Source Code Cross Referenced for ListView.java in  » 6.0-JDK-Core » swing » javax » swing » text » html » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Core » swing » javax.swing.text.html 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001        /*
002         * Copyright 1997-1999 Sun Microsystems, Inc.  All Rights Reserved.
003         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
004         *
005         * This code is free software; you can redistribute it and/or modify it
006         * under the terms of the GNU General Public License version 2 only, as
007         * published by the Free Software Foundation.  Sun designates this
008         * particular file as subject to the "Classpath" exception as provided
009         * by Sun in the LICENSE file that accompanied this code.
010         *
011         * This code is distributed in the hope that it will be useful, but WITHOUT
012         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
013         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
014         * version 2 for more details (a copy is included in the LICENSE file that
015         * accompanied this code).
016         *
017         * You should have received a copy of the GNU General Public License version
018         * 2 along with this work; if not, write to the Free Software Foundation,
019         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
020         *
021         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
022         * CA 95054 USA or visit www.sun.com if you need additional information or
023         * have any questions.
024         */
025        package javax.swing.text.html;
026
027        import java.util.Enumeration;
028        import java.awt.*;
029        import javax.swing.text.*;
030
031        /**
032         * A view implementation to display an html list
033         *
034         * @author  Timothy Prinzing
035         * @version 1.35 05/05/07
036         */
037        public class ListView extends BlockView {
038
039            /**
040             * Creates a new view that represents a list element.
041             *
042             * @param elem the element to create a view for
043             */
044            public ListView(Element elem) {
045                super (elem, View.Y_AXIS);
046            }
047
048            /**
049             * Calculates the desired shape of the list.
050             *
051             * @return the desired span
052             * @see View#getPreferredSpan
053             */
054            public float getAlignment(int axis) {
055                switch (axis) {
056                case View.X_AXIS:
057                    return 0.5f;
058                case View.Y_AXIS:
059                    return 0.5f;
060                default:
061                    throw new IllegalArgumentException("Invalid axis: " + axis);
062                }
063            }
064
065            /**
066             * Renders using the given rendering surface and area on that
067             * surface.
068             *
069             * @param g the rendering surface to use
070             * @param allocation the allocated region to render into
071             * @see View#paint
072             */
073            public void paint(Graphics g, Shape allocation) {
074                super .paint(g, allocation);
075                Rectangle alloc = allocation.getBounds();
076                Rectangle clip = g.getClipBounds();
077                // Since listPainter paints in the insets we have to check for the
078                // case where the child is not painted because the paint region is
079                // to the left of the child. This assumes the ListPainter paints in
080                // the left margin.
081                if ((clip.x + clip.width) < (alloc.x + getLeftInset())) {
082                    Rectangle childRect = alloc;
083                    alloc = getInsideAllocation(allocation);
084                    int n = getViewCount();
085                    int endY = clip.y + clip.height;
086                    for (int i = 0; i < n; i++) {
087                        childRect.setBounds(alloc);
088                        childAllocation(i, childRect);
089                        if (childRect.y < endY) {
090                            if ((childRect.y + childRect.height) >= clip.y) {
091                                listPainter.paint(g, childRect.x, childRect.y,
092                                        childRect.width, childRect.height,
093                                        this , i);
094                            }
095                        } else {
096                            break;
097                        }
098                    }
099                }
100            }
101
102            /**
103             * Paints one of the children; called by paint().  By default
104             * that is all it does, but a subclass can use this to paint
105             * things relative to the child.
106             *
107             * @param g the graphics context
108             * @param alloc the allocated region to render the child into
109             * @param index the index of the child
110             */
111            protected void paintChild(Graphics g, Rectangle alloc, int index) {
112                listPainter.paint(g, alloc.x, alloc.y, alloc.width,
113                        alloc.height, this , index);
114                super .paintChild(g, alloc, index);
115            }
116
117            protected void setPropertiesFromAttributes() {
118                super .setPropertiesFromAttributes();
119                listPainter = getStyleSheet().getListPainter(getAttributes());
120            }
121
122            private StyleSheet.ListPainter listPainter;
123        }
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