Draw a 3D Model : 3D « Windows Presentation Foundation « VB.Net

Home
VB.Net
1.2D
2.Application
3.Class
4.Data Structure
5.Data Types
6.Database ADO.net
7.Development
8.Event
9.File Directory
10.Generics
11.GUI
12.Language Basics
13.LINQ
14.Network Remote
15.Security
16.Thread
17.Windows Presentation Foundation
18.Windows System
19.XML
20.XML LINQ
VB.Net Tutorial
VB.Net by API
VB.Net » Windows Presentation Foundation » 3DScreenshots 
Draw a 3D Model
Draw a 3D Model
 

<Window x:Class="WpfApplication1.Window1"
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  Background="Black"
  Title="" Height="300" Width="300" Loaded="Window1_Loaded">
  <Window.Resources>
    <MeshGeometry3D x:Key="triangleMesh" Positions="-1,-1,0 1,-2,-1 1,1,0" TriangleIndices="0 1 2" />
  </Window.Resources>
  <Viewport3D x:Name="vp">
    <Viewport3D.Camera>
      <PerspectiveCamera LookDirection="0,0,-1" Position="0,0,5" />
    </Viewport3D.Camera>
    <ModelVisual3D>
      <ModelVisual3D.Content>
        <PointLight Position="0,-1,1" Color="White" />
      </ModelVisual3D.Content>
    </ModelVisual3D>
  </Viewport3D>
</Window>
//File:Window.xaml.vb

Imports System.Windows
Imports System.Windows.Media
Imports System.Windows.Media.Media3D

Namespace WpfApplication1
  Public Partial Class Window1
    Inherits Window
    Public Sub New()
      InitializeComponent()
    End Sub

    Private Sub Window1_Loaded(sender As Object, e As RoutedEventArgs)
      Dim triangleMesh As MeshGeometry3D = DirectCast(TryFindResource("triangleMesh"), MeshGeometry3D)
      For i As Integer = To 3
        Dim modelVisual3D As New ModelVisual3D()
        Dim geometryModel3D As New GeometryModel3D()
        geometryModel3D.Geometry = triangleMesh
        geometryModel3D.Material = New DiffuseMaterial(Brushes.Firebrick)
        modelVisual3D.Content = geometryModel3D
        Dim rotateTransform As New RotateTransform3D()
        rotateTransform.Rotation = New AxisAngleRotation3D(New Vector3D(00, -1), i * 40)

        modelVisual3D.Transform = rotateTransform

        vp.Children.Add(modelVisual3D)
      Next
    End Sub
  End Class
End Namespace

   
  
Related examples in the same category
1.Define light and Material for 3D objectDefine light and Material for 3D object
2.Use 3D in Your ApplicationUse 3D in Your Application
3.A simple 3D modelA simple 3D model
4.MeshGeometry3DMeshGeometry3D
5.GeometryModel3D with MeshGeometry3DGeometryModel3D with MeshGeometry3D
6.GeometryModel3D Geometry MaterialGeometryModel3D Geometry Material
7.Setup Viewport3D.CameraSetup Viewport3D.Camera
8.DiffuseMaterial DemoDiffuseMaterial Demo
9.AmbientLight DemoAmbientLight Demo
10.Point lightPoint light
11.Directional lightDirectional light
12.Spot lightSpot light
13.Ambient lightAmbient light
14.Specular MaterialSpecular Material
15.Diffuse MaterialDiffuse Material
16.Interact with 3D ObjectsInteract with 3D Objects
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.