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C# / C Sharp » File Stream » File UtilScreenshots 
Saves a file
 
/*
Copyright (c) 2010 <a href="http://www.gutgames.com">James Craig</a>

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.*/

#region Usings
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text;

#endregion

namespace Utilities
{
    /// <summary>
    /// Utility class for managing files
    /// </summary>
    public static class FileManager
    {
        /// <summary>
        /// Determines if a directory exists
        /// </summary>
        /// <param name="DirectoryPath">Path of the directory</param>
        /// <returns>true if it exists, false otherwise</returns>
        public static bool DirectoryExists(string DirectoryPath)
        {
            try
            {
                return Directory.Exists(DirectoryPath);
            }
            catch (Exception a)
            {
                throw a;
            }
        }
        /// <summary>
        /// Saves a file
        /// </summary>
        /// <param name="Content">Content of the file</param>
        /// <param name="FileName">Path of the file</param>
        /// <param name="Append">Tells the system if you wish to append data or create a new document</param>
        public static void SaveFile(string Content, string FileName,bool Append)
        {
            FileStream Writer = null;
            try
            {
                byte[] ContentBytes = Encoding.UTF8.GetBytes(Content);
                int Index = FileName.LastIndexOf('/');
                if (Index <= 0)
                {
                    Index = FileName.LastIndexOf('\\');
                }
                if (Index <= 0)
                {
                    throw new Exception("Directory must be specified for the file");
                }
                string Directory = FileName.Remove(Index"/";

                bool Opened = false;
                while (!Opened)
                {
                    try
                    {
                        if (Append)
                        {
                            Writer = File.Open(FileName, FileMode.Append, FileAccess.Write, FileShare.None);
                        }
                        else
                        {
                            Writer = File.Open(FileName, FileMode.Create, FileAccess.Write, FileShare.None);
                        }
                        Opened = true;
                    }
                    catch (System.IO.IOException e)
                    {
                        throw e;
                    }
                }
                Writer.Write(ContentBytes, 0, ContentBytes.Length);
                Writer.Close();
            }
            catch (Exception a)
            {
                throw a;
            }
            finally
            {
                if (Writer != null)
                {
                    Writer.Close();
                    Writer.Dispose();
                }
            }
        }
    }


}

   
  
Related examples in the same category
1.Returns a human-readable version of the file size (original is in bytes).
2.Compares the content of 2 files
3.Copy file from source to destination
4.Clean a directory without deleting it
5.Implements the same behaviour as the "touch" utility on Unix.
6.Gets information about the files in a directory and puts it in an array of strings.
7.Checks if the giving File exists, and returns its length
8.Read the content of the text file.
9.Returns an array of abstract pathnames representing the files and directories of the specified path.
10.Get all the files that matches a wildcard pattern, eg. (*.tmp)
11.Tests if the specified file is newer than the reference file.
12.Returns true if the file specified by the pathname is a hidden file.
13.Checks if a file have write permissions
14.Remove a file or similar files if wildcard is included.
15.Sets the read-only property of the file to true.
16.Delete a file if exist
17.Get File SystemInfo
18.Renames a file
19.Determines if a directory exists
20.Deletes files newer than the specified date
21.Compares 2 files and determines if they are the same or not
22.Saves a file to an FTP server
23.Make file writable and copy
24.Create Temp File
25.Write File methods
26.Append File methods
27.Copy a file to a different filename, with cleaning null characters.
28.Read the given filename and yield return a string
29.Get Files / Get Folders methods
30.return true if the filename has the given attribute set
31.Copy from one file to another file
32.Get a 32x32 icon for a given file
33.Create Thumbnail
34.removes invalid charactes from filenames, like the slash and backslash
35.Create Thumbnail Image
36.Removes invalid file name characters from the specified string.
37.Append a suffix (such as a date) to the name of the file.
38.Copy one folder to another folder
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