Loading Fonts at Runtime : Font « TextField « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » TextField » Font 
Loading Fonts at Runtime
 
package {
  import flash.display.*;
  import flash.text.*;

  // Embed fonts for use by any .swf file that loads this file
  public class Main extends Sprite {
    [Embed(source="c:/windows/fonts/verdana.ttf",
           fontFamily="Verdana")]
    private var verdana:Class;

    [Embed(source="c:/windows/fonts/verdanab.ttf",
           fontFamily="Verdana",
           fontWeight="bold")]
    private var verdanaBold:Class;

    // Constructor
    public function Main() {
      // Register this class's embedded fonts in the global font list
      Font.registerFont(verdana);
      Font.registerFont(verdanaBold);
    }
  }
}
  class Fonts extends flash.display.Sprite {
    [Embed(source="c:/windows/fonts/verdana.ttf",
           fontFamily="Verdana")]
    private var verdana:Class;

    [Embed(source="c:/windows/fonts/verdanab.ttf",
           fontFamily="Verdana",
           fontWeight="bold")]
    private var verdanaBold:Class;
  }

        
Related examples in the same category
1. Hello World, in Verdana
2. Embedding fonts centrally
3. Class-level font embedding
4. Set the font with HTML
5. Using bold and italic with embedded fonts
6. Missing Fonts and Glyphs
7. Listing all embedded fonts
8. Listing all device fonts
9. Listing all embedded and device fonts
10. Automatically selecting a fallback font
11. Determining Glyph Availability
12. Embedded-Text Rendering
13. Creates a TextField object and then tells Flash Player to render it with embedded fonts using the FlashType renderer:
14. FlashType versus Flash Player's standard vector-renderer
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