MeshGeometry3D with TextureCoordinates : 3D « Windows Presentation Foundation « C# / C Sharp

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C# / C Sharp » Windows Presentation Foundation » 3DScreenshots 
MeshGeometry3D with TextureCoordinates
MeshGeometry3D with TextureCoordinates
       

<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
      xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
      HorizontalAlignment="Stretch" VerticalAlignment="Stretch">

    <Viewport3D>
        <Viewport3D.Camera>
            <PerspectiveCamera Position="0,1,10" LookDirection="0,-1,-10"  />
        </Viewport3D.Camera>

        <ModelVisual3D>
            <ModelVisual3D.Content>
                <Model3DGroup>
                    <DirectionalLight Direction="0,0,-1" />
                    <DirectionalLight Direction="3,2,2" />
                    <GeometryModel3D>
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D Positions="-1,1,0  1,1,0  -1,-1,0,  1,-1,0"
                                Normals="0,0,1  0,0,1  0,0,1  0,0,1"
                                TextureCoordinates="0,0  1,0  0,1  1,1"
                                TriangleIndices="0,2,3  0,3,1" />
                        </GeometryModel3D.Geometry>
                        <GeometryModel3D.Material>
                            <DiffuseMaterial>
                                <DiffuseMaterial.Brush>
                                    <LinearGradientBrush StartPoint="0,0" EndPoint="0,1">
                                        <GradientStop Color="Red"  Offset="0" />
                                        <GradientStop Color="Yellow" Offset="1" />
                                    </LinearGradientBrush>
                                </DiffuseMaterial.Brush>
                            </DiffuseMaterial>
                        </GeometryModel3D.Material>

                    </GeometryModel3D>

                </Model3DGroup>
            </ModelVisual3D.Content>
        </ModelVisual3D>
    </Viewport3D>

</Page>

   
    
    
    
    
    
    
  
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