Graphics Unit: Display : Graphics Unit « 2D Graphics « C# / C Sharp

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C# / C Sharp » 2D Graphics » Graphics UnitScreenshots 
Graphics Unit: Display
Graphics Unit: Display


  using System;
  using System.Drawing;
  using System.Drawing.Drawing2D;
  using System.Collections;
  using System.ComponentModel;
  using System.Windows.Forms;
  using System.Data;

  public class Form1 : System.Windows.Forms.Form
  {
    public Form1()
    {
      InitializeComponent();
      SetStyle(ControlStyles.ResizeRedraw, true);
    }
    private void InitializeComponent()
    {
      this.AutoScaleBaseSize = new System.Drawing.Size(513);
      this.ClientSize = new System.Drawing.Size(400400);
      this.Text = "";
      this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);

    }

    static void Main() 
    {
      Application.Run(new Form1());
    }

    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
    {
      Graphics g = e.Graphics;

      // Set quality of rendering.
      g.SmoothingMode = SmoothingMode.AntiAlias;
  
      // Configure graphics unit.
      g.PageUnit = GraphicsUnit.Display;

        Point renderingOrgPt = new Point(0,0);

      renderingOrgPt.X = 100;
      renderingOrgPt.Y = 100;

      // Configure origin.
      g.TranslateTransform(renderingOrgPt.X,
        renderingOrgPt.Y);

      g.DrawRectangle(new Pen(Color.Red, 1)00100100);
      
      g.Dispose();

    }
  }


           
       
Related examples in the same category
1.Graphics Unit: PointGraphics Unit: Point
2.Graphics Unit: DocumentGraphics Unit: Document
3.Graphics Unit: MillimeterGraphics Unit: Millimeter
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