All types of mouse event : MouseEvent « Development « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » Development » MouseEvent 
All types of mouse event
 

MouseEventExample
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;
public class Main extends Sprite
{
    public function Main ()
    {
        var listener:Sprite = new Sprite();
        listener.graphics.beginFill(0x0000ff1);
        listener.graphics.drawRect(00200200);
        listener.graphics.endFill();

        listener.doubleClickEnabled = true;
        addChild(listener);

        listener.addEventListener(MouseEvent.MOUSE_DOWN,mouseDownHandler);
        listener.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
        listener.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler);
        listener.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
        listener.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler);
        listener.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
        listener.addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler);
    }

    private function mouseDownHandler(mouseEvent:MouseEvent):void
    {
        trace("mouseDownHandler");
    }

    private function mouseMoveHandler(mouseEvent:MouseEvent):void
    {
        trace("mouseMoveHandler");
    }

    private function mouseOutHandler(mouseEvent:MouseEvent):void
    {
        trace("mouseOutHandler");
    }

    private function mouseUpHandler(mouseEvent:MouseEvent):void
    {
        trace("mouseUpHandler");
    }

    private function mouseWheelHandler(mouseEvent:MouseEvent):void
    {
        trace("mouseWheelHandler");

    }

    private function mouseOverHandler(mouseEvent:MouseEvent):void
    {
        trace("mouseOverHandler");
    }

    private function doubleClickHandler(mouseEvent:MouseEvent):void
    {
        trace("doubleClickHandler");
    }
}
}

        
Related examples in the same category
1. Responding to Mouse and Key Events
2. Mouse Events and Overlapping Display Objects
3. mouseEnabled = false
4. Finding the mouse pointer's position
5. A custom mouse pointer
6. Handling Mouse Events "Globally"
7. Global Mouse Down Sensor
8. Mouse Events and Modifier Keys
9. Mouse Event Hierarchy
10. Using MouseEvent in Conjunction with the Mouse
11. Add mouse listener to state
12. Creating Mouse Interactions
13. Add mouse move listener
14. Add mouse up and down listener
15. Rollover Test
16. Click Test
17. Post-Event Screen Updates
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