Generate Shape From Text : Text « 2D Graphics GUI « Java

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Java » 2D Graphics GUI » TextScreenshots 
Generate Shape From Text
 

import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.Shape;
import java.awt.font.GlyphVector;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import java.awt.geom.GeneralPath;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;

/*
 * $Id: ShapeUtils.java,v 1.4 2008/10/14 22:31:46 rah003 Exp $
 *
 * Copyright 2006 Sun Microsystems, Inc., 4150 Network Circle,
 * Santa Clara, California 95054, U.S.A. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */
public class Utils {

  public static Shape generateShapeFromText(Font font, char ch) {
    return generateShapeFromText(font, String.valueOf(ch));
  }

  public static Shape generateShapeFromText(Font font, String string) {
    BufferedImage img = new BufferedImage(100100, BufferedImage.TYPE_INT_ARGB);
    Graphics2D g2 = img.createGraphics();

    try {
      GlyphVector vect = font.createGlyphVector(g2.getFontRenderContext(), string);
      Shape shape = vect.getOutline(0f(float-vect.getVisualBounds().getY());

      return shape;
    finally {
      g2.dispose();
    }
  }
}

   
  
Related examples in the same category
1.Create a shadowed text
2.Draw 2D Text
3.Drawing Simple Text
4.Drawing Rotated Text
5.Draw string rotated clockwise 45 degrees
6.Draw string rotated counter-clockwise 45 degrees
7.Getting the Dimensions of Text
8.Display underlined text
9.Display vertical text
10.Use AffineTransform to draw vertical text
11.Have a Label with underlined text
12.Display some lyrics on the panel.
13.Display unicode text
14.drawString(): specify the position of the text on the window areadrawString(): specify the position of the text on the window area
15.Rotate a line of character (String)
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