Source Code Cross Referenced for CGraphicsUtil.java in  » 6.0-JDK-Modules » j2me » com » sun » midp » chameleon » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » com.sun.midp.chameleon 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *   
003:         *
004:         * Copyright  1990-2007 Sun Microsystems, Inc. All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
006:         * 
007:         * This program is free software; you can redistribute it and/or
008:         * modify it under the terms of the GNU General Public License version
009:         * 2 only, as published by the Free Software Foundation.
010:         * 
011:         * This program is distributed in the hope that it will be useful, but
012:         * WITHOUT ANY WARRANTY; without even the implied warranty of
013:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
014:         * General Public License version 2 for more details (a copy is
015:         * included at /legal/license.txt).
016:         * 
017:         * You should have received a copy of the GNU General Public License
018:         * version 2 along with this work; if not, write to the Free Software
019:         * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
020:         * 02110-1301 USA
021:         * 
022:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
023:         * Clara, CA 95054 or visit www.sun.com if you need additional
024:         * information or have any questions.
025:         */
026:
027:        package com.sun.midp.chameleon;
028:
029:        import javax.microedition.lcdui.*;
030:
031:        /**
032:         * Chameleon graphics utility class. This class is a collection of
033:         * commonly used graphics routines. These routines can be used by
034:         * layer implementations as well as widgets themselves.
035:         */
036:        public class CGraphicsUtil {
037:
038:            /**
039:             * Fill width from <code>start</code> to <code>end</code>
040:             * with imgTop at <code>y1</code> coordinate and 
041:             * with imgBottom at <code>y2</code>coordinate.
042:             *
043:             * @param g The Graphics context to paint to
044:             * @param imgTop The top image.
045:             * @param imgBottom The bottom image.
046:             * @param start start x co-ordinate of ImageItem
047:             * @param end end x co-ordinate of ImageItem
048:             * @param y1  y co-ordinate of Top ImageItem
049:             * @param y2  y co-ordinate of Bottom ImageItem
050:             */
051:            public static void drawTop_BottomBorder(Graphics g, Image imgTop,
052:                    Image imgBottom, int start, int end, int y1, int y2) {
053:                int imgWidth = imgTop.getWidth();
054:                // The assumption is that imgTop and imgBottom will have 
055:                // the same width
056:
057:                // save the clip, before clipping the width;
058:                // we need to clip since the last imgTop and imgBottom images
059:                // might go over the area that needs to be filled
060:                int xClip = g.getClipX();
061:                int clipWidth = g.getClipWidth();
062:
063:                g.clipRect(start, g.getClipY(), end - start, g.getClipHeight());
064:
065:                // IMPL_NOTE add clipping if last img piece is wider than we need
066:                for (int x = start; x < end; x += imgWidth) {
067:                    // draw the top  border
068:                    g.drawImage(imgTop, x, y1, Graphics.TOP | Graphics.LEFT);
069:                    // draw the bottom border
070:                    g.drawImage(imgBottom, x, y2, Graphics.TOP | Graphics.LEFT);
071:                }
072:                g.setClip(xClip, g.getClipY(), clipWidth, g.getClipHeight());
073:            }
074:
075:            /**
076:             * Fill width from <code>start</code> to <code>end</code>
077:             * with imgTop at <code>y1</code> coordinate and 
078:             * with imgBottom at <code>y2</code>coordinate.
079:             *
080:             * @param g The Graphics context to paint to
081:             * @param imgLeft The left image.
082:             * @param imgRight The right image.
083:             * @param start start y co-ordinate of ImageItem
084:             * @param end end y co-ordinate of ImageItem
085:             * @param x1  x co-ordinate of Left ImageItem
086:             * @param x2  x co-ordinate of Right ImageItem
087:             */
088:            public static void drawLeft_RightBorder(Graphics g, Image imgLeft,
089:                    Image imgRight, int start, int end, int x1, int x2) {
090:
091:                // the assumption is that  imgLeft and imgRight will have the
092:                // same height
093:                int imgHeight = imgLeft.getHeight();
094:
095:                // save the clip, before clipping the height;
096:                // we need to clip since the last imgLeft and imgRight images
097:                // might go over the area that needs to be filled
098:                int yClip = g.getClipY();
099:                int clipHeight = g.getClipHeight();
100:
101:                g.clipRect(g.getClipX(), start, g.getClipWidth(), end - start);
102:
103:                // IMPL_NOTE add clipping if last img piece is taller than we need
104:                for (int y = start; y < end; y += imgHeight) {
105:                    // draw the left border
106:                    g.drawImage(imgLeft, x1, y, Graphics.TOP | Graphics.LEFT);
107:                    // draw the right border
108:                    g.drawImage(imgRight, x2, y, Graphics.TOP | Graphics.LEFT);
109:                }
110:                g.setClip(g.getClipX(), yClip, g.getClipWidth(), clipHeight);
111:            }
112:
113:            /**
114:             * Draws the button background of the size specified (x, y, w, h).
115:             * Different background can be drawn when the ImageItem has and 
116:             * does not have focus.
117:             * IMPL_NOTE: update params
118:             * @param g The graphics context to be used for rendering button
119:             * @param x The x coordinate of the button's background top left corner
120:             * @param y The y coordinate of the button's background top left corner
121:             * @param w The width of the button's background
122:             * @param h The height of the button's background
123:             * @param image Array of background images to render.
124:             */
125:            public static void draw9pcsBackground(Graphics g, int x, int y,
126:                    int w, int h, Image[] image) {
127:                if (image == null || image.length != 9) {
128:                    return;
129:                }
130:                // The assumption is that only middle image can be null the
131:                // rest are not null if this method is called
132:                g.translate(x, y);
133:
134:                // NOTE : If topMiddle is 1 pixel wide, this is fine, but if it is
135:                // wider, the clip should be adjusted so that it does not overwrite
136:                // the topRight
137:
138:                // Top Border
139:                int iW = image[1].getWidth();
140:                g.drawImage(image[0], 0, 0, Graphics.LEFT | Graphics.TOP);
141:                w -= image[2].getWidth();
142:                for (int i = image[0].getWidth(); i < w; i += iW) {
143:                    g.drawImage(image[1], i, 0, Graphics.LEFT | Graphics.TOP);
144:                }
145:                w += image[2].getWidth();
146:                g.drawImage(image[2], w, 0, Graphics.RIGHT | Graphics.TOP);
147:
148:                // Tile middle rows
149:                if (image[4] != null) {
150:                    iW = image[4].getWidth();
151:                }
152:                int iH = image[3].getHeight();
153:                h -= image[6].getHeight();
154:                w -= image[5].getWidth();
155:                for (int i = image[0].getHeight(); i <= h; i += iH) {
156:                    g.drawImage(image[3], 0, i, Graphics.LEFT | Graphics.TOP);
157:                    for (int j = image[3].getWidth(); j <= w; j += iW) {
158:                        g.drawImage(image[4], j, i, Graphics.LEFT
159:                                | Graphics.TOP);
160:                    }
161:                    g.drawImage(image[5], w + image[5].getWidth(), i,
162:                            Graphics.RIGHT | Graphics.TOP);
163:                }
164:                w += image[5].getWidth();
165:                h += image[6].getHeight();
166:
167:                // Bottom border
168:                iW = image[7].getWidth();
169:                g.drawImage(image[6], 0, h, Graphics.LEFT | Graphics.BOTTOM);
170:                w -= image[8].getWidth();
171:                for (int i = image[6].getWidth(); i < w; i += iW) {
172:                    g
173:                            .drawImage(image[7], i, h, Graphics.LEFT
174:                                    | Graphics.BOTTOM);
175:                }
176:                w += image[8].getWidth();
177:                g.drawImage(image[8], w, h, Graphics.RIGHT | Graphics.BOTTOM);
178:
179:                g.translate(-x, -y);
180:            }
181:
182:            /**
183:             * Draws the button background of the size specified (x, y, w).
184:             * Different background can be drawn when the ImageItem has and 
185:             * does not have focus.
186:             * IMPL_NOTE: update params
187:             * @param g The graphics context to be used for rendering button
188:             * @param x The x coordinate of the button's background top left corner
189:             * @param y The y coordinate of the button's background top left corner
190:             * @param w The width of the button's background
191:             * @param image Array of background images to render.
192:             */
193:
194:            public static void draw3pcsBackground(Graphics g, int x, int y,
195:                    int w, Image[] image) {
196:                if (image == null || image.length != 3) {
197:                    return;
198:                }
199:                int iW = image[1].getWidth();
200:                g.drawImage(image[0], x, y, Graphics.LEFT | Graphics.TOP);
201:                w -= image[2].getWidth();
202:                for (int i = image[0].getWidth() + x; i < w; i += iW) {
203:                    g.drawImage(image[1], i, y, Graphics.LEFT | Graphics.TOP);
204:                }
205:                w += image[2].getWidth();
206:                g.drawImage(image[2], w, y, Graphics.RIGHT | Graphics.TOP);
207:            }
208:
209:            /**
210:             * Draws a border of <code>borderWidth</code> at location 
211:             * <code>x, y</code> with dimensions <code>width, height</code>.
212:             * The border is drawn with one color.
213:             * IMPL_NOTE: update params
214:             * @param g The graphics context to be used for rendering button
215:             * @param x The x coordinate of the button's background top left corner
216:             * @param y The y coordinate of the button's background top left corner
217:             * @param w The width of the button's background
218:             * @param h The height of the button's background
219:             * @param borderWidth The width of the border line.
220:             * @param borderColor The color for the border line.
221:             */
222:            public static void draw1ColorBorder(Graphics g, int x, int y,
223:                    int w, int h, int borderWidth, int borderColor) {
224:                g.setColor(borderColor);
225:
226:                w--;
227:                h--;
228:
229:                if (borderWidth == 1) {
230:                    g.drawRect(x, y, w, h);
231:                    return;
232:                }
233:
234:                g.translate(x, y);
235:                for (int i = 0; i < borderWidth; i++, w -= 2, h -= 2) {
236:                    g.drawRect(i, i, w, h);
237:                }
238:                g.translate(-x, -y);
239:            }
240:
241:            /**
242:             * Draws a border of <code>borderWidth</code> at location 
243:             * <code>x, y</code> with dimensions <code>width, height</code>.
244:             * The border is drawn out of two colors.
245:             * IMPL_NOTE: update params
246:             * @param g The graphics context to be used for rendering button
247:             * @param x The x coordinate of the button's background top left corner
248:             * @param y The y coordinate of the button's background top left corner
249:             * @param w The width of the button's background
250:             * @param h The height of the button's background
251:             * @param hasFocus The flag indicating the item has input focus.
252:             * @param darkBorder The color of the dark border.
253:             * @param lightBorder The color of the light border.
254:             * @param borderWidth The wodth of the border line.
255:             */
256:            public static void draw2ColorBorder(Graphics g, int x, int y,
257:                    int w, int h, boolean hasFocus, int darkBorder,
258:                    int lightBorder, int borderWidth) {
259:
260:                g.setColor(hasFocus ? darkBorder : lightBorder);
261:
262:                g.fillRect(x, y, w, borderWidth);
263:                g.fillRect(x, y, borderWidth, h);
264:
265:                g.setColor(hasFocus ? lightBorder : darkBorder);
266:
267:                g.fillTriangle(x, y + h, x + borderWidth, y + h - borderWidth,
268:                        x + borderWidth, y + h);
269:
270:                g.fillRect(x + borderWidth, y + h - borderWidth, w
271:                        - borderWidth, borderWidth);
272:
273:                g.fillTriangle(x + w, y, x + w - borderWidth, y + borderWidth,
274:                        x + w, y + borderWidth);
275:
276:                g.fillRect(x + w - borderWidth, y + borderWidth, borderWidth, h
277:                        - borderWidth);
278:
279:            }
280:
281:            /**
282:             * Paints the background according to image or color
283:             * requested.
284:             * @param g The graphics context to be used for rendering button.
285:             * @param bgImage The background image to render or null.
286:             * @param tileBG Flag to indicate the background image should be
287:             * tiled.
288:             * @param bgColor The background color to paint if bgImage is null.
289:             * @param width The width of the background.
290:             * @param height The height of the background.
291:             */
292:            public static void paintBackground(Graphics g, Image bgImage,
293:                    boolean tileBG, int bgColor, int width, int height) {
294:                // return if a null graphics context
295:                if (g == null) {
296:                    return;
297:                }
298:
299:                // We first try for a background image
300:                if (bgImage != null) {
301:                    if (!tileBG) {
302:                        // Note: this way draws the entire background image and lets
303:                        // the Graphics object clip what it doesn't need. We use this
304:                        // method as the drawRegion routine has more overhead and 
305:                        // should be slower.
306:                        g
307:                                .drawImage(bgImage, 0, 0, Graphics.TOP
308:                                        | Graphics.LEFT);
309:                    } else {
310:                        // We'll re-use our bg* variables while we're in tile mode
311:                        int bgX = bgImage.getWidth();
312:                        int bgY = bgImage.getHeight();
313:
314:                        // Reduce the size of the two loops such that the tiling 
315:                        // only covers the clip region
316:                        int clipX = g.getClipX();
317:                        int clipY = g.getClipY();
318:                        int leftX = (clipX / bgX) * bgX;
319:                        int leftY = (clipY / bgY) * bgY;
320:                        int rightX = clipX + g.getClipWidth();
321:                        int rightY = clipY + g.getClipHeight();
322:
323:                        for (int i = leftY; i < rightY; i += bgY) {
324:                            for (int j = leftX; j < rightX; j += bgX) {
325:                                g.drawImage(bgImage, j, i, Graphics.TOP
326:                                        | Graphics.LEFT);
327:                            }
328:                        }
329:                    }
330:                    return;
331:                }
332:
333:                // If the background image is null, we use a fill color.
334:                if (bgColor >= 0) {
335:                    int color = g.getColor();
336:                    g.setColor(bgColor);
337:                    // Optimization: Just fill the clip region
338:                    g.fillRect(g.getClipX(), g.getClipY(), g.getClipWidth(), g
339:                            .getClipHeight());
340:                    /*            
341:                     if (borderWidth > 0 && borderColor >= 0) {
342:                     // IMPL_NOTE : there is a possible optimization whereby the clip is
343:                     // entirely inside the border and the border does not need to
344:                     // be painted at all.
345:
346:                     CGraphicsUtil.draw1ColorBorder(g, 0, 0, bounds[W], bounds[H],
347:                     borderWidth, borderColor);
348:                     }
349:                     */
350:                    // We reset to the cached color stored in paint()
351:                    g.setColor(color);
352:                }
353:
354:            }
355:
356:            /**
357:             * Draws a drop shadow box with a border of border of 
358:             * <code>borderColor</code>, a drop shadow of 
359:             * <code>shadowColor</code>, and a filled area of <code>color</code>
360:             * at location <code>x, y</code> with dimensions 
361:             * <code>width, height</code>.  
362:             * IMPL_NOTE:  update params
363:             * @param g The graphics context to be used for rendering button
364:             * @param x The x coordinate of the button's background top left corner
365:             * @param y The y coordinate of the button's background top left corner
366:             * @param w The width of the button's background
367:             * @param h The height of the button's background
368:             * @param borderColor The border color.
369:             * @param shadowColor The shadow color.
370:             * @param color The drawing color.
371:             */
372:            public static void drawDropShadowBox(Graphics g, int x, int y,
373:                    int w, int h, int borderColor, int shadowColor, int color) {
374:                g.setColor(color);
375:                w--;
376:                h--;
377:                g.fillRect(x, y, w, h);
378:                g.setColor(shadowColor);
379:                g.drawRect(x + 1, y + 1, w - 1, h - 1);
380:                g.setColor(borderColor);
381:                g.drawRect(x, y, w, h);
382:            }
383:        }
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