Source Code Cross Referenced for Clip.java in  » 6.0-JDK-Core » sound » javax » sound » sampled » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Core » sound » javax.sound.sampled 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001        /*
002         * Copyright 1999-2003 Sun Microsystems, Inc.  All Rights Reserved.
003         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
004         *
005         * This code is free software; you can redistribute it and/or modify it
006         * under the terms of the GNU General Public License version 2 only, as
007         * published by the Free Software Foundation.  Sun designates this
008         * particular file as subject to the "Classpath" exception as provided
009         * by Sun in the LICENSE file that accompanied this code.
010         *
011         * This code is distributed in the hope that it will be useful, but WITHOUT
012         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
013         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
014         * version 2 for more details (a copy is included in the LICENSE file that
015         * accompanied this code).
016         *
017         * You should have received a copy of the GNU General Public License version
018         * 2 along with this work; if not, write to the Free Software Foundation,
019         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
020         *
021         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
022         * CA 95054 USA or visit www.sun.com if you need additional information or
023         * have any questions.
024         */
025
026        package javax.sound.sampled;
027
028        import java.io.InputStream;
029        import java.io.IOException;
030
031        /**
032         * The <code>Clip</code> interface represents a special kind of data line whose
033         * audio data can be loaded prior to playback, instead of being streamed in
034         * real time.
035         * <p>
036         * Because the data is pre-loaded and has a known length, you can set a clip
037         * to start playing at any position in its audio data.  You can also create a
038         * loop, so that when the clip is played it will cycle repeatedly.  Loops are
039         * specified with a starting and ending sample frame, along with the number of
040         * times that the loop should be played.
041         * <p>
042         * Clips may be obtained from a <code>{@link Mixer}</code> that supports lines
043         * of this type.  Data is loaded into a clip when it is opened.
044         * <p>
045         * Playback of an audio clip may be started and stopped using the <code>start</code>
046         * and <code>stop</code> methods.  These methods do not reset the media position;
047         * <code>start</code> causes playback to continue from the position where playback
048         * was last stopped.  To restart playback from the beginning of the clip's audio
049         * data, simply follow the invocation of <code>{@link DataLine#stop stop}</code>
050         * with setFramePosition(0), which rewinds the media to the beginning
051         * of the clip.
052         *
053         * @author Kara Kytle
054         * @version 1.45, 07/05/05
055         * @since 1.3
056         */
057        public interface Clip extends DataLine {
058
059            /**
060             * A value indicating that looping should continue indefinitely rather than
061             * complete after a specific number of loops.
062             * @see #loop
063             */
064            public static final int LOOP_CONTINUOUSLY = -1;
065
066            /**
067             * Opens the clip, meaning that it should acquire any required
068             * system resources and become operational.  The clip is opened
069             * with the format and audio data indicated.
070             * If this operation succeeds, the line is marked as open and an
071             * <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched
072             * to the line's listeners.
073             * <p>
074             * Invoking this method on a line which is already open is illegal
075             * and may result in an IllegalStateException.
076             * <p>
077             * Note that some lines, once closed, cannot be reopened.  Attempts
078             * to reopen such a line will always result in a
079             * <code>{@link LineUnavailableException}</code>.
080             *
081             * @param format the format of the supplied audio data
082             * @param data a byte array containing audio data to load into the clip
083             * @param offset the point at which to start copying, expressed in
084             * <em>bytes</em> from the beginning of the array
085             * @param bufferSize the number of <em>bytes</em>
086             * of data to load into the clip from the array.
087             * @throws LineUnavailableException if the line cannot be
088             * opened due to resource restrictions
089             * @throws IllegalArgumentException if the buffer size does not represent
090             * an integral number of sample frames,
091             * or if <code>format</code> is not fully specified or invalid
092             * @throws IllegalStateException if the line is already open
093             * @throws SecurityException if the line cannot be
094             * opened due to security restrictions
095             *
096             * @see #close
097             * @see #isOpen
098             * @see LineListener
099             */
100            public void open(AudioFormat format, byte[] data, int offset,
101                    int bufferSize) throws LineUnavailableException;
102
103            /**
104             * Opens the clip with the format and audio data present in the provided audio
105             * input stream.  Opening a clip means that it should acquire any required
106             * system resources and become operational.  If this operation
107             * input stream.  If this operation
108             * succeeds, the line is marked open and an
109             * <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched
110             * to the line's listeners.
111             * <p>
112             * Invoking this method on a line which is already open is illegal
113             * and may result in an IllegalStateException.
114             * <p>
115             * Note that some lines, once closed, cannot be reopened.  Attempts
116             * to reopen such a line will always result in a
117             * <code>{@link LineUnavailableException}</code>.
118             *
119             * @param stream an audio input stream from which audio data will be read into
120             * the clip
121             * @throws LineUnavailableException if the line cannot be
122             * opened due to resource restrictions
123             * @throws IOException if an I/O exception occurs during reading of
124             * the stream
125             * @throws IllegalArgumentException if the stream's audio format
126             * is not fully specified or invalid
127             * @throws IllegalStateException if the line is already open
128             * @throws SecurityException if the line cannot be
129             * opened due to security restrictions
130             *
131             * @see #close
132             * @see #isOpen
133             * @see LineListener
134             */
135            public void open(AudioInputStream stream)
136                    throws LineUnavailableException, IOException;
137
138            /**
139             * Obtains the media length in sample frames.
140             * @return the media length, expressed in sample frames,
141             * or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open.
142             * @see AudioSystem#NOT_SPECIFIED
143             */
144            public int getFrameLength();
145
146            /**
147             * Obtains the media duration in microseconds
148             * @return the media duration, expressed in microseconds,
149             * or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open.
150             * @see AudioSystem#NOT_SPECIFIED
151             */
152            public long getMicrosecondLength();
153
154            /**
155             * Sets the media position in sample frames.  The position is zero-based;
156             * the first frame is frame number zero.  When the clip begins playing the
157             * next time, it will start by playing the frame at this position.
158             * <p>
159             * To obtain the current position in sample frames, use the
160             * <code>{@link DataLine#getFramePosition getFramePosition}</code>
161             * method of <code>DataLine</code>.
162             *
163             * @param frames the desired new media position, expressed in sample frames
164             */
165            public void setFramePosition(int frames);
166
167            /**
168             * Sets the media position in microseconds.  When the clip begins playing the
169             * next time, it will start at this position.
170             * The level of precision is not guaranteed.  For example, an implementation
171             * might calculate the microsecond position from the current frame position
172             * and the audio sample frame rate.  The precision in microseconds would
173             * then be limited to the number of microseconds per sample frame.
174             * <p>
175             * To obtain the current position in microseconds, use the
176             * <code>{@link DataLine#getMicrosecondPosition getMicrosecondPosition}</code>
177             * method of <code>DataLine</code>.
178             *
179             * @param microseconds the desired new media position, expressed in microseconds
180             */
181            public void setMicrosecondPosition(long microseconds);
182
183            /**
184             * Sets the first and last sample frames that will be played in
185             * the loop.  The ending point must be greater than
186             * or equal to the starting point, and both must fall within the
187             * the size of the loaded media.  A value of 0 for the starting
188             * point means the beginning of the loaded media.  Similarly, a value of -1
189             * for the ending point indicates the last frame of the media.
190             * @param start the loop's starting position, in sample frames (zero-based)
191             * @param end the loop's ending position, in sample frames (zero-based), or
192             * -1 to indicate the final frame
193             * @throws IllegalArgumentException if the requested
194             * loop points cannot be set, usually because one or both falls outside
195             * the media's duration or because the ending point is
196             * before the starting point
197             */
198            public void setLoopPoints(int start, int end);
199
200            /**
201             * Starts looping playback from the current position.   Playback will
202             * continue to the loop's end point, then loop back to the loop start point
203             * <code>count</code> times, and finally continue playback to the end of
204             * the clip.
205             * <p>
206             * If the current position when this method is invoked is greater than the
207             * loop end point, playback simply continues to the
208             * end of the clip without looping.
209             * <p>
210             * A <code>count</code> value of 0 indicates that any current looping should
211             * cease and playback should continue to the end of the clip.  The behavior
212             * is undefined when this method is invoked with any other value during a
213             * loop operation.
214             * <p>
215             * If playback is stopped during looping, the current loop status is
216             * cleared; the behavior of subsequent loop and start requests is not
217             * affected by an interrupted loop operation.
218             *
219             * @param count the number of times playback should loop back from the
220             * loop's end position to the loop's  start position, or
221             * <code>{@link #LOOP_CONTINUOUSLY}</code> to indicate that looping should
222             * continue until interrupted
223             */
224            public void loop(int count);
225        }
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