Text on Baseline : Font « GUI Windows Form « C# / C Sharp

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C# / C Sharp » GUI Windows Form » FontScreenshots 
Text on Baseline
 
using System;
using System.Drawing;
using System.Windows.Forms;
   
class TextOnBaseline: Form{
     public static void Main() {
          Application.Run(new TextOnBaseline());
     }
     public TextOnBaseline() {
          ResizeRedraw = true
     }
     protected override void OnPaint(PaintEventArgs pea) {
          DoPage(pea.Graphics, ForeColor,ClientSize.Width, ClientSize.Height);
     }
     protected void DoPage(Graphics grfx, Color clr, int cx, int cy) {
          float yBaseline = cy / 2;
          Pen   pen       = new Pen(clr);
   
          grfx.DrawLine(pen, 0, yBaseline, cx, yBaseline);
   
          Font font = new Font("Times New Roman"144);
   
          float cyLineSpace = font.GetHeight(grfx);
          int   iCellSpace  = font.FontFamily.GetLineSpacing(font.Style);
          int   iCellAscent = font.FontFamily.GetCellAscent(font.Style);
          float cyAscent    = cyLineSpace * iCellAscent / iCellSpace;
   
          grfx.DrawString("Baseline", font, new SolidBrush(clr),
                          0, yBaseline - cyAscent);
     }
}

 
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4.new Font(fontRegular, FontStyle.Italic);
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6.Font with different size
7.Font: GetHeight
8.System Fonts: Icon Title FontSystem Fonts: Icon Title Font
9.Load all system installed fontsLoad all system installed fonts
10.Timer based animation for fontTimer based animation for font
11.Get all system installed fontGet all system installed font
12.Font listFont list
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