LED control : LED « GUI Tk « Python

Python
1. 2D
2. Application
3. Buildin Function
4. Class
5. Data Structure
6. Data Type
7. Database
8. Development
9. Dictionary
10. Event
11. Exception
12. File
13. Function
14. GUI Pmw
15. GUI Tk
16. Language Basics
17. List
18. Math
19. Network
20. String
21. System
22. Thread
23. Tuple
24. Utility
25. XML
Java
Java Tutorial
Java Source Code / Java Documentation
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
Photoshop Tutorials
Maya Tutorials
Flash Tutorials
3ds-Max Tutorials
Illustrator Tutorials
GIMP Tutorials
C# / C Sharp
C# / CSharp Tutorial
C# / CSharp Open Source
ASP.Net
ASP.NET Tutorial
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Ruby
PHP
Python Tutorial
Python Open Source
SQL Server / T-SQL
SQL Server / T-SQL Tutorial
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Flash / Flex / ActionScript
VBA / Excel / Access / Word
XML
XML Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Python » GUI Tk » LEDScreenshots 
LED control
LED control


#/*
#Python and Tkinter Programming
#John E. Grayson

#ISBN: 1884777813
#Publisher: Manning
#*/
from Tkinter   import *

SQUARE      = 1
ROUND       = 2
ARROW       = 3

POINT_DOWN  = 0
POINT_UP    = 1
POINT_RIGHT = 2
POINT_LEFT  = 3

STATUS_OFF   = 1
STATUS_ON    = 2
STATUS_WARN  = 3
STATUS_ALARM = 4
STATUS_SET   = 5

class DummyClass:
    pass

Color  = DummyClass()

Color.PANEL     = '#545454'
Color.OFF       = '#656565'
Color.ON        = '#00FF33'
Color.WARN      = '#ffcc00'
Color.ALARM     = '#ff4422'

class LED:
    def __init__(self, master=None, width=25, height=25
                 appearance=FLAT,
                 status=STATUS_ON, bd=1
                 bg=None, 
                 shape=SQUARE, outline="",
                 blink=0, blinkrate=1,
                 orient=POINT_UP,
                 takefocus=0):
        # preserve attributes
        self.master       = master
        self.shape        = shape
        self.onColor      = Color.ON
        self.offColor     = Color.OFF
        self.alarmColor   = Color.ALARM
        self.warningColor = Color.WARN
        self.specialColor = '#00ffdd'
        self.status       = status
        self.blink        = blink
        self.blinkrate    = int(blinkrate)
        self.on           = 0
        self.onState      = None

        if not bg:
            bg = Color.PANEL

        ## Base frame to contain light
        self.frame=Frame(master, relief=appearance, bg=bg, bd=bd, 
                         takefocus=takefocus)

        basesize = width
        d = center = int(basesize/2)

        if self.shape == SQUARE:
            self.canvas=Canvas(self.frame, height=height, width=width, 
                               bg=bg, bd=0, highlightthickness=0)

            self.light=self.canvas.create_rectangle(00, width, height,
                                                    fill=Color.ON)
        elif self.shape == ROUND:
            r = int((basesize-2)/2)
            self.canvas=Canvas(self.frame, width=width, height=width, 
                               highlightthickness=0, bg=bg, bd=0)
            if bd > 0:
                self.border=self.canvas.create_oval(center-r, center-r, 
                                                    center+r, center+r)
                r = r - bd
            self.light=self.canvas.create_oval(center-r-1, center-r-1
                               center+r, center+r, fill=Color.ON,
                               outline=outline)
        else:  # Default is an ARROW
            self.canvas=Canvas(self.frame, width=width, height=width,
                               highlightthickness=0, bg=bg, bd=0)
            x = d
            y = d
            if orient == POINT_DOWN:
                self.light=self.canvas.create_polygon(x-d,y-d, x,y+d,
                               x+d,y-d, x-d,y-d, outline=outline)
            elif orient == POINT_UP:
                self.light=self.canvas.create_polygon(x,y-d, x-d,y+d,
                               x+d,y+d, x,y-d, outline=outline)
            elif orient == POINT_RIGHT:
                self.light=self.canvas.create_polygon(x-d,y-d, x+d,y,
                               x-d,y+d, x-d,y-d, outline=outline)
            elif orient == POINT_LEFT:
                self.light=self.canvas.create_polygon(x-d,y, x+d,y+d,
                               x+d,y-d, x-d,y, outline=outline)

        self.canvas.pack(side=TOP, fill=X, expand=NO)
        self.update()

    def turnon(self):
        self.status = STATUS_ON
        if not self.blink: self.update()

    def turnoff(self):
        self.status = STATUS_OFF
        if not self.blink: self.update()

    def alarm(self):
        self.status = STATUS_ALARM
        if not self.blink: self.update()

    def warn(self):
        self.status = STATUS_WARN
        if not self.blink: self.update()

    def set(self, color):
        self.status       = STATUS_SET
        self.specialColor = color
        self.update()

    def blinkon(self):
        if not self.blink:
            self.blink   = 1
            self.onState = self.status
            self.update()

    def blinkoff(self):
        if self.blink:
            self.blink   = 0
            self.status  = self.onState
            self.onState = None
            self.on      = 0
            self.update()

    def blinkstate(self, blinkstate):
        if blinkstate:
            self.blinkon()
        else:
            self.blinkoff()

    def update(self):
        # First do the blink, if set to blink
        if self.blink:
            if self.on:
                if not self.onState:
                    self.onState = self.status
                self.status  = STATUS_OFF
                self.on      = 0                            
            else:
                if self.onState:
                    self.status = self.onState     # Current ON color
                self.on = 1

        if self.status == STATUS_ON:
            self.canvas.itemconfig(self.light, fill=self.onColor)
        elif self.status == STATUS_OFF:
            self.canvas.itemconfig(self.light, fill=self.offColor)
        elif self.status == STATUS_WARN:
            self.canvas.itemconfig(self.light, fill=self.warningColor)
        elif self.status == STATUS_SET:
            self.canvas.itemconfig(self.light, fill=self.specialColor)
        else:
            self.canvas.itemconfig(self.light, fill=self.alarmColor)

        self.canvas.update_idletasks()

        if self.blink:
            self.frame.after(self.blinkrate * 1000, self.update)

if __name__ == '__main__':
    class TestLEDs(Frame):
        def __init__(self, parent=None):

            # List of Colors and Blink On/Off
            states = [(STATUS_OFF,   0),     
                      (STATUS_ON,    0),
                      (STATUS_WARN,  0),
                      (STATUS_ALARM, 0),
                      (STATUS_SET,   0),
                      (STATUS_ON,    1),
                      (STATUS_WARN,  1),
                      (STATUS_ALARM, 1),
                      (STATUS_SET,   1)]

            # List of LED types to display,
            # with sizes and other attributes
            leds = [(ROUND,  2525, FLAT,   0, None,        ""),
                    (ROUND,  1515, RAISED, 1, None,        ""),
                    (SQUARE, 2020, SUNKEN, 1, None,        ""),
                    (SQUARE,  8,  8, FLAT,   0, None,        ""),
                    (SQUARE,  8,  8, RAISED, 1, None,        ""),
                    (SQUARE, 16,  8, FLAT,   1, None,        ""),
                    (ARROW,  1414, RIDGE,  1, POINT_UP,    ""),
                    (ARROW,  1414, RIDGE,  0, POINT_RIGHT, ""),
                    (ARROW,  1414, FLAT,   0, POINT_DOWN,  "white")]

            Frame.__init__(self)              # Do superclass init
            self.pack()
            self.master.title('LED Example - Stage 1')

            # Iterate for each type of led
            for shape, w, h, app, bd, orient, outline in leds:
                frame = Frame(self, bg=Color.PANEL)
                frame.pack(anchor=N, expand=YES, fill=X)

                # Iterate for selected states
                for state, blink in states:
                    LED(frame, shape=shape, status=state,
                        width=w, height=h, appearance=app,
                        orient=orient, blink=blink, bd=bd, 
                        outline=outline).frame.pack(side=LEFT,
                                      expand=YES, padx=1, pady=1)

TestLEDs().mainloop()


           
       
Related examples in the same category
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.