Dissolving Between Two Bitmaps : Bitmap « Graphics « Flash / Flex / ActionScript

Flash / Flex / ActionScript
1. Animation
2. Array
3. Class
4. Data Type
5. Development
6. Function
7. Graphics
8. Language
9. Network
10. Regular Expressions
11. Statement
12. String
13. TextField
14. XML
Java
Java Tutorial
Java Source Code / Java Documentation
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
Photoshop Tutorials
Maya Tutorials
Flash Tutorials
3ds-Max Tutorials
Illustrator Tutorials
GIMP Tutorials
C# / C Sharp
C# / CSharp Tutorial
C# / CSharp Open Source
ASP.Net
ASP.NET Tutorial
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Ruby
PHP
Python
Python Tutorial
Python Open Source
SQL Server / T-SQL
SQL Server / T-SQL Tutorial
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
VBA / Excel / Access / Word
XML
XML Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Flash / Flex / ActionScript » Graphics » Bitmap 
Dissolving Between Two Bitmaps
 

seed = srcBmp.pixelDissolve(destBmp, sourceRect, destPoint, 
                            seed, numPixels, fillColor);

package {
    import flash.display.Sprite;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.events.Event;
    import flash.geom.Point;

    public class Main extends Sprite {
        private var _bitmap:BitmapData= new BitmapData(stage.stageWidth,stage.stageHeight,false, 0xffffffff);
        private var _bitmap2:BitmapData = new BitmapData(stage.stageWidth,stage.stageHeight,false, 0xff000000);

        private var _image:Bitmap = new Bitmap(_bitmap);
        private var _seed:Number = 11111111;
        private var _pixelCount:int 0;

        public function Main(  ) {
            addChild(_image);
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }

        public function onEnterFrame(event:Event):void {
            _seed = _bitmap.pixelDissolve(_bitmap2,
                                       _bitmap.rect,
                                       new Point(  ),
                                       _seed,
                                       1000);
            _pixelCount += 1000;
            if(_pixelCount > _bitmap.width * _bitmap.height) {
                removeEventListener(Event.ENTER_FRAME,
                                    onEnterFrame);
            }
        }
    }
}

        
Related examples in the same category
1. Copying Pixels: bitmap.copyPixels(sourceBmp, srcRect, destPoint);
2. Use perlinNoise
3. Apply filter to bitmap
4. Create bitmap and set pixel
5. Add Bitmap to Sprite
6. Embedding a bitmap at compile time
7. Examining a Bitmap
8. An image-based color picker
9. Display objects composited into a bitmap
10. Runtime Bitmap
11. Applying Flood Fills
12. Pixel Snapping
13. Image Smoothing
14. Copying Images
15. Applying Rectangular Fills
16. Transforming Colors
17. Adding a Bitmap Fill
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.