots
358:                                                                                    + (gestureKnots[k] * currentGestureDuration)));
359:                                                        }
360:                                                        position = new Point3f();
361:                                                        ((RotPosPathInterpolator) gestureInterpolator)
362:                                                                .getPosition(0,
363:                                                                        position);
364:                                                        positions.add(position);
365:                                                        positions.add(position);
366:                                                        positions
367:                                                                .addAll(Arrays
368:                                                                        .asList(gesturePositions));
369:                                                        quat = new Quat4f();
370:                                                        ((RotPosPathInterpolator) gestureInterpolator)
371:                                                                .getQuat(0,
372:                                                                        quat);
373:                                                        quats.add(quat);
374:                                                        quats.add(quat);
375:                                                        quats
376:                                                                .addAll(Arrays
377:                                                                        .asList(gestureQuats));
378:                                                    }
379:                                                }
380:                                            }
381:                                        }
382:                                    }
383:                                    //finally, build up the gesture interpolator for given joint with the corresponding interpolator
384:                                    objects = knots.toArray();
385:                                    floats = new float[objects.length];
386:                                    for (int k = 0; k < objects.length; k++) {
387:                                        floats[k] = ((Float) (objects[k]))
388:                                                .floatValue();
389:                                    }
390:                                    if ((positions.size() > 0)
391:                                            && (quats.size() > 0)) {
392:                                        gesture
393:                                                .addGestureRotPosComponent(
394:                                                        humanoid
395:                                                                .findJoint((String) gestureSequenceJoints
396:                                                                        .get(i)),
397:                                                        floats,
398:                                                        (Quat4f[]) (quats
399:                                                                .toArray()),
400:                                                        (Point3f[]) (positions
401:                                                                .toArray()));
402:                                    } else {
403:                                        if (positions.size() > 0) {
404:                                            gesture
405:                                                    .addGesturePositionComponent(
406:                                                            humanoid
407:                                                                    .findJoint((String) gestureSequenceJoints
408:                                                                            .get(i)),
409:                                                            floats,
410:                                                            (Point3f[]) (positions
411:                                                                    .toArray()));
412:                                        } else {
413:                                            gesture
414:                                                    .addGestureRotationComponent(
415:                                                            humanoid
416:                                                                    .findJoint((String) gestureSequenceJoints
417:                                                                            .get(i)),
418:                                                            floats,
419:                                                            (Quat4f[]) (quats
420:                                                                    .toArray()));
421:                                        }
422:                                    }
423:                                }
424:                                return gesture;
425:                            } else {
426:                                throw new java.lang.IllegalArgumentException(
427:                                        "Gestures of GestureSequence mustn't loop indefinately.");
428:                            }
429:                        } else {
430:                            throw new java.lang.IllegalArgumentException(
431:                                    "GestureSequence contains Gestures from different Humanoids.");
432:                        }
433:                    } else {
434:                        throw new java.lang.IllegalArgumentException(
435:                                "GestureSequence contains Objects that are not Gestures.");
436:                    }
437:
438:                } else {
439:                    return null;
440:                }
441:            }
442:
443:            /**
444:             * Gets the Gesture that is the combination of the successive Gestures of the Vector. You have to set-up and fill your own vector. This vector should contain only Gesture of the same Humanoid and mustn't loop.
445:             * Resultant duration is the sum of all Gestures duration times their loop plus the number of gesture minus one times the interval.
446:             * Resultant loop will value 1.
447:             * Equivalent to GestureSequence.getGesture(vector).getBranchGroup()
448:             * @return a single Gesture that is the sequence of the consecutive Gestures
449:             */
450:            //use the internal default interval which is set to 20 ms
451:            public static Gesture getGesture(Vector vector) {
452:
453:                return GestureSequence.getGesture(vector, DEFAULT_INTERVAL);
454:
455:            }
456:
457:            /**
458:             * Gets the BranchGroup directly out of the Gesture that is the combination of the successive Gestures of the Vector. You have to set-up and fill your own vector. This vector should contain only Gesture of the same Humanoid and mustn't loop.
459:             * Resultant duration is the sum of all Gestures duration times their loop plus the number of gesture minus one times the interval.
460:             * Resultant loop will value 1.
461:             * The time interval between two consecutive gestures is set to 20ms.
462:             * Equivalent to GestureSequence.getGesture(vector).getBranchGroup()
463:             * @return a single Gesture that is the sequence of the consecutive Gestures
464:             */
465:            //Equivalent to GestureSequence.getGesture(vector, interval).getBranchGroup()
466:            public static BranchGroup getBranchGroup(Vector vector,
467:                    long interval) {
468:
469:                return GestureSequence.getGesture(vector, interval)
470:                        .getBranchGroup();
471:
472:            }
473:
474:            /**
475:             * Gets the BranchGroup directly out of the Gesture that is the combination of the successive Gestures of the Vector. You have to set-up and fill your own vector. This vector should contain only Gesture of the same Humanoid and mustn't loop.
476:             * Resultant duration is the sum of all Gestures duration times their loop plus the number of gesture minus one times the interval.
477:             * Resultant loop will value 1.
478:             * The time interval between two consecutive gestures is set to 20ms.
479:             * Equivalent to GestureSequence.getGesture(vector).getBranchGroup()
480:             * @return a single Gesture that is the sequence of the consecutive Gestures
481:             */
482:            public static BranchGroup getBranchGroup(Vector vector) {
483:
484:                return GestureSequence.getGesture(vector).getBranchGroup();
485:
486:            }
487:
488:            private static Interpolator find(Gesture gesture, String jointName) {
489:
490:                BranchGroup branchGroup;
491:                int i;
492:                boolean found;
493:
494:                branchGroup = gesture.getBranchGroup();
495:
496:                i = 0;
497:                found = false;
498:                while ((i < branchGroup.numChildren()) && (!found)) {
499:                    found = branchGroup.getChild(i).getUserData().equals(
500:                            jointName);
501:                    i++;
502:                }
503:
504:                if (found) {
505:                    return (Interpolator) branchGroup.getChild(i - 1);
506:                } else {
507:                    return null;
508:                }
509:            }
510:
511:            private static boolean exists(Vector gestureSequenceJoints,
512:                    String jointName) {
513:
514:                int i;
515:                boolean found;
516:
517:                i = 0;
518:                found = false;
519:                while ((i < gestureSequenceJoints.size()) && (!found)) {
520:                    found = ((String) gestureSequenceJoints.get(i))
521:                            .equals(jointName);
522:                    i++;
523:                }
524:                return found;
525:            }
526:
527:        }
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